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Class Armor: The time has come!

blackweb
blackweb
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The discussion title says it all. There should be class armor for at least, one spec, maybe two for each class. This should include stats, set bonuses and motifs. Make us earn it. I would not mind working for some nice class armor. I have a nice costume for my Dunmer Warden, that is the only thing close to class armor that I have. I think it is a great look for my Dunmer Warden but we should be able to earn class armor for each ESO class.

What do you think?
  • WrathOfInnos
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    I'm not sure exactly what you mean, but I think I like it. Would it include ability-altering sets for class skills? Or maybe just more options that suggest a class without mandating it (like Frostbite for Warden, or deadly for Templar).
  • FaylenSol
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    Ability altering sets would be interesting. Kind of reminds me of some of the class specific armors of Diablo III. I had a lot of fun with those sets in that game.
  • Monte_Cristo
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    I'm not sure exactly what you mean, but I think I like it. Would it include ability-altering sets for class skills? Or maybe just more options that suggest a class without mandating it (like Frostbite for Warden, or deadly for Templar).

    Probably mean class specific armour. Only able to be worn by that class. Like Diablo 2 had.
    I'd like it (though I'd prefer weapons over armour), only if only your class drops. Play a DK, only DK armour drops from class drops.
  • MashmalloMan
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    Ooo, this is an awesome idea and could be a great avenue to take now that they've covered all the ability altering weapon sets. This is actually what I was hoping mythics could be, but they ended up less niche imo.

    I'm thinking about how Borderlands handles class items that completely change how the classes function. It could be really cool to have an item that for example:
    • Sorcerer: All shock damage has a 10% chance to bounce lightning to up to 4 nearby enemies for X shock damage, this effect can bounce to the original enemy. All physical damage has a 10% chance to crush an enemy taking X damage over 6 seconds, this effect can stack up to 3 times.
    Edited by MashmalloMan on March 14, 2022 2:12AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Icy_Nelyan
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    Very cool idea
  • Leftover_Pizza
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    Class specific armor is a thing in WoW and would be good in ESO too, if they wouldn't allow it to be used as appearance customization by other classes, even at the outfitter.

    I've always liked how classes could be distinguished by their armor in WoW. It gave another player more identity.

  • Runefang
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    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.
  • Leftover_Pizza
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.
  • blackweb
    blackweb
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    I'm not sure exactly what you mean, but I think I like it. Would it include ability-altering sets for class skills? Or maybe just more options that suggest a class without mandating it (like Frostbite for Warden, or deadly for Templar).

    Class armor should have class enhancing stats and bonuses, including enhanced or altered class abilities. I think that there should be stamina and magicka versions of each class set. I think there should also be class weapons.

    There should be a quest line for the class armor that is challenging and fun. A class weapon questline should be separate.
  • NotaDaedraWorshipper
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    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    Which fits Elder Scrolls. Skills aren't really restricted in TES, everyone can learn to use fire based destruction magic, not only some "dragon knights". It's even a bit weird that they have seperated fire, shock and frost destruction magic to three different classes. A mage can use light, medium or heavy armour. Having the classes with restricted skills in ESO is new to the world of TES.

    I definitely wouldn't want motifs limited to classes, because they should be available to all. Sets? Eh, we already have sets that are more useful for specific classes but I suppose I'm not against them. They would likely be nerfed to being useless anyway.
    [Lie] Of course! I don't even worship Daedra!
  • zaria
    zaria
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.
    dau8hkd-0a9f6bb9-dcfa-4041-9dab-30cbe8d4609b.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Y1YWVmZjJmLTVjNGEtNDYyNC1hMWNmLTFlZWIxMTNhOTBiNlwvZGF1OGhrZC0wYTlmNmJiOS1kY2ZhLTQwNDEtOWRhYi0zMGNiZThkNDYwOWIuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.qkj3Jp1s-6SDpYNgJNEAACe1KraVXXX6NiDQ-imDsc0

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • xaraan
    xaraan
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    I don't care for it personally. I don't want someone deciding what my DK should look like, or Templar, etc. and it would annoy me to no end if the set looked better elsewhere and I couldn't use it there.

