DMuehlhausen wrote: »The second they made it so all gear is beneficial regardless of primary stat they admitted they can't balance the classes.
It's same thing that happened with WoW to a point. They were always trying to balance Paladin and Shaman and couldn't get it to work so they just said F canon both sides can have Shaman and Paladin now.
the problem is ZoS made the same mistake every single MMO developer has before and will for the remainder of the genre cause they are to arrogant to admit with something can't be done.
They all try to balance PvE and PvP, and it's mathematically impossible. Unless you make gear and skills that can only be used in PvP and or PvE.
All the skills and gear items in a PvE based game with PvP just tacked on for 5% of the population can never be balanced with those skills and gear pieces are designed around killing enemies with millions or billions of health, then are suppose to be used against other players with 10s of thousands of health. It just isn't possible. It never has and never will be.
And ZoS is now doing what all the other companies have done. They are basically making all classes feel the same essentially because they know at this point they can't make them feel unique.
DMuehlhausen wrote: »The second they made it so all gear is beneficial regardless of primary stat they admitted they can't balance the classes.
It's same thing that happened with WoW to a point. They were always trying to balance Paladin and Shaman and couldn't get it to work so they just said F canon both sides can have Shaman and Paladin now.
the problem is ZoS made the same mistake every single MMO developer has before and will for the remainder of the genre cause they are to arrogant to admit with something can't be done.
They all try to balance PvE and PvP, and it's mathematically impossible. Unless you make gear and skills that can only be used in PvP and or PvE.
All the skills and gear items in a PvE based game with PvP just tacked on for 5% of the population can never be balanced with those skills and gear pieces are designed around killing enemies with millions or billions of health, then are suppose to be used against other players with 10s of thousands of health. It just isn't possible. It never has and never will be.
And ZoS is now doing what all the other companies have done. They are basically making all classes feel the same essentially because they know at this point they can't make them feel unique.
DMuehlhausen wrote: »The second they made it so all gear is beneficial regardless of primary stat they admitted they can't balance the classes.
It's same thing that happened with WoW to a point. They were always trying to balance Paladin and Shaman and couldn't get it to work so they just said F canon both sides can have Shaman and Paladin now.
the problem is ZoS made the same mistake every single MMO developer has before and will for the remainder of the genre cause they are to arrogant to admit with something can't be done.
They all try to balance PvE and PvP, and it's mathematically impossible. Unless you make gear and skills that can only be used in PvP and or PvE.
All the skills and gear items in a PvE based game with PvP just tacked on for 5% of the population can never be balanced with those skills and gear pieces are designed around killing enemies with millions or billions of health, then are suppose to be used against other players with 10s of thousands of health. It just isn't possible. It never has and never will be.
And ZoS is now doing what all the other companies have done. They are basically making all classes feel the same essentially because they know at this point they can't make them feel unique.
I wish they would remove the complexy of "this works in pve but not pvp" and "this works in pvp but not pve" crap... Just make everything work as intended, including stats healing and damage in pvp and adjust mobs, bosses, players etc to account for this. like if they prefer the half damage etc in pvp then make that the standard and adjust mobs to be inline with that. no sense making everything so different everywhere. then when something needs a tweak its simple not rocket science trying to figure out the affect in 15 different scenarios
DMuehlhausen wrote: »DMuehlhausen wrote: »The second they made it so all gear is beneficial regardless of primary stat they admitted they can't balance the classes.
It's same thing that happened with WoW to a point. They were always trying to balance Paladin and Shaman and couldn't get it to work so they just said F canon both sides can have Shaman and Paladin now.
the problem is ZoS made the same mistake every single MMO developer has before and will for the remainder of the genre cause they are to arrogant to admit with something can't be done.
They all try to balance PvE and PvP, and it's mathematically impossible. Unless you make gear and skills that can only be used in PvP and or PvE.
All the skills and gear items in a PvE based game with PvP just tacked on for 5% of the population can never be balanced with those skills and gear pieces are designed around killing enemies with millions or billions of health, then are suppose to be used against other players with 10s of thousands of health. It just isn't possible. It never has and never will be.
And ZoS is now doing what all the other companies have done. They are basically making all classes feel the same essentially because they know at this point they can't make them feel unique.
I wish they would remove the complexy of "this works in pve but not pvp" and "this works in pvp but not pve" crap... Just make everything work as intended, including stats healing and damage in pvp and adjust mobs, bosses, players etc to account for this. like if they prefer the half damage etc in pvp then make that the standard and adjust mobs to be inline with that. no sense making everything so different everywhere. then when something needs a tweak its simple not rocket science trying to figure out the affect in 15 different scenarios
That's what they try to do. They try to get things to adjust when it's in a PvP zone and it never works. Cause then they make a PvP change and it breaks PvE so the nerf it, or try to bring everything else up to match. Which then breaks something else and the cycle continues.
Treating them as two games is the only way to balance it.