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When does the NEW CYRODIL get released?

Crom_CCCXVI
Crom_CCCXVI
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If there isn't one planned, there should be.

We have new consoles, and you still have enough player base to take over in a gendre where there isn't much competition.
It doesn't work well. You know that. It rotates between Lag, Bluescreens and Freezes and it's gotten a little stale after XXX years.
I know games like this think PVE is where the money is, but your PvP crowd is what keeps your end game chugging a long even if the community is smaller.

Just some FEEDBACK of THINGS THAT WOULD BE COOL
- Assuming you kept the same general concept

- Random World Events. Heck Everquest had this in the 90's.. random bands of roving monsters attack, pop in a Dragon, pre planned battles on random locations of the map, weather events.

- Rewards, Titles, Leaderboards.. based off Kills, Heals, etc
- Guild Rewards.. most keeps claimed, longest keep claimed
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and yes I realize all of that could be exploited, but that doesn't mean you don't create it.

- UNIQUE Rewards. and by Unique, I mean don't ever give that exact item away again. There are only (12) 30 day campaigns per year, give a mount, a housing, even just a motiff, recognizing the winning faction. No one can argue the game wasn't MORE COMPETITIVE BEFORE ONE TAMRIEL it definitely was, factions were driven by people inherently no liking each other. When the option came for people to play on every team, much of that competition in Cyrodil was lost. -- To get it back, you need rewards for the winner- that people will fight for.

- a TELVAR Concept.
Most PvPers I know really like the Imperial City Events, a big part of that is Telvar. For as much as people say "I hate hardcore PvP, I don't want to lose any of my stuff, blah, blah"... actions would show a different reality, as the past few years IC events have been far more populus than regular Cyrodil, and a big part of that is Telvar.
If Cyrodil has some kind of loot that would only add to the game.
--- If you guys were really on the ball --- TELVAR WOULD BE A CRYPTO, and you be crushing the entire "play to earn" concept that is just starting to make money in crypto currency with a bunch of games that totally suck, this one could put your whole team into retirement, lol.

and Finally.
TAKE FEEDBACK FROM YOUR WHOLE PLAYER BASE--- not just streamers and personalities In case you haven't noticed, the majority of streamers want a game that only makes their "individual" skills standout.. they don't care about winning or losing a campaign, they don't care about teamwork or any concepts like that. They have essentially created a game where a mobile streamer can just run away, never be stunned, never be CC'd, and have max mobility til they can hit a macro and kill some poor fool who got isolated. Hell, the whole DK class was built around the "Controller" Role and now many of the skill are worthless because the entire PvP player base is close to permanently immune to CC's, Stuns, etc.. That is why "ball groups" dominate, because you can't "break them up".. the Tank Role is gone in PvP. not the Troll Tank, that is still there. But the "Tank Role" the guy who stand at a breach and try to keep the other team from blowing past him. Those old school 2 hour battles at a keep weren't a bad thing. A really organized group of defenders being able to hold a keep against bigger numbers weren't a bad thing. Now whichever group is biggest normally just runs in as a ball, spamming their ultimates, all wearing the same gear, running the same skills, with maybe a few healers.



It could be great, if not eventually something better will come to the Next Gen Consoles and replace this 7yr old game that hasn't upgraded.

Just a little Hopium as a long time player
  • Hapexamendios
    Hapexamendios
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    Probably should probably get the one we have now working properly before starting something new.
  • Einstein_
    Einstein_
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    the only thing where i agree with you is...YES WE NEED NEW PVP CONTENT
    and Finally.
    TAKE FEEDBACK FROM YOUR WHOLE PLAYER BASE--- not just streamers and personalities In case you haven't noticed, the majority of streamers want a game that only makes their "individual" skills standout.. they don't care about winning or losing a campaign, they don't care about teamwork or any concepts like that. They have essentially created a game where a mobile streamer can just run away, never be stunned, never be CC'd, and have max mobility til they can hit a macro and kill some poor fool who got isolated. Hell, the whole DK class was built around the "Controller" Role and now many of the skill are worthless because the entire PvP player base is close to permanently immune to CC's, Stuns, etc.. That is why "ball groups" dominate, because you can't "break them up".. the Tank Role is gone in PvP. not the Troll Tank, that is still there. But the "Tank Role" the guy who stand at a breach and try to keep the other team from blowing past him. Those old school 2 hour battles at a keep weren't a bad thing. A really organized group of defenders being able to hold a keep against bigger numbers weren't a bad thing. Now whichever group is biggest normally just runs in as a ball, spamming their ultimates, all wearing the same gear, running the same skills, with maybe a few healers.