    Now having some ability to customize the colors associated with your class is more interesting to me. Even if they just gave us a couple options instead of unlimited color choices to keep the theme of classes alive it could be cool.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Runefang
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    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    Which fits Elder Scrolls. Skills aren't really restricted in TES, everyone can learn to use fire based destruction magic, not only some "dragon knights". It's even a bit weird that they have seperated fire, shock and frost destruction magic to three different classes. A mage can use light, medium or heavy armour. Having the classes with restricted skills in ESO is new to the world of TES.

    I definitely wouldn't want motifs limited to classes, because they should be available to all. Sets? Eh, we already have sets that are more useful for specific classes but I suppose I'm not against them. They would likely be nerfed to being useless anyway.

    In TES you, the main character, learn everything you want to. The reality is no NPC knows everything, because like in real life, they have to specialise in a few things. This is what the class system is meant to represent for TESO, you have specialised in a few things. I don't see why they couldn't then link some quests or items to that specialisation and still not fit the lore of TES.
  • Arunei
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    I honestly don't see much point in it. Unless it offered serious buffs and bonuses to all your Class skills, you'd likely still be better off using normal sets. And if they DID give you such serious bonuses to use, then literally everyone would use them and there'd be 0 diversity. Unless it was locked behind hard content, which a lot of people wouldn't be able to complete, which...armor that would give such big boosts shouldn't be something only a smaller portion of the population could obtain, especially since those sorts of boosts would benefit a lot of people who could use them the most (people having a hard time with normal dungeons, or more likely normal DLC dungeons).
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
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  • Varana
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    Classes are a crutch. If possible, they should go away.

    You see someone in heavy armour with a staff and can't tell whether they're sorceror or something else? Or what role they queue for?

    Great!

    That's how it should be.
    You are what you do and what abilities you have. ESO lets you play all roles on all classes, almost equally as well, plus several mixed roles. That is a feature and should be strengthened. Tanking, healing, or dealing damage are roles on a spectrum, quick&dirty categories for easy groupfinding, not separate things.

    Elder Scrolls games have started to move away from class-based systems since Daggerfall. ESO is an outlier in that regard, and classes shouldn't be emphasised any more.
  • blackweb
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    Varana wrote: »
    Classes are a crutch. If possible, they should go away.

    You see someone in heavy armour with a staff and can't tell whether they're sorceror or something else? Or what role they queue for?

    Great!

    That's how it should be.
    You are what you do and what abilities you have. ESO lets you play all roles on all classes, almost equally as well, plus several mixed roles. That is a feature and should be strengthened. Tanking, healing, or dealing damage are roles on a spectrum, quick&dirty categories for easy groupfinding, not separate things.

    Elder Scrolls games have started to move away from class-based systems since Daggerfall. ESO is an outlier in that regard, and classes shouldn't be emphasized any more.

    I tend to agree with you when it comes to the legacy or original classes. The Warden and the Necromancer seem to have a much stronger class identity than the legacy classes. The legacy classes seem to be more dependent on other skill lines than the two expansion classes, the Warden and the Necromancer. If anything, the ESO devs are making classes more, not less important.

    IMHO, the big difference between the legacy classes and the new classes is dependency on other skill lines or a lack thereof. The Warden and Necromancer are more self-sufficient, and have less dependency on other skill lines than the legacy classes are. For example, I can heal with all Warden abilities on my skill bar more effectively than by than I can with my Templar with all class abilities equipped. Expansion class abilities tend to be more versatile then legacy class abilities. For example Fungal Growth vs Healing Ritual. Enchanted Growth, the morph of Fungal Growth provides a 15% buff in magicka and stamina recovery where healing ritual provides a speed buff or a single target outside of range healed. In order to get a magicka and stamina regen buff and and a multi-target or ae heal, the templar must use Healing Ritual and Luminous Shards or Necrotic Orb. Try playing a Warden or Necromancer using only class abilities and see how it feels compared to one of the legacy classes. To me the legacy classes feel incomplete but the Warden and Necro feel complete in terms of synergy and rotation, they seem to play much more smoothly than the legacy classes.

