Hi All, thanks for spinning this up. We are also collecting overall feedback on the contents of the stream here.
Hi All, thanks for spinning this up. We are also collecting overall feedback on the contents of the stream here.
Thanks for the comment, Kevin.
I too am interested in reading the feedback, after everyone got to see it firsthand.
MY EXPECTATIONS were that it was going to be very similar in style to ESO Legends. I really did like that game, and was disappointed that development was discontinued. My hope was Tales of Tribute would take that torch and continue running.
..and I suppose that is the case, as ToT is fresh and new, with lots of time ahead of it for further fleshing out. I will be trying it, most definitely, as CGs (to me) are quite fun.
But, as per my commentary in the OP, I do wish there was some more.. pizazz to the game. Like when you play one of the blue cards, a Psijic mage flashes out with a spell, or something. Just..more. You know?
So this is meant for positive criticism, or whatever your first impression was, and if you will play Tales of Tribute.
RisenEclipse wrote: »I love the idea of the card game, but the one thing I do not like still, is the idea that your opponent gets to use the cards that you have collected. What is the point of collecting cards if it doesn't really matter. You'll either find someone who wasted their time getting those cards that you can now use. Or you are just playing against someone with as little cards as you do.
A big factor of these card games is collecting cards so you can have an advantage over your opponent. It would be like doing a BG and everyone has access to the same gear everyone else has during that match. I mean imagine if someone lost a game because their opponent used a super difficult to obtain card... that the person who lost was the one who went through the effort to get. It's just a really weird decision to do with a card game.
RisenEclipse wrote: »I love the idea of the card game, but the one thing I do not like still, is the idea that your opponent gets to use the cards that you have collected. What is the point of collecting cards if it doesn't really matter. You'll either find someone who wasted their time getting those cards that you can now use. Or you are just playing against someone with as little cards as you do.
A big factor of these card games is collecting cards so you can have an advantage over your opponent. It would be like doing a BG and everyone has access to the same gear everyone else has during that match. I mean imagine if someone lost a game because their opponent used a super difficult to obtain card... that the person who lost was the one who went through the effort to get. It's just a really weird decision to do with a card game.
alberichtano wrote: »
I imagine that that would have been cool the first couple of times, but become more of a Stuga rather rapidly after that. If the extra pzaz was toggle-able though, sure, why not. Some people actually like Stuga, I hear.
alberichtano wrote: »
I imagine that that would have been cool the first couple of times, but become more of a Stuga rather rapidly after that. If the extra pzaz was toggle-able though, sure, why not. Some people actually like Stuga, I hear.
Sure, and while my example came from one of Deltia's viewers, it still highlights that the current gameplay of ToT could be more visually interesting. As an example, here is MtG's gameplay. It's nothing crazy, but the little flashes and highlights make it interesting.
As a comparison, which is more of what I was expecting ToT to have, is ESO Legend's gameplay.
So both have similar elements. Both are also more visually attractive than ToT.
redspecter23 wrote: »RisenEclipse wrote: »I love the idea of the card game, but the one thing I do not like still, is the idea that your opponent gets to use the cards that you have collected. What is the point of collecting cards if it doesn't really matter. You'll either find someone who wasted their time getting those cards that you can now use. Or you are just playing against someone with as little cards as you do.
A big factor of these card games is collecting cards so you can have an advantage over your opponent. It would be like doing a BG and everyone has access to the same gear everyone else has during that match. I mean imagine if someone lost a game because their opponent used a super difficult to obtain card... that the person who lost was the one who went through the effort to get. It's just a really weird decision to do with a card game.
You don't collect any cards. You have a pool of complete decks that you add together and those decks are premade. You choose 2 and your opponent chooses 2 complete decks. You don't really collect individual cards by the looks of it and the decks aren't customizable individually.