    [snip]Nobody is CC imune all the time, "streamers"(good PvPers) dont use macros, ballgroups dont run all the same gear......
    [snip]

    [edited for rude/insulting comment]
    Edited by ZOS_Icy on December 20, 2021 1:47PM
  • xclassgaming
    xclassgaming
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    Even better, just make Cyrodiil PVE.
    Give us clannfear mounts!
  • AuraStorm43
    AuraStorm43
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    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added
  • Dolphinsgal
    Dolphinsgal
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    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.
  • Elsonso
    Elsonso
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    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.

    Or... fix the current performance problems, then move forward with considering additions. :smile: We;ll see if they can fix the current performance problems. Hopefully, later in 2022.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Dolphinsgal
    Dolphinsgal
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    Elsonso wrote: »
    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.

    Or... fix the current performance problems, then move forward with considering additions. :smile: We;ll see if they can fix the current performance problems. Hopefully, later in 2022.

    Thay would be nice to see the current issues fixed but since most have been around for years and each fix is worse than before, I think scrap and start over is best plan, but unlikely to happen.
  • HybridFreak
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    Beating a dead horse but actual, functioning PvP would sure be nice for a change.

    They'll more than likely just let PvP finally die to save the time and resources since it's already so broken and there's very little money to be made off of it and PvP players. Why fix things when they can dedicate those resources and developer time to pumping out more PvE garbage and whale bait that no body asked but are still apparently spending crap tons of money on?
    Edited by HybridFreak on December 18, 2021 7:28PM
  • Call_of_Red_Mountain
    Call_of_Red_Mountain
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    As pvp player I wanna say only one thing FIX Cyrodiil performance or REPLACE it for pve area. On console I really tired from unstable server, bugs lags, freezes and disconnects. I feel like nobody cares about our game performance and console team simply sleeping for years now. Not sure ... ZoS console team exists? Doubt it.
  • Drammanoth
    Drammanoth
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    there are so many areas unused... divide Cyro into 3 parts, and make them playable each week different part. One week AD, next DC and the last EP. The other areas turn into PvE zones ('for a brief moment, at least in this part of Cyrodiil, there is respite from the Three Banners War - we can finally focus on the fight against the true enemy, Molag Bal')
  • Ermiq
    Ermiq
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    Beating a dead horse but actual, functioning PvP would sure be nice for a change.

    They'll more than likely just let PvP finally die to save the time and resources since it's already so broken and there's very little money to be made off of it and PvP players. Why fix things when they can dedicate those resources and developer time to pumping out more PvE garbage and whale bait that no body asked but are still apparently spending crap tons of money on?
    You can hate PvE but you shouldn't call PvE a garbage and you should remember that PvP in MMORPGs always have been the most difficult way to financial profit. Basically the only MMORPGs that are mainly PvP focused and that are successful at the same time are pay2win games. If a game don't want to be pay2win, it has to focus more on PvE to stay profitable.
    I'm not saying "screw PvP" however. I raise my both thumbs up in support for the proposals of the OP. I would really love to see PvP side of ESO to receive more attention and care (well, any attention at all, since it seems to be ignored basically).
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • AuraStorm43
    AuraStorm43
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    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.

    I’d prefer they fix what they already have first
    Beating a dead horse but actual, functioning PvP would sure be nice for a change.

    They'll more than likely just let PvP finally die to save the time and resources since it's already so broken and there's very little money to be made off of it and PvP players. Why fix things when they can dedicate those resources and developer time to pumping out more PvE garbage and whale bait that no body asked but are still apparently spending crap tons of money on?

    The idea that PVP players don’t spend money is absolutely wrong
  • Fhritz
    Fhritz
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    The only thing I want to see updated are battlegrounds honestly. Cyro is fine, it'sjust a problem of lag and server-side overload, but BG need to have a ladder / ranking system and custom game to be really attractive and more enjoyable.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Elsonso
    Elsonso
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    Elsonso wrote: »
    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.