    The Warden and Necromancer would adapt especially well to class armor and weapons. The legacy classes frankly need a buff compared to the expansion classes . The legacy classes are not poorly designed just differently designed. Class armor and weapon buffs are one way to bring the legacy classes into parity with the Warden and Necromancer.

    I find myself wanting to play my legacy class characters less and less and my expansion class characters more and more because of the stronger class identity of the expansion classes.




  • Vaoh
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.
    Exactly this^^^^

    And it’s a shame. ESO in particular has endless potential for class ability/skill line altering sets.
  • NotaDaedraWorshipper
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    Runefang wrote: »

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    Which fits Elder Scrolls. Skills aren't really restricted in TES, everyone can learn to use fire based destruction magic, not only some "dragon knights". It's even a bit weird that they have seperated fire, shock and frost destruction magic to three different classes. A mage can use light, medium or heavy armour. Having the classes with restricted skills in ESO is new to the world of TES.

    I definitely wouldn't want motifs limited to classes, because they should be available to all. Sets? Eh, we already have sets that are more useful for specific classes but I suppose I'm not against them. They would likely be nerfed to being useless anyway.

    In TES you, the main character, learn everything you want to. The reality is no NPC knows everything, because like in real life, they have to specialise in a few things. This is what the class system is meant to represent for TESO, you have specialised in a few things. I don't see why they couldn't then link some quests or items to that specialisation and still not fit the lore of TES.

    Yes, normal people in Tamriel rarely know every damn skilline, but they can learn whichever. Nothing stops a sneaky assassin to learn a bit of conjuration, or a priest of the divines to learn a little bit of destruction.
    As @Varana said, classes are a crutch and ESO is the outlier with having them restricting characters.

    It's why I'm strongly against when people want skillines that should be available to everyone added to some new class. Like unarmed to some monk, when unarmed should be available to every class.
    [Lie] Of course! I don't even worship Daedra!
  • Tannus15
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    I'd rather see a class specific CP tree.
  • Ksariyu
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    So many abilities and sets in the game already have no distinct benefit. I don't see why we need another list of them. As it is, ZoS has clearly more than exhausted their ideas for mechanics in this game.
  • blackweb
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    Ksariyu wrote: »
    So many abilities and sets in the game already have no distinct benefit. I don't see why we need another list of them. As it is, ZoS has clearly more than exhausted their ideas for mechanics in this game.

    I am not asking for new abilities. I am more interested in Armor and Weapons that enhance class performance and class abilities, not add new ones.
  • ArchangelIsraphel
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    Actually, I feel the opposite. I feel characters have more identity because I am allowed to dress them in whatever individual style pleases me and expresses their personality, rather than being forced into a steryotype by the developer that homogenizes the look of classes until they are all the same. The liberty ESO offers in terms of allowing characters to wear any motif in any weight is amazing and means I don't have to play in outfits I hate simply because the company thinks "this is what a mage should look like, this is what a tank should look like" ext.

    When I hear people ask for class bound, class specific looks...all I can imagine is countless clones everywhere, like Mirri and Bastian, that totally rob people of the opportunity for choice and uniqueness. I don't want to know what class you play at a glance, and if people really feel the need to know, then maybe something unobtrusive like an icon added to the UI when you mouse over a character could be added.

    ESO is incredibly unique in the regard that it does not force a specific appearance or gear on a specific role and that's a great thing. This makes it unique among its competitors. It doesn't need to be like other games that do this constantly.
    PC l NA
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    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • drsalvation
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    Tannus15 wrote: »
    I'd rather see a class specific CP tree.

    Exactly this! This could solve the discussions everyone is having.
    Make classes irrelevant and unlimited, you can have templar/necro skills, but those skills would be nerfed to the ground.
    Instead, you'd have to use Class points on some sort of CP system that will "buff" up those skills to their intended levels which get a bonus if you only use a single class skill (all templar points instead of some templar and some dragonknight).

