Additionally, this is the first patch after they announced that they were going to be doing a rewrite of the foundational code of the server. There are bound to be some unforeseen bugs.
NettleCarrier wrote: »Not trying to defend them or anything, but there's a huge difference between a test environment with a few hundred people and a megaserver like PCNA. Notice how Europe is unaffected by these issues? Clearly it is not the game update specifically but rather something unpredictable with a test server OR it is related to the cold storage maintenance which somehow didn't affect PC-EU the same way as it did us.
DMuehlhausen wrote: »NettleCarrier wrote: »Not trying to defend them or anything, but there's a huge difference between a test environment with a few hundred people and a megaserver like PCNA. Notice how Europe is unaffected by these issues? Clearly it is not the game update specifically but rather something unpredictable with a test server OR it is related to the cold storage maintenance which somehow didn't affect PC-EU the same way as it did us.
You're speaking to high level. Anything past it doesn't work is to hard for most people to understand. They don't get the intricacies of coding and development and that changing one line of code from 2015 can break entire systems. Best example of this is a modder found a single misspelled word in Alien v Predator Colonial Marines. The word tether had been spelled wrong. That single typo destroyed the AI for the Aliens and made the game essentially unplayable and nobody at the company ever noticed it. It took 3 or 4 years out of support for anybody in the modding community to notice it. Once he changed the spelling the game started reacting like it should.
DMuehlhausen wrote: »You're speaking to high level. Anything past it doesn't work is to hard for most people to understand. They don't get the intricacies of coding and development and that changing one line of code from 2015 can break entire systems. Best example of this is a modder found a single misspelled word in Alien v Predator Colonial Marines. The word tether had been spelled wrong. That single typo destroyed the AI for the Aliens and made the game essentially unplayable and nobody at the company ever noticed it. It took 3 or 4 years out of support for anybody in the modding community to notice it. Once he changed the spelling the game started reacting like it should.
barney2525 wrote: »DMuehlhausen wrote: »NettleCarrier wrote: »Not trying to defend them or anything, but there's a huge difference between a test environment with a few hundred people and a megaserver like PCNA. Notice how Europe is unaffected by these issues? Clearly it is not the game update specifically but rather something unpredictable with a test server OR it is related to the cold storage maintenance which somehow didn't affect PC-EU the same way as it did us.
You're speaking to high level. Anything past it doesn't work is to hard for most people to understand. They don't get the intricacies of coding and development and that changing one line of code from 2015 can break entire systems. Best example of this is a modder found a single misspelled word in Alien v Predator Colonial Marines. The word tether had been spelled wrong. That single typo destroyed the AI for the Aliens and made the game essentially unplayable and nobody at the company ever noticed it. It took 3 or 4 years out of support for anybody in the modding community to notice it. Once he changed the spelling the game started reacting like it should.
Huh ???
One misspelled word in a mod... destroyed the AI for the Aliens .... so it was unplayable. Uh huh. Nobody at the Company... even Noticed that their game was Unplayable with this mod. Uh hah ? It took over 3 years for anyone in the Modding community... to notice .... TO NOTICE ... this mod made the game unplayable.
Now why... would someone be skeptical about this example ?? hmmmm ???