Inflation is really bad right now and everyone knows it. It's only going to get worse, yet the solution is easy, so I'll just lay out the numbers and not waste time talking.
The reason there's an inflation problem is because the game generates hundreds of millions of gold every day via crafting writs, which obviously devalues how much each drake is worth.
let's say 50,000 people do crafting writs every day. Maybe that's high, maybe that's low, idk, but it seems fair so I'm going to use it as an example.
lets also say on average each player has 4 characters they do writs on (some people only do writs on 1 character, some do writs on all 9 default slots, some people have 2 maxed accounts and do writs on 36 characters every day), and those 4 characters do all the writs available.
4 x 4,200 = 16,800 gold per day, given that 4200 gold is how much you would earn doing all your writs at level 50 or above.
50,000 people x 16,800 = 840,000,000 gold generated every day.
840,000,000 x 30 days = 25,200,000,000 gold generated each month. 25.2 billion gold, as in, billion with a B. And this isn't even factoring in the CP passive that increases gold gain.
The way the market gets fixed is if we stop printing money. Remove the gold from crafting writs and replace it with guaranteed purple mats and a 33% chance for gold mats for each profession, and you've not only stopped inflation, but perhaps even reversed it, because the game isn't generating mass amounts of gold anymore, only tiny amounts via quest turn-ins and selling ornate items, and items like chromium grains and dreugh wax are in surplus. No one is going to pay 20,000 gold for dreugh wax when they can do writs on a few characters and get it themselves, and if essential items are now much less valuable, more expensive rare items will decrease in value as well because the buying power of each drake has increased.
From there, ZOS implements new gold-sinks into the game to reduce the amount of gold on the server. Then play it by ear as to when the market needs to be readjusted and increase gold gain for doing in-game activities like endeavors and quest turn-ins.
Ideally, I'd like to see 100,000 gold in the fixed market have the buying power of 1,000,000 gold in the current market's state, by simply making gold harder to obtain and having much less gold being generated and in circulation, while simultaneously making expensive items easier to obtain.
The only problem that remains is what to do about no lifes professional traders that have a billion gold on each of their half-dozen accounts. That would most likely require an executive decision by ZOS to simply eliminate that gold by reducing the gold cap per account to a much lower and much more reasonable number like 50 million rather than 2,100,000,000 (and don't announce what the number will be ahead of time or else these guys will just make more accounts to put the gold on!). Sorry, but the health of the economy is more important than your gold horde you'll literally never use. The state devs should penalize business entities that damage the economy, and one singular person having that much money is not healthy for the economy, especially after the above fixes are implemented.
Edited by ZOS_Icy on February 6, 2022 11:26AM Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author