If there isn't one planned, there should be.
We have new consoles, and you still have enough player base to take over in a gendre where there isn't much competition.
It doesn't work well. You know that. It rotates between Lag, Bluescreens and Freezes and it's gotten a little stale after XXX years.
I know games like this think PVE is where the money is, but your PvP crowd is what keeps your end game chugging a long even if the community is smaller.
Just some FEEDBACK of THINGS THAT WOULD BE COOL
- Assuming you kept the same general concept
- Random World Events. Heck Everquest had this in the 90's.. random bands of roving monsters attack, pop in a Dragon, pre planned battles on random locations of the map, weather events.
- Rewards, Titles, Leaderboards.. based off Kills, Heals, etc
- Guild Rewards.. most keeps claimed, longest keep claimed
-
and yes I realize all of that could be exploited, but that doesn't mean you don't create it.
- UNIQUE Rewards. and by Unique, I mean don't ever give that exact item away again. There are only (12) 30 day campaigns per year, give a mount, a housing, even just a motiff, recognizing the winning faction. No one can argue the game wasn't MORE COMPETITIVE BEFORE ONE TAMRIEL it definitely was, factions were driven by people inherently no liking each other. When the option came for people to play on every team, much of that competition in Cyrodil was lost. -- To get it back, you need rewards for the winner- that people will fight for.
- a TELVAR Concept.
Most PvPers I know really like the Imperial City Events, a big part of that is Telvar. For as much as people say "I hate hardcore PvP, I don't want to lose any of my stuff, blah, blah"... actions would show a different reality, as the past few years IC events have been far more populus than regular Cyrodil, and a big part of that is Telvar.
If Cyrodil has some kind of loot that would only add to the game.
--- If you guys were really on the ball --- TELVAR WOULD BE A CRYPTO, and you be crushing the entire "play to earn" concept that is just starting to make money in crypto currency with a bunch of games that totally suck, this one could put your whole team into retirement, lol.
and Finally.
TAKE FEEDBACK FROM YOUR WHOLE PLAYER BASE--- not just streamers and personalities In case you haven't noticed, the majority of streamers want a game that only makes their "individual" skills standout.. they don't care about winning or losing a campaign, they don't care about teamwork or any concepts like that. They have essentially created a game where a mobile streamer can just run away, never be stunned, never be CC'd, and have max mobility til they can hit a macro and kill some poor fool who got isolated. Hell, the whole DK class was built around the "Controller" Role and now many of the skill are worthless because the entire PvP player base is close to permanently immune to CC's, Stuns, etc.. That is why "ball groups" dominate, because you can't "break them up".. the Tank Role is gone in PvP. not the Troll Tank, that is still there. But the "Tank Role" the guy who stand at a breach and try to keep the other team from blowing past him. Those old school 2 hour battles at a keep weren't a bad thing. A really organized group of defenders being able to hold a keep against bigger numbers weren't a bad thing. Now whichever group is biggest normally just runs in as a ball, spamming their ultimates, all wearing the same gear, running the same skills, with maybe a few healers.
It could be great, if not eventually something better will come to the Next Gen Consoles and replace this 7yr old game that hasn't upgraded.
Just a little Hopium as a long time player