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Templar Illuminate Passive

MEBengalsFan2001
MEBengalsFan2001
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I noticed that the devs are making all things that buff crit or spell/weapon damage buff both types. Just wondering why the Templar passive Illuminate does not provide both minor sorcery and brutality. Hopefully that can be adjusted to provide both buffs.
  • Dagoth_Rac
    Dagoth_Rac
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    I noticed that the devs are making all things that buff crit or spell/weapon damage buff both types. Just wondering why the Templar passive Illuminate does not provide both minor sorcery and brutality. Hopefully that can be adjusted to provide both buffs.

    They actually talked about this. They want to keep it that way for group utility. Right now, you need a Templar in group for Minor Sorcery and a DragonKnight for Minor Brutality. They do not want to merge the minor buffs yet because they use the minor buffs as a way to encourage class variety in groups.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Dagoth_Rac wrote: »
    I noticed that the devs are making all things that buff crit or spell/weapon damage buff both types. Just wondering why the Templar passive Illuminate does not provide both minor sorcery and brutality. Hopefully that can be adjusted to provide both buffs.

    They actually talked about this. They want to keep it that way for group utility. Right now, you need a Templar in group for Minor Sorcery and a DragonKnight for Minor Brutality. They do not want to merge the minor buffs yet because they use the minor buffs as a way to encourage class variety in groups.

    I read the notes after I posted my question. I can see why they are leaving as it is.
  • katanagirl1
    katanagirl1
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    What if you are not in a group, though?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Dimmit
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    Nice that they've talked about it. But still - templars and DKs are quite welcome in many groups, not that some of them struggle to play with other because of not having this or that utility
    And being an imperial stamplar I'd really love an option to have my 10% of wep damage in solo play
  • Erickson9610
    Erickson9610
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    Currently, Minor Brutality increases Weapon Damage by 10%, Minor Sorcery increases Spell Damage by 10%, Minor Savagery increases Weapon Critical by 6% (1314 critical rating), and Minor Prophecy increases Spell Critical by 6% (1314 critical rating).

    I suggest that Minor Brutality and Minor Sorcery increase Weapon and Spell Damage by 5% each, and Minor Savagery and Minor Prophecy increase Weapon and Spell Critical by 3% (657 critical rating) each. Since the buffs are named, you could receive both Brutality+Sorcery to return to the original 10% Weapon/Spell Damage, and both Savagery+Prophecy to return to the original 6% Weapon/Spell Critical.

    This solution would incentivize groups to include one of each class in their group composition, while allowing solo players to receive hybrid stat benefits regardless of which class they play. However, this would also harm solo players who aren't interested in hybrid stats and instead chose their class to min/max on either Weapon or Spell stats.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • The_Titan_Tim
    The_Titan_Tim
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    What they could do is relocate the 10% damage increase from Minor Sorcery to a selfish passive, then give Templar a Minor Mending group buff instead, and have Nightblade give Minor Force, rename both Brutality and Prophecy then remove Sorcery and Savagery.

    While we’re on the topic of Minor Buffs, we could also give Necromancer Minor Vitality because the class gives nothing unique to the group.
  • WrathOfInnos
    WrathOfInnos
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    Dagoth_Rac wrote: »
    I noticed that the devs are making all things that buff crit or spell/weapon damage buff both types. Just wondering why the Templar passive Illuminate does not provide both minor sorcery and brutality. Hopefully that can be adjusted to provide both buffs.

    They actually talked about this. They want to keep it that way for group utility. Right now, you need a Templar in group for Minor Sorcery and a DragonKnight for Minor Brutality. They do not want to merge the minor buffs yet because they use the minor buffs as a way to encourage class variety in groups.

    They fail at this goal. There is no need for Minor Sorcery once Minor Brutality is provided, the buffs do not stack and either one works fine, therefore Templars are often left out of groups. The same can be said for Sorcerers and Nightblades, only one is needed in a group, not both.
    Currently, Minor Brutality increases Weapon Damage by 10%, Minor Sorcery increases Spell Damage by 10%, Minor Savagery increases Weapon Critical by 6% (1314 critical rating), and Minor Prophecy increases Spell Critical by 6% (1314 critical rating).

    I suggest that Minor Brutality and Minor Sorcery increase Weapon and Spell Damage by 5% each, and Minor Savagery and Minor Prophecy increase Weapon and Spell Critical by 3% (657 critical rating) each. Since the buffs are named, you could receive both Brutality+Sorcery to return to the original 10% Weapon/Spell Damage, and both Savagery+Prophecy to return to the original 6% Weapon/Spell Critical.

    This solution would incentivize groups to include one of each class in their group composition, while allowing solo players to receive hybrid stat benefits regardless of which class they play. However, this would also harm solo players who aren't interested in hybrid stats and instead chose their class to min/max on either Weapon or Spell stats.

    I'd recommend making all of these hybrid, and letting unique names stack, without even cutting them in half. At their current values these unique buffs add about 4% DPS to allies. That contribution makes it worth bringing one Nightblade for example, instead of an 8th Dragonknight because 7 X 4% = 28% and outweighs the personal DPS loss. This may not be true at 2%, since it is not uncommon for the top DPS class to perform >14% better than the worst class.

    The result would be rewarding groups that bring all classes by an additional 8% group DPS compared to the current meta, but with the condition that they drop 2 DK's for a Sorc and a Templar (maybe 10-15% damage loss for these 2 players).
  • MEBengalsFan2001
    MEBengalsFan2001
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    All you need is DKs, Wardens, and NB to beat content or to do good as a PVP player. Templars, Sorc and Necro are all under performing because they lack group synergy and self buffs to be as effective as the other three classes in ESO. At this point in this game life cycle you would expect all classes to be viable and worthy of including in group content and as a PVP class but instead the DEVS don't know how to properly balance the game and Templars, Necro and Sorc are all classes not even worth playing given the game current state and from what I can tell its future state.

    As a console player, I'm excited to see so many new MMOs coming to the consoles this year. Some of them look promising. If the Devs can't fix this game to give all classes group synergy and balance in PVP, my money and time will be spent elsewhere. And based on what I'm seeing, I maybe done sooner than later with some of the MMOs releasing as early as next month.
    Edited by MEBengalsFan2001 on February 14, 2023 2:43PM
  • Dimmit
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    What could be done from the other perspective - make all stats contribute to damage simultaneously.
    Currently only one of the pairs WepDmg+Stam or SpDmg+Mag is taken into account, whichever is higher, afaik. Make the formula WepDmg+SpDmg+Stam+Mag all the time. With the addition of respective Crit and penetration depend9ing on the type of damage.
    That will need some fine-tuning not overbuff damage, but it will end up in more of the philosofy "play the way you want and still be good". While class and stam/mag choice would be mor of a style and immersion thing.
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