I'm going to hazard a guess and say it won't because it's a convenience item and will have some neutering like the merchant and fence assistants do
I'd love to be wrong
OP, that's a very good point. I will not pay for something that will make deconstructing less useful than it is now. I'll just continue giving the extra gear to the banker (whom I already have) until I happen upon crafting stations.
ShawnLaRock wrote: »…kiiiiiind of like not being able to change Mundus defeats the purpose of the Armourer. Hmm…
S.
Putting a smilie at the end does not change that you are judging other peoples play styles as wrong & telling them what to do.RicAlmighty wrote: »Why not just put deconstructible items in your bank and deconstruct them later? If you are running so many dungeons back to back that you need a banker, a merchant, AND a deconstruction assistant, maybe you should take a break.
Adding another assistant that helps you to deal with clutter in your backpack is just another sign of how bad inventory management has become. And the fact that it is yet again crown only is another problem I have with this game. Everything is crown store, on top of the not-so-optional-if-you-don't-want-to-suffer sub. At this point, I don't care anymore if it's actually useful or not. It's too much already.
THIS. I do not have a free quickslot for another assistant,RicAlmighty wrote: »Why not just put deconstructible items in your bank and deconstruct them later?
BalticBlues wrote: »THIS. I do not have a free quickslot for another assistant,RicAlmighty wrote: »Why not just put deconstructible items in your bank and deconstruct them later?
and calling the decon assistant over the regular menu takes far too long.
So if I really need inventory space, I call the banker to store things for deconstruct later.
To be fair, though, the Armorer can let you swap between Vampire/WW/mortal and save CP/skill/gear loadouts. Not saving Mundus Stones doesn't defeat the purpose of it when the main purpose is the stuff it can already do. However, the decon Assistant only exists to decon when away from crafting stations, so it not having access to the player's passives and CP would indeed defeat the purpose of having it, since most everyone would just wait until they get to a city with crafting stations to decon things. For the people who don't care about getting the mats from deconning and just care about bag space while out doing stuff, they probably already have the Merchant and just sell the things they pick up.ShawnLaRock wrote: »…kiiiiiind of like not being able to change Mundus defeats the purpose of the Armourer. Hmm…
S.
If i don't remember wrongly, then on one of the post-reveal shows (i watched UK and DE) they clarified that skills and cps will flow in, the assistant malus is that you can't decon over your skill level.
HedgehogFeet wrote: »I'm going to hazard a guess and say it won't because it's a convenience item and will have some neutering like the merchant and fence assistants do
I'd love to be wrong
I wonder though if that was because
1. It was free
2. Because of the amount of gold that could be made if you had multiple characters
If they neuter deconstruction in the assistant, for players with all the passives maxed, it makes no point to waste crowns on it
Finedaible wrote: »TRemember Pirharri the Smuggler? She may be useless but at least she was obtainable via gameplay. They could easily offer an assistant as a chapter feature which does everything a banker, merchant, and repairer could do yet they will continue to sell us QoL as overpriced piecemeal additions.
I'm going to hazard a guess and say it won't because it's a convenience item and will have some neutering like the merchant and fence assistants do
I'd love to be wrong
spartaxoxo wrote: »I'm going to hazard a guess and say it won't because it's a convenience item and will have some neutering like the merchant and fence assistants do
I'd love to be wrong
My guess is it will but you won't be able to refine.
All or most (can't remember off the top of my head) of the deconstruction passives also give a bonus to refining.
All of the current assistants (minus the Armory) represent things that multiple functions. The convenience item allows you to use one of the functions anywhere at the loss of the others functions.
So the Fence can sell but not launder.
The merchant can trade, but not repair.
The banker can offer banking for your personal account but not your guild, and also doesn't give access to the guild store.
All of them utilize any passive upgrades of their task that you already own.
Therefore I expect the Decon assistant can deconstruct but not refine if service is based off the passives. It's also possible but far less likely it can do both but not create or improve because ZoS visualizes it as a replacement for the crafting tables.
My money is on decon only is it's restriction though, using all passives. That would put it in line with the other assistants. I can see it also offering refining, but I don't think there's any chance that it's weakness is not using passives.
Players in your group and visitors (with proper permissions) in homes have access to Giladil’s services.
Giladil can only be summoned while out adventuring in non-PvP areas, as well as placed in homes.
Using Giladil’s services award Inspiration the same way deconstructing items at a crafting station does.
This Assistant does not allow for crafting or refining, and will not allow you to access deconstruction for crafting skills you do not have.
Crafting abilities that affect deconstruction still apply when using this Assistant.
However this makes the deconstruct assistant useless outside some very specific settings. Trial has crafting stations in the lobby and has been in plenty of trial marathons.You cant fix your gear at your merchant, access guild bank with the banker and change mudnus stones with the armourer. So I guess this one will also have some drawbacks