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Removal of many CC sources from the game

Lephrel
Lephrel
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This has been an ongoing process and, over time, nearly all CCs have been removed from the game. There are only a handful of classes that have easy access to a CC anymore. Sure they are annoying, but CCs force you to have proper stamina management and to react quickly and to work on your timing, instead of just rotating on an opponent. Therefore, I really don't understand Zeni's obsession with destroying CCing abilites.
In the past couple years, nearly all class defining playstyles (in pvp), have been fundamentally changed due to stun removal. Sorc had their fragment stun removed, cage was nerfed and flame reach was also obliterated (magblade/magden suffered from this as well). Magden has lost their shalk stun while stamina classes lost wrecking blow, and reverb. Finally, the off balance cooldown severely limited one of the last sources of CC in the game.
Now there are still a number of pure CC abilites in the game, but if the CC isn't attached to a damaging ability (like concealed/SA), most players do not have a slot.

What do you think? Would you like for some of these changes to be reversed? In my opinion, gameplay just feels hollow and bland now, I would be particularly grateful for old-school DSA flame reach and for a decent stamina CC.
Edited by Lephrel on March 25, 2022 5:20PM
  • FeedbackOnly
    FeedbackOnly
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    Your title is misleading
  • Lephrel
    Lephrel
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    @FeedbackOnly Changed it, is this better? :)
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Maybe try (Less and less Crowd Control Options), I thought it was something about the database at first :)

    Classes/Skills for CC:

    Some of the classes you mention have had really decent runs in previous years in ESO and still shine today in their own regards.

    I think shield stacking, overloading light attacks, resource refreshing and mobility is enough for our Sorcs, right?
    We've had patches where some people only play a class because of the advantage it proposes be it via a meta change or by the introduction of a set which benefits the class play style, Sorcerer was one of them...oh wee, believe me..EVERYWHERE :)

    To develop this idea; One can notice that over time the lack of balancing in ESO and the fact that people tend to play 'the same things' for prolonged periods of time until something 'better' comes out has probably caused these classes to get dismantled a bit.
    As for some skills you made reference to; I don't think anyone likes being on the receiving end of Dizzying Swing spams which stun you nor a two hit combo from a Stam Warden who can outblock/mitigate/heal through multiple attackers (These two game styles you mention go hand in hand by the way).

    I think these choices were made necessary OR they could have changed the global system on how CC's work so that everyone was happy.

    Oh and as I wise man said: 'Just remember CC immunity is a myth'
    Edited by Celephantsylvius_Bornasfinmo on March 25, 2022 7:22PM
  • Stamicka
    Stamicka
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    You have 3 different threads open. I would consolidate everything into one and make a catchy title about how ZOS has lowered the PvP skill gap. List each reason in one thread instead of different threads.

    Anyway, I agree on all the topics of all the threads, especially this one. Unfortunately with how many serious PvPers have left the game and how casual the playerbase has gotten, stuff like this isn’t addressed much.

    All of these changes you’ve mentioned have really soured PvP.
    PC NA and Xbox NA
  • Supreme_Atromancer
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    CCs are extraordinarily powerful, and usually *the* win-condition. It makes sense that they should come at a cost.

    Stacking them in with abilities that also deal huge amount of damage and therefore devaluing the whole skill slot economy AND gcd econonmy seems wise to have been reviewed.

    Add to this the significant problems associated with server performance, the severe penalty associated with any sort of latency and the unreliability of cc breaking, CC was something that seriously needed to be addressed.
  • MasterSpatula
    MasterSpatula
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    And yet PVP is an unrelenting stream of CC spam.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • FeedbackOnly
    FeedbackOnly
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    Lephrel wrote: »
    @FeedbackOnly Changed it, is this better? :)

    Absolutely
  • neferpitou73
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    And yet PVP is an unrelenting stream of CC spam.

    Agreed add more CCs when breakfree and CC immunity actually work
  • etchedpixels
    etchedpixels
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    Does the slippery CP slot trigger Zoal's ??

    Too many toons not enough time
  • Lephrel
    Lephrel
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    CCs are extraordinarily powerful, and usually *the* win-condition. It makes sense that they should come at a cost.

    Stacking them in with abilities that also deal huge amount of damage and therefore devaluing the whole skill slot economy AND gcd econonmy seems wise to have been reviewed.

    Add to this the significant problems associated with server performance, the severe penalty associated with any sort of latency and the unreliability of cc breaking, CC was something that seriously needed to be addressed.

    I don't see a problem with CC skills dealing damage at the same time. That's basically the only way you can pull off a decent combo. If you use something like fear, you can be certain that the next attack will be dodged...lining up a combo like curse>endless>frags just doesn't work anymore and I really miss it.
    Secondly, I don't think gutting gameplay to address lag is a good approach. Yes, it's hard to cc break in lag sometimes...but combat is awful in lag anyways, so I don't really care.
  • Lephrel
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    And yet PVP is an unrelenting stream of CC spam.

    If you're being attacked by a group, that is the case. Group players can easily afford to give up slots for CCs and since there are many skills hitting you every single second, you will obviously be CCed on cooldown.
    However, it has become increasingly difficult for certain classes to run a viable build that has access to a good CC ability.
  • Malprave
    Malprave
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    Less CC is a good thing. It’s not enjoyable to be constantly rooted.
  • marius_buys
    marius_buys
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    Erm Manifestation of terror and fossilize in Gray Host last far longer than intended because of the lag and is way to OP.

    On that note can we please remove the natural wildlife in Cyrodiil that keeps you in combat, and entire group that has to run from one keep to another because some newbie triggered a wolf is ridiculous.
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
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