Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
Interesting. It also means the templar skill does more damage due to the burning light passive. I had not compared the two skills but had questions if OP included burning light.
Adding Major Brutality to Biting Jabs is an unnecessary change. The sole reason the did so is because Sun Fire (Vamp bane or Reflective light) will do both Major Savagery /Prophecy now. Thing is, that this change does nothing to give Major Sorcery to magicka templars and stamina templars have already been getting Major Brutality from the 2H skill Rally. Furthermore, stamplars have likely slotted Camouflaged Hunter, which gives Major Brutality anyways. It's hard for me to wrap my brain around this change.
Did they change it because they are hoping Stamplars use Sun Fire? Why? With Piercing Javelin going through block, I'd use this way before I used Sun Fire. I'd also likely use Backlash before using Sun Fire.
What I wouldn't mind seeing is adding Major Brutality/Sorcery to Explosive Charge. This would make it more competitive with Stampede and magicka templars would also make a harder decision between the stun or Sorcery buff.
MashmalloMan wrote: »MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
Interesting. It also means the templar skill does more damage due to the burning light passive. I had not compared the two skills but had questions if OP included burning light.
Burning light works on all skills in the skill line, it's not exclusive to magicka costing skills. It's not really worth debating if that is balanced or not, many things need to be taken into account.
Class kit, access to buffs/debuffs, damage passives, etc. Jabs is the most powerful spammable in the game, but thats if you include burning light and then how do you compare that to what other classes get like Sorcs 10% damage done, 5% shock damage, 2% weapon/spell damage per slotted. Etc. Etc. or... what their burst is like, Curse.. Pets.. Fury. Etc.
MashmalloMan wrote: »MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
Interesting. It also means the templar skill does more damage due to the burning light passive. I had not compared the two skills but had questions if OP included burning light.
Burning light works on all skills in the skill line, it's not exclusive to magicka costing skills. It's not really worth debating if that is balanced or not, many things need to be taken into account.
Class kit, access to buffs/debuffs, damage passives, etc. Jabs is the most powerful spammable in the game, but thats if you include burning light and then how do you compare that to what other classes get like Sorcs 10% damage done, 5% shock damage, 2% weapon/spell damage per slotted. Etc. Etc. or... what their burst is like, Curse.. Pets.. Fury. Etc.
I was not debating balance just noting it is appropriate to consider that added damage since it is guaranteed to proc on that skill if each tick in the channel hit the target.
My previous post in this thread explained how loaded that skill is due to passives and while, yes, they apply to all the skills in that skill line, we are talking about this one skill.
MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.[/quo you misunderstood my pointMashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
You have misunderstood what I'm trying to say. I didn't mention tooltip. I should have stated DPS. You get major savagery which increases your DPS roughly 10 to 15% depending on your setup. And that major savagery doesn't just affect biting jabs it also fix other damaging skills. Well at least it does for me on that one skill and others
you misunderstood my pointMashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
You have misunderstood what I'm trying to say. I didn't mention tooltip. I should have stated DPS. You get major savagery which increases your DPS roughly 10 to 15% depending on your setup. And that major savagery doesn't just affect biting jabs it also fix other damaging skills. Well at least it does for me on that one skill and others
MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »Yes I know puncturing sweep heals you but biting jabs does about 10 to 15% more damage than puncturing sweeps. Roughly for the same weapon damage as spell damage
Where are you getting this from? The tooltips are identical, you're only choosing between stam + buff or mag + healing.
Although, I agree. Stamplars are already lacking identity.. put the buff on the base skill and give stamplars something unique. They are probably the most bare bones in terms of differences between the stam and mag side of classes.
Interesting. It also means the templar skill does more damage due to the burning light passive. I had not compared the two skills but had questions if OP included burning light.
Burning light works on all skills in the skill line, it's not exclusive to magicka costing skills. It's not really worth debating if that is balanced or not, many things need to be taken into account.
Class kit, access to buffs/debuffs, damage passives, etc. Jabs is the most powerful spammable in the game, but thats if you include burning light and then how do you compare that to what other classes get like Sorcs 10% damage done, 5% shock damage, 2% weapon/spell damage per slotted. Etc. Etc. or... what their burst is like, Curse.. Pets.. Fury. Etc.
I was not debating balance just noting it is appropriate to consider that added damage since it is guaranteed to proc on that skill if each tick in the channel hit the target.
My previous post in this thread explained how loaded that skill is due to passives and while, yes, they apply to all the skills in that skill line, we are talking about this one skill.
Yeah, my point is it's a bit disingenuous to say it's overloaded by tacking on a bunch of class passives with it in the discussion, when those passives and abilities are there based on how the class functions as a whole. You can cherry pick that way for any class and ability, eventually no class would have anything interesting to use anymore.
You can't just say, hey look, it does these 6 things. It must be OP. Some class skills are, indeed overloaded, but they fit within the class they're on, it doesn't make them OP. They're allowed to be overloaded because everything in class kit takes that in to account. It would only be a problem if everyone could cherry pick the skills they wanted from each class like some people have suggested.
This is why people are worried about them using spreadsheets to balance skills (although I think it's a good idea to work from). If you say X skill should only cost X amount and have only 2 effects.. Bam, now every skill is exactly the same with a different coat of paint.
MashmalloMan wrote: »Although I do agree, the fact that it's attached to the stamina morph as a unique effect is a bad thing because it's eating away at the power budget of the morph.
I really dont like these buffs on a spammable ability.
For both pve and pvp jabs is not a skill you use at the start of the combat.
It just doesnt go well with the flow of combat.
Even in pvp I never relied on jabs for savagery beacuse there are a lot of situations where you dont want to have to use the skill just to buff up.
Please give jabs something else.
Parrot1986 wrote: »I really dont like these buffs on a spammable ability.
For both pve and pvp jabs is not a skill you use at the start of the combat.
It just doesnt go well with the flow of combat.
Even in pvp I never relied on jabs for savagery beacuse there are a lot of situations where you dont want to have to use the skill just to buff up.
Please give jabs something else.
For pve stamplar doesn’t exactly have a lot of skills to use before they use their spammable so you might have the first few seconds without major brutality then you will have it all the fight since the cool-down is 10 seconds. Interesting part would be if stamplar can start using Jesus beam since it scales off max stat now and is’t too costly, this would lead to the buff dropping off.
This along with camo hunter frees you up to use heroism pots for better ulti gen and you literally lose nothing.
This is a really strong change for the class. As a magplar I’d love the same since entropy in pve is a bit weak but don’t agree it should go on sweeps since the heal it gives is already really strong so layering another effect would be just silly.
I really dont like these buffs on a spammable ability.
For both pve and pvp jabs is not a skill you use at the start of the combat.
etchedpixels wrote: »I really dont like these buffs on a spammable ability.
For both pve and pvp jabs is not a skill you use at the start of the combat.
Unless U33 has changed it you can spam jabs at thin air before a fight to proc all the benefits. On live if I look at my character sheet, jab thin air and look again it's clear the buffs triggered.
So it's no different to a lot of other class and weapon pre-fight buffs except it happens to be on the same button as the spammable.