    Nobody makes any comments on your class, no players can determine your class until you use a class skill (but what difference does it make if you can't switch loadouts in the middle of a fight?) There are no class checks in dialogues or even battle, there's no class identity whatsoever, you just pick a class to see what cool particle effects you'll be seeing when you cast a skill.

    Letting players choose any skill from any class, but only making them useful if they commit to a single class perk tree would be a good gamechanger.

    And while I'm at it, for the love of all divines...
    get rid of gear that casts free spells for you
    We're not getting new racial skill trees because it breaks balance (as most of y'all claim)
    And yet we get armors that cast OP spells like dark convergence... What difference does it make if dark convergence was a dark elf morph that costs lots of ultimate points, vs casting any spell that leaves an effect on the ground every 15 seconds? The original dark convergence was perfectly fine in terms of power, it became OP because EVERYBODY could cast it every 15 seconds.

    But I guess getting those powerful spells in shape of gear is OK for balance, but giving them a slot and a cost would break the game's balance?

    Armors should improve attacks, defense, grant you buffs/nerfs on specific occasions, not cast spells for you for free.
  • RisenEclipse
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    I wouldn't mind unique cosmetics for each class. Like the sorc and wardens could have unique skins for their summons, or dragon knights could have some unique dragon wings skins. Or other costumes and adornments. Something that only someone from each class can wear to show off. It doesn't have to change anything for their abilities. But some class specific things in the game could be neat.
  • xclassgaming
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    ESO has alot of class identity.
    Give us clannfear mounts!
  • blackweb
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    I am not advocating game-breaking changes. What I am advocating is mostly cosmetic in terms of motifs and effects. Class sets should be a side-grade or minimal upgrade from existing armor, jewelry and weapon sets.
  • Drammanoth
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    Tannus15 wrote: »
    I'd rather see a class specific CP tree.

    Oh, we know all too well this will never happen... ;(

    Let's think about the arguments agains it:

    --classes would be way too OP
    --they'd be too easy to play
    --there'd be too many QoL improvements
    --ZOS would need to introduce some system to gain CP
    OR
    --to use 3 points from Craft, Fitness and Warfare to invest in one perk

    People would love it, it could defintely breathe new life into this stale system.

    But no... ;(
  • Kisakee
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    We already have ability altering sets - arena weapons. Yes, they're not taking something away but add on top so technically it's not altering but adding. "But it's only for non class abilities" i hear you and you're right, i'm absolutely in for even more equip that can change abilities and not only weapons but armor and jewelry too.

    Having only three choices for most skills to work (basic + 2x morph) is no longer that original, having sets giving us more options to this would be a big win. Plus they don't need to make new skill lines as they can simply modify old ones with ability-altering sets, i'm sold to that idea.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Bradyfjord
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    I like the idea of a costume or two themed for each class.
    If wearing this costume, I would think it appropriate that npc's sometimes acknowledge this in some way.
    Townsfolk might appreciate a hero, while npc bandits might be apprehensive about them.
  • Vaoh
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    Runefang wrote: »
    ESO has, since inception, never made class a factor in any part of the game. Nobody knows you're a warden, dragonknight etc. There are no items, no quests, no NPC comments related to your class at all.

    I don't know why, but there it is and I doubt it'll change.

    And I've asked for class ability altering gear for years.

    This is exactly one of my petpeeves. Characters have close to no identity in ESO. You can see a character run around in a heavy armor appearance with a staff sheathed on their back not knowing if this is a sorcerer or either a tank, healer or dps. Heck, might as well be a dragon knight, a templar or any other class.
    I leveled all classes and they pretty much look and play the same. Even Mag or Stam doesn't make much difference.
    At least not enough to make playing all classes a challenge.

    ESO has alot of class identity.

    Having all Magicka classes doublebar inferno staves (And backbar vMA Staff+unstable wall) for years does not scream class identity.... no ESO does quite poorly in class identity. The biggest difference between them are the ability colors.

    For starters, it would be great if Wardens could fulfill the Ice Mage role. Having only one PvE Warden Ice Damage ability (Winter’s Revenge) is just sad.
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