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ZoS, please make Weapons & staff heavy attack recovers the highest stats of the character

Vanos444
Vanos444
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As the title says,
Since ZOS, is planning for hybridization in the next patch for abilities.
I hope they apply it for weapon and staff heavy attack resources.

I really, want to play a Breton magdk using a 2 handed weapon as it's main.
For the dk abilities are mostly melee distance.

Imagine, for finally using a flaming sword and kicking the demons behind as a melee DPS.

@ZOS_GinaBruno @ZOS_RichLambert
Edited by Vanos444 on February 2, 2022 12:52PM
  • colossalvoids
    colossalvoids
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    So what about recovering off-stat after such change? I'd be more into them recovering both-but-less or making this into some CP node you can invest for all your weapons to recover X or max stat instead.
  • Vanos444
    Vanos444
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    So what about recovering off-stat after such change? I'd be more into them recovering both-but-less or making this into some CP node you can invest for all your weapons to recover X or max stat instead.

    Thats a good idea...
    But those with low CP or new player might not really appreciate it!
    Also, it will be difficult for ZoS to sell their box to new customers...
  • LukosCreyden
    LukosCreyden
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    I plan on going 2H front bar and Destro fire back bar. This way, I can switch to the needed weapon for heavy attacks to restore resources when needed. I think this will be especially important, now that more builds will be using both resource pools offensively.
    Struggling to find a new class to call home.Please send help.
  • Xebov
    Xebov
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    Vanos444 wrote: »
    As the title says,
    Since ZOS, is planning for hybridization in the next patch for abilities.
    I hope they apply it for weapon and staff heavy attack resources.

    I hope not. It would make it impossible to gain the lower pool resource.

    My tank has a stam weapon front and a mag weapon back, if this would happen i would have to heavily modify the build to make sure that whenever iam on each bar a different one is the higher one, otherwise i would not be able to gain resources for one of my pools.

  • Ksariyu
    Ksariyu
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    I really feel like at this point it'd be better to rework heavy attacks to not restore resources, and just increase other recovery methods across the board. It's always been a clunky recovery method anyway, and now needing to have a staff to restore Magicka feels even more counter-intuitive to the whole "play how you want" thing they're going for.
  • Seraphayel
    Seraphayel
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    I honestly think Heavy Attacks should restore both. If you have more points in Stamina, you recover 100% Stamina (e.g. as it is now) and 50% Magicka. If you have more points in Magicka, it's vice versa. If your points are spent equally, you restore 75% Magicka and Stamina.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • colossalvoids
    colossalvoids
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    Vanos444 wrote: »
    So what about recovering off-stat after such change? I'd be more into them recovering both-but-less or making this into some CP node you can invest for all your weapons to recover X or max stat instead.

    Thats a good idea...
    But those with low CP or new player might not really appreciate it!
    Also, it will be difficult for ZoS to sell their box to new customers...

    Honestly speaking I really dislike an idea that everything should be easily available at level 3 or something. It's not that hard or long time to get to cp level to begin with. But sure, can be something like a passive in some new skill line which would make it easily obtainable at the very beginning of th game. But double return would be the easiest one, not that balanced (depending on amount) but that's another issues.
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