Chips_Ahoy wrote: »I'm a healer and I use it, I don't know how many healers you've talked to about it (100? 1,000?) to make such a statement.
If you don't want to use that tree, don't use it, no one forces you, but don't want to impose your selfishness on others.
spartaxoxo wrote: »I like the state of healing right now. The healing is strong enough to empower solo play but not so strong that healers are useless in the toughest content. Nobody wants to need a healer for FG.
i'm playing healer in dungeon, trials & pvp
in pvp heals are ok.
in pve i agree, it's to high and the fact everybody is selfhealing in dungeon is a little bit frustrating for healers.
phaneub17_ESO wrote: »We could be like other MMOs where skills have actual cast times and cooldowns, that will make healing a whole lot harder having to wait 15 seconds before you could use Radiating Regeneration next cast with a 1.5 second cast time. Then those CP slots will really make a huge difference.
FeedbackOnly wrote: »Nobody uses healers because healing scales on weapon and spell damage.
It's time for healing to have it's own stat.
P.S they tried lowering healing with scalebreaker. It was a good idea but just didn't work. The answer is a new stat.
spartaxoxo wrote: »Nobody should be pigeon holed so badly that they need someone fully specced into healing to complete content that just doesn't have a lot of incoming damage in the first place.
That would be awful and boring.
The reason people can do dungeons without a healer isn't because healing is too strong, it's because most of the dungeons have damage that the dps can readily avoid taking altogether else they are one shot.
i'm playing healer in dungeon, trials & pvp
in pvp heals are ok.
in pve i agree, it's to high and the fact everybody is selfhealing in dungeon is a little bit frustrating for healers.
Call_of_Red_Mountain wrote: »Pve healers suffered enough from nerf. Please don't touch them.
Self heal? Completely different question. But they can't separate pve and pvp. No options here.
I'm a healer main and definitely not frustrated by the self-healing in dungeons. That's always been a thing for as long as I've played this game, which is almost since the beginning.
I agree though that healing is incredibly high, but unfortunately, if you reduce healing, there would be no way to complete the newer trials content. They keep making content based on the capability of the role triad in that current patch, so reverting any of those roles makes that content almost impossible.
i'm playing healer in dungeon, trials & pvp
in pvp heals are ok.
in pve i agree, it's to high and the fact everybody is selfhealing in dungeon is a little bit frustrating for healers.
Dem_kitkats1 wrote: »Call_of_Red_Mountain wrote: »Pve healers suffered enough from nerf. Please don't touch them.
Self heal? Completely different question. But they can't separate pve and pvp. No options here.
PvP needs reduced healing as well. It's a whole game issue.