    Or... fix the current performance problems, then move forward with considering additions. :smile: We;ll see if they can fix the current performance problems. Hopefully, later in 2022.

    Thay would be nice to see the current issues fixed but since most have been around for years and each fix is worse than before, I think scrap and start over is best plan, but unlikely to happen.

    The thing is that Lambert keeps saying that they are working on it, but aren't ready to talk about it. I get that this is a broken record, of sorts. Still, if ZOS is going to spend over a year working on their project, they need to tell people. The silent message is just reinforcing the idea that they aren't doing anything. Maybe, in the end, they will find out they spent over a year not doing anything to fix Cyrodiil. Who knows, but if that happens, they can tell us later this year that it didn't work out.
    Edited by Elsonso on December 18, 2021 11:08PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Bradyfjord
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    When I look back, I sometimes wonder if the original pay model could have worked. It had so much promise, both in pve and pvp.
  • katanagirl1
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    Fhritz wrote: »
    The only thing I want to see updated are battlegrounds honestly. Cyro is fine, it'sjust a problem of lag and server-side overload, but BG need to have a ladder / ranking system and custom game to be really attractive and more enjoyable.

    Cyro is not fine. Right now you can’t do anything because of constant disconnects when sieging. No one even bothers to queue up for it.

    Last time I did BGs I had some skill delays but it was much, much less of a problem than Cyrodiil. How does that make Cyro fine and BGs worse?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Pepegrillos
    Pepegrillos
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    Devs have been holding onto the idea of Cyrodiil for far too long. It doesn't work and they can't fix it. Just make something that works out of it: chop it up, turn different pieces into instanced-like battlegrounds, or whatever it takes to have a working open-world-like environment.

    Just look at what Blizzard had to do with Wintergrasp. They downscaled and twisted it around until it worked. The team running that game when the changes took place was much bigger than Zos, and probably had much more resources. They probably could've kept going at it by trying to hold onto Wintergrasp as it was initially planned (as Zos has with Cyrodiil), but they didn't. Sometimes to fix something you have to take things out of it.
  • EmperorIl
    EmperorIl
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    Don't hold your breath....
  • Fazuszek
    Fazuszek
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    Probably... NEVER. Here u go.
  • EmperorIl
    EmperorIl
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    Rich has said all the current additions to Cyrodil are causing performance problems, so nothings getting added

    Then scrap it, start over and make something better. Keep the pvp we have now until the new one goes live then take the current one down. I know it's not as easy as that but come on it's easy enough to do for pve 3-4 times a year.

    I’d prefer they fix what they already have first
    Beating a dead horse but actual, functioning PvP would sure be nice for a change.

    They'll more than likely just let PvP finally die to save the time and resources since it's already so broken and there's very little money to be made off of it and PvP players. Why fix things when they can dedicate those resources and developer time to pumping out more PvE garbage and whale bait that no body asked but are still apparently spending crap tons of money on?

    The idea that PVP players don’t spend money is absolutely wrong

    I only play Cyro for the entertainment side of things, everything else I do in game revolves around that (PvE/craft for gear to PvP). I have spent over $2k on this game since release according to my billing history.

    The way ZOS has treated this it is as though they would rather no longer have me support this game.
    Edited by EmperorIl on December 19, 2021 1:14PM
  • katanagirl1
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    Cyrodiil hasn’t been downsized but reportedly the number of players that can queue in has been reduced more than once over time.

    It’s not the size of the zone that is a problem then but something about the gameplay that has changed.

    Why does everyone want to throw it away in favor of Battlegrounds or IC? Not everyone enjoys all forms of PvP equally. I ocassionally do BGs and more often than not it is a one-way blowout with either a group of dks or snipers on one team. IC is really not enjoyable as a gankfest for invisible nbs or op sorcs or gangs of werewolves fighting each other.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Kessra
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    While I'm all for new PvP content, even as PvE player, I'm somehow against unique rewards that are only obtainable once in a lifetime. This eventually forces people to do content they usually don't like and just result as cannon fodder for the more hardcore PvPers, as it is already the case for those events involving doing PvP-related stuff. This just injects so much toxicity into this game for no reason.

