Hi guys, Hi Zenimax
I come back from a 6months break. well i'm playing since april 2014 and mostly in cyro, and now I noticed things one of which is that Cyrodiil population decreased hardly for months when ESO pop is growing.
Some months ago, all campaigns except non vet were full at primetime. Now, the higher I saw after some weeks was 1full & 2x 3bars.
Maybe some explanations:
- Ok I know there's the new life event.
- BattleGrounds passed to only Deathmatch mode and it's what people are looking for.
- there was a wave of bans which has concerned pvp cheaters
- Also, I saw many old players have left this game. BUT there are tons of new @names in cyrodiil. It's a normal thing I think, and good sign for game's health.
- cyrodiil is still the same one for almost 8 years now... Nothing new (I dont count bridges/villages/new outposts & volendrung...). Many players are certainly tired of this.
But all theses theories cant affect so much cyrodiil pop.
What do you guys think about that ?
(sorry for my english it's not my native language)
and once you 've got a grand overlord, what do you do next ? another grand overlord ?
And once you 've got 15 grand overlord ?
And when you took everykeep and every ressource, every outpost 3000 times, what next ? 4000 times ?
cyrodiil needs a real update, not junks like villages or volendrung
winning a campaign doesnt make any difference in the history, there's no historical monitoring of all campaings during time
dark age of camelot had a great trifaction with great bonuses like scrolls could be, but the game in its actual state is broken for that
in this game, guards were really strong to defend a keep. It was really difficult to attack without a strong group. In eso we can solo a keep if we want.
In DAOC when you got an ennemy relic (like scroll), your faction got more power (more magicka or stam by player), but every relic decreased the number or guards defending the keep...
in DAOC you were either dd, either heal, either tank. In eso you can be all in one with your char. In DAOC you were forced to play with other players to win a fight... but a decent group of 8ppl could kill a group of 100 players. in eso 8ppl in "ballgroup" are totally unkillable and ruin everything. in ESO guards are totally useless and all cyrodiil is soloable even emperor achievement.
I think eso was first made like daoc but had lost the spirit through ages and was too much influenced by wow
EdmondDontes wrote: »
Cyrodiil population caps have been reduced to 75 or so players per faction now too. So keep that in mind when checking if population cap is reached or not.
A friend who only goes to cyrodiil to do an endeavor daily checked their ranking today. They are rank 212 with less than 1k AP earned in three weeks of the campaign. That means not only are daily logins way down, but in three weeks less than 220 people have even played that faction during the entire campaign. That equates to only 675 people playing in cyrodiil over a 30 day period on the main campaign.
Performance.
drsalvation wrote: »PvP in this game is rather frustrating and not fun when what determines who wins is your gear, not your actual skills as a human player with a controller, and "git gut" doesn't mean practice, but grind for equipment. It's also FAR from beginner friendly when veteran players with new toons can get their equipment crafted by their main characters and have better builds and advantages over new players. But even among veteran players, the lag will always be a huge mood killer.
Ravenwatch PC EU had been very populated until the Blue Zerg drove the yell and red players away.
Luckily, TDA might return to Grey Host soon, which could give the Yells and Reds on Ravenwatch some more breathing space.