RisenEclipse wrote: »I love the idea of the card game, but the one thing I do not like still, is the idea that your opponent gets to use the cards that you have collected. What is the point of collecting cards if it doesn't really matter. You'll either find someone who wasted their time getting those cards that you can now use. Or you are just playing against someone with as little cards as you do.
A big factor of these card games is collecting cards so you can have an advantage over your opponent. It would be like doing a BG and everyone has access to the same gear everyone else has during that match. I mean imagine if someone lost a game because their opponent used a super difficult to obtain card... that the person who lost was the one who went through the effort to get. It's just a really weird decision to do with a card game.
RisenEclipse wrote: »What is the point of collecting cards if it doesn't really matter.
A big factor of these card games is collecting cards so you can have an advantage over your opponent.
James-Wayne wrote: »I totally agree with this but I believe its done for one reason only... you guessed it, casuals!
RisenEclipse wrote: »What is the point of collecting cards if it doesn't really matter.
A big factor of these card games is collecting cards so you can have an advantage over your opponent.
I agree with you. I am not sure why they went with that design choice.James-Wayne wrote: »I totally agree with this but I believe its done for one reason only... you guessed it, casuals!
I don't think that is a fair comment. Casual can mean so many things, but it doesn't have to be used pejoratively. So let's not take this thread in that direction.
One person's visually attractive is another person's migraine or vision trigger. One of the biggest complaints with Scrying is the bright flashes of light; even though they're brief, they can still cause pain or mess with peoples' vision. Adding 'flair' to the card game would only work if that flair was a toggle people could turn off. They might have learned their lesson from Scrying and that's why the game is 'bland'.alberichtano wrote: »
I imagine that that would have been cool the first couple of times, but become more of a Stuga rather rapidly after that. If the extra pzaz was toggle-able though, sure, why not. Some people actually like Stuga, I hear.
Sure, and while my example came from one of Deltia's viewers, it still highlights that the current gameplay of ToT could be more visually interesting. As an example, here is MtG's gameplay. It's nothing crazy, but the little flashes and highlights make it interesting.
As a comparison, which is more of what I was expecting ToT to have, is ESO Legend's gameplay.
So both have similar elements. Both are also more visually attractive than ToT.
alberichtano wrote: »RisenEclipse wrote: »What is the point of collecting cards if it doesn't really matter.
A big factor of these card games is collecting cards so you can have an advantage over your opponent.
I agree with you. I am not sure why they went with that design choice.James-Wayne wrote: »I totally agree with this but I believe its done for one reason only... you guessed it, casuals!
I don't think that is a fair comment. Casual can mean so many things, but it doesn't have to be used pejoratively. So let's not take this thread in that direction.
I believe they wanted to avoid the implication that it would be a P2W card game where it would be obvious that the best cards are buyable in the Crown Store or, worse, from Crown Crates. I still believe that that will be the case, but it is harder for me to maintain that while that function exists.
This is not a TCG (Trading Card Game), its a CCG (Collecting Card Game).
CCGs are usually harder to make interesting for me since there's is nothing to lose or sacrifice in order to get something better for you specifically.
On top of that, by shuffling both decks together in order to play someone, it completely defeats the main aspect of card games, CCGs especially: Building something unique to your playstyle.
So its a CCG, in which deckbuilding doesn't matter. Or rather, is done on the fly between the players during the match. That is a format called DRAFT. And it isn't that popular within CCG and TCGs alike.
Finally here's the kicker for me: It is way too complex for its own good. 'Games within games' need to be short, optional and feel like you can just hop and play. Gwent is a good example, it was barebones on The Witcher 3, and got refined a bit more for the actual Gwent game. Though again, simple premisse. Having a game that has multiple win conditions, ifs, buts, whens, is just not good for something supposed to be casual and inserted INTO another game. TES already has a card game, it's called Elder Scrolls Legends; and for all of its faults, ESL is actually fun and well made, feeling unique but without overdoing or overcomplicating things.
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