spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
on a 1 color map,
- home keep bonus : +5% alliance points
- ennemy keep bonus IX : +15% alliance points
- edge keep bonus III : +24 % Alliance points
- blessing of war: +20% alliance points
so you have a total combined equivalent to the faction who has nothing but lowpop bonus
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
on a 1 color map,
- home keep bonus : +5% alliance points
- ennemy keep bonus IX : +15% alliance points
- edge keep bonus III : +24 % Alliance points
- blessing of war: +20% alliance points
so you have a total combined equivalent to the faction who has nothing but lowpop bonus
I don't really see the point as AP and the total alliance score don't have anything to do with one another. Some would prefer winning the campaign over the AP gains, whereas others would be just busy farming AP. And it is not always when map is only one colour.
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
Yeah, t's called an incentive. If low pop factions didn't hop in when they got the bonus then what would be the point? Just because you organise groups to manipulate the bonus it doesn't mean that people don't use it for the valid purpose it serves.
on a 1 color map,
- home keep bonus : +5% alliance points
- ennemy keep bonus IX : +15% alliance points
- edge keep bonus III : +24 % Alliance points
- blessing of war: +20% alliance points
so you have a total combined equivalent to the faction who has nothing but lowpop bonus
I don't really see the point as AP and the total alliance score don't have anything to do with one another. Some would prefer winning the campaign over the AP gains, whereas others would be just busy farming AP. And it is not always when map is only one colour.
?
I really dont know why you're talking about score, low population isnt low score bonus. wake up
on a 1 color map,
- home keep bonus : +5% alliance points
- ennemy keep bonus IX : +15% alliance points
- edge keep bonus III : +24 % Alliance points
- blessing of war: +20% alliance points
so you have a total combined equivalent to the faction who has nothing but lowpop bonus
I don't really see the point as AP and the total alliance score don't have anything to do with one another. Some would prefer winning the campaign over the AP gains, whereas others would be just busy farming AP. And it is not always when map is only one colour.
?
I really dont know why you're talking about score, low population isnt low score bonus. wake up
The thread is about alliance score, not alliance points. You have listed me the AP bonuses which has nothing to do with the original point which is the campaign score.
on a 1 color map,
- home keep bonus : +5% alliance points
- ennemy keep bonus IX : +15% alliance points
- edge keep bonus III : +24 % Alliance points
- blessing of war: +20% alliance points
so you have a total combined equivalent to the faction who has nothing but lowpop bonus
I don't really see the point as AP and the total alliance score don't have anything to do with one another. Some would prefer winning the campaign over the AP gains, whereas others would be just busy farming AP. And it is not always when map is only one colour.
?
I really dont know why you're talking about score, low population isnt low score bonus. wake up
The thread is about alliance score, not alliance points. You have listed me the AP bonuses which has nothing to do with the original point which is the campaign score.
the alliance score has nothing to do with your title then, "low population bonus". It comes when population is low, as named.
I think you dont understand how it works...
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
Yeah, t's called an incentive. If low pop factions didn't hop in when they got the bonus then what would be the point? Just because you organise groups to manipulate the bonus it doesn't mean that people don't use it for the valid purpose it serves.
Lol wut? When did I say I manipulated the bonus? Proofread.
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
Yeah, t's called an incentive. If low pop factions didn't hop in when they got the bonus then what would be the point? Just because you organise groups to manipulate the bonus it doesn't mean that people don't use it for the valid purpose it serves.
Lol wut? When did I say I manipulated the bonus? Proofread.
"That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign."
Your words. Proofread.
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
Yeah, t's called an incentive. If low pop factions didn't hop in when they got the bonus then what would be the point? Just because you organise groups to manipulate the bonus it doesn't mean that people don't use it for the valid purpose it serves.
Lol wut? When did I say I manipulated the bonus? Proofread.
"That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign."
Your words. Proofread.
I have no idea how you extracted such meaning from what I've said. I am saying that we organize in ways that our home server always has some active people playing there, and we rarely get outnumbered, thus we naturally happen to win. However, the game does not reward this behavior but instead offers us more campaign points if we leave the server unattended and do get outnumbered where we are giving an effort to not get outnumbered.
Why would I suggest for the bonus to be removed/altered if I am abusing the bonus in my favor?...
spartaxoxo wrote: »spartaxoxo wrote: »It keeps it competitive and is especially fair given that any race, any alliance is not a free feature.
Competitiveness is good as long as it makes you compete with other players and not against the lack of players.
It allows the group with the lack of players to compete with other players. It's a handicap for having an objectively smaller team, which is a disadvantage. A disadvantage that is not the fault of the people actually competing in the low population campaign.
The disadvantage is gone the moment the low pop factions decide to log in and engage with the game. That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign.
Surely not everyone has to be in a guild or play with a group, but suggesting that the other competing factions should be on the disadvantaged side points-wise because the low pop faction has a population disadvantage doesn't make sense at all to me.
Yeah, t's called an incentive. If low pop factions didn't hop in when they got the bonus then what would be the point? Just because you organise groups to manipulate the bonus it doesn't mean that people don't use it for the valid purpose it serves.
Lol wut? When did I say I manipulated the bonus? Proofread.
"That's why we organize in guilds and plan the times we log in as groups, that's part of what makes you rightfully win the campaign."
Your words. Proofread.
I have no idea how you extracted such meaning from what I've said. I am saying that we organize in ways that our home server always has some active people playing there, and we rarely get outnumbered, thus we naturally happen to win. However, the game does not reward this behavior but instead offers us more campaign points if we leave the server unattended and do get outnumbered where we are giving an effort to not get outnumbered.
Why would I suggest for the bonus to be removed/altered if I am abusing the bonus in my favor?...
Looks like I've misunderstood what you were saying. Sorry.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."