    What is needed IMO is where people are matched against people of their skill-level. Something like an arena in WoW where based on your win/lose streak you are matched against similarly ranked players/teams. I could imagine something like that for different group-sizes. 1vs1, 2 vs.2, 4vs4 and/or 12vs12. During that arena certain objectives could be added to add a bit spice to it or grant some buffs/debuffs to keep people engaged in working towards these.

    I talked to some PvPer previously and they for the most parts agreed that farming PvE players in IC isn't much fun to them. They are more or less just an easy, brainless and therefore meaningless farm. Also PvE players don't like being farmed by hardcore PvP players as they are more or less forced to do that content to get their achievements. As such, the only consequence I see is to throw people together based on their history and/or skill-level.

    That PvP turned more or less meaningless to plenty of players is partly caused by the community itself. The amount of times I have seen people logging onto characters of a certain faction at certain time points to turn the whole map to a certain color and thus "trade" the emperor instead of actually fighting for that title/ranks or "earn" more AP that way isn't fun anymore.
  • RPGplayer13579
    RPGplayer13579
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    Was there an article an announcement or statement or hint that there is going to be a "New Cyrodiil" at any point and I just missed it?
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • paulychan
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    There is a new Cyrosville. Its a brave new land where siege crashes whole swathes of people to desktop. Gooooo new cyro!!!!
  • Sheezabeast
    Sheezabeast
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    We were lucky to get updated outfits on guards and new out posts. Do you know how long we waited for those?????
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • ElderZeref
    ElderZeref
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    [snip] ... Pvp has always been a little profitable. [snip] And what do avid pvpshers bring? Basically, they don't buy ECO + because they don't need it. They can sometimes buy a chapter for the sake of a mythical object, and even then not always. Crowns are not purchased. Accordingly, there is no spending on the in-game shop.
    [snip]
    Pvp in teso is a dead content. People only go to it for transmute stones and try to knock out an outfit style. That's all. Nobody needs this PVP, the capture of the castle, the victory of the Alliance is not needed at all.
    And no unique rewards will motivate players to go there. Accept already that teso is not a game about pvp. He is not here and will not be. [snip]
    #removepvp and #makecyropve

    [edited for bashing, baiting & advertising]
    Edited by ZOS_Icy on December 20, 2021 11:12AM
  • olsborg
    olsborg
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    Id settle for better pvp balance between the classes. ATM mostly looking at magdk(corrosive specially) and necromancers.

    PC EU
    PvP only
  • Indigogo
    Indigogo
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    When the new crates dropped, all fighting stopped for a good while and everywhere I looked I saw people in the crown store. It was like this weird twilight zone lol. (PS GH)
    Then everyone was linking their new goodies and the zone was flooded with people in new skins, on new mounts...

    So, the lies and the rumour mongering to slander pvp can stop please. Pvp spends plenty thanks.
  • quadraxis666
    quadraxis666
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    I know games like this think PVE is where the money is, but your PvP crowd is what keeps your end game chugging a long even if the community is smaller.

    PVE is literally where the money's at. PVPeople always think they're somehow what keeps a game alive, but they're not.

    Expansions, new dungeons, trials, housing, etc. PVE stuff. That's what brings money to the game. To think otherwise is just silly. Most true endgame players are chasing high end gear not to PVP with it, but to break new boundaries in damage & speed to get even higher on the leaderboards.

    PVP here is a side hustle for transmutes.

  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    I haven't heard anything about a 'new Cyrodiil' ?

    Put your tin foil hats on folks cause here I come:

    So everyone knows we got companions, right? (NPC's to aid us..ahem)
    Imagine if they introduced a NPC alliance like 'daedras' who would ravish certain areas at certain times (not Dolmen like content, nor like the guards around Volendrung pop points..no..something similar to elite NPCs that are hard to kill and can seriously damage you if you are caught of guard or swarmed (you could loot rewards of the worthy from them or perhaps other Cyro related items)

    Hey...before you tell me to eat my tin foil hat...I'm just thinking of ways to animate and over sized map in relation to the player base ^^

    Edited by Celephantsylvius_Bornasfinmo on December 20, 2021 1:54PM
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