Well green tree can easily be turned into fully passives but they specifically made a lot of slotted stars to reduce server strain when a character moves or do action.
But yes it would be very good to have that star turned into passive.
Well green tree can easily be turned into fully passives but they specifically made a lot of slotted stars to reduce server strain when a character moves or do action.
But yes it would be very good to have that star turned into passive.
perfiction wrote: »Well green tree can easily be turned into fully passives but they specifically made a lot of slotted stars to reduce server strain when a character moves or do action.
But yes it would be very good to have that star turned into passive.
Yeah server strain, right. When you pick up a crafting node server has to check if you have plentiful harvest and master gatherer slotted. If they were passives, server would check if you have them unlocked. What's the difference from performance standpoint?
There are so many slottables to add another layer of annoying micromanagement into the game. I guess The Elder Inventory Management Online is not enough.
This is a star that costs 100 CP. I think anyone who is blowing off that many points on one boost is making a conscious decision about what they are doing. I have found it an unnecessary star for the most part, last I tried it, as characters who had earned Continuous Attack and had a 60 mount speed received only a very subtle speed increase. I would rather unlock two other stars for that cost. The only case where I can see this being useful is for the player who has very high Champion Points and a number of poorly trained riders, and who is unwilling to enter Cyrodiil for fifteen to twenty minutes, or run a couple battlegrounds, or wear Adept Rider.
spartaxoxo wrote: »I think that stuff related speed should remain slottables, since they actually can affect outcomes of some things and also because people will want to turn them on and off depending on what they are doing.
CombatRecon11B wrote: »This game is way too darn big for Gifted Rider to be a slottable.
Instead, it should be a true passive once it's unlocked with cp.
There is hardly a reason why Gifted Rider shouldn't be a true passive, since it wouldn't contribute to a combat balancing issue.
The only reason I can think, outside of server stress, is pvp. I could see that having faster riders for certain roles in a zerg can play to a strategy, but I don't think this is a problem. Players would still have to spend the cp on it to use it.
starlizard70ub17_ESO wrote: »Gifted Rider isn't the only slottable that should be a passive. A third or more of them should be turned into passives.
drsalvation wrote: »I don't think so.
What's your build and what do you think should be taking gifted rider's place?
Most of them can be switched anyway and we're not always mounted, so does it matter?
I think limiting the choices you can have is good, the best RPG perks always grant you a buff and a debuff, there are no debuffs in ESO, other than a 4-slot in CP.
Making it a passive is just OP at this point.
You're not always getting gold but Fortune's Favor, the CP that boosts all gold from chests and lockboxes, is passive. So is Gilded Fingers, which increases ALL gold earned.drsalvation wrote: »I don't think so.
What's your build and what do you think should be taking gifted rider's place?
Most of them can be switched anyway and we're not always mounted, so does it matter?
I think limiting the choices you can have is good, the best RPG perks always grant you a buff and a debuff, there are no debuffs in ESO, other than a 4-slot in CP.
Making it a passive is just OP at this point.
CombatRecon11B wrote: »drsalvation wrote: »I don't think so.
What's your build and what do you think should be taking gifted rider's place?
Most of them can be switched anyway and we're not always mounted, so does it matter?
I think limiting the choices you can have is good, the best RPG perks always grant you a buff and a debuff, there are no debuffs in ESO, other than a 4-slot in CP.
Making it a passive is just OP at this point.
OP? Seriously? How does a faster mount make anything op? What are you talking about?
Most of them can be switched anyway? Ok...so switch it on the fly everytime you want to use it, like the other champion bar slottables, right? You know what you should do in that case... ignore it all together except for niche activities and throw it in the scrap heap of other mostly useless, unused skills.
To the others mentioning PVP:
The skill is already being used for flanking and other strategies, but you still have to place the prerequisite number of CP into it to activate it, so no... the (It would disrupt the balance) reason is flawed.
Why do people keep saying "choices matter" when you can literally swap your CP whenever you want, barring the 30-second cooldown? How do choices matter when you can change them on the fly? They don't, they just become an inconvenience when you have to stop every few minutes to swap things around that shouldn't need swapping.I like that these things need to be slotted. We need more times when the choices we make matter instead of number of total points deciding how good/fast/strong we are.
Why do people keep saying "choices matter" when you can literally swap your CP whenever you want, barring the 30-second cooldown? How do choices matter when you can change them on the fly? They don't, they just become an inconvenience when you have to stop every few minutes to swap things around that shouldn't need swapping.I like that these things need to be slotted. We need more times when the choices we make matter instead of number of total points deciding how good/fast/strong we are.
The entire green tree is made up of things that should have been passive but needed to be slottable because otherwise it would look weird compared to the other two trees.
drsalvation wrote: »Asking for free speed is the equivalent of making the defense skills from blue tree be free as well.
Because of the cooldown, which makes it tedious to swap between the numerous slottables when you're out in the world. I have a circuit I run in Craglorn for farming mats and chests, so I generally have Gifted Rider, Steed's Blessing, Plentiful Harvest, Master Gatherer, and Treaure Hunter that I need to swap in and out.Why do people keep saying "choices matter" when you can literally swap your CP whenever you want, barring the 30-second cooldown? How do choices matter when you can change them on the fly? They don't, they just become an inconvenience when you have to stop every few minutes to swap things around that shouldn't need swapping.I like that these things need to be slotted. We need more times when the choices we make matter instead of number of total points deciding how good/fast/strong we are.
Because you have to make the choice and take the time to swap. If it is so trivial to switch then what is the problem with skills needing to be slotted?