why would you need to specifically designate floors? Collision is already there for movements, just add collision for AoE grouds skill placement and we are set. I don't think this thing is even server-sided, or has to be server-sided.
@VaranisArano why would you need to specifically designate floors? Collision is already there for movements, just add collision for AoE grouds skill placement and we are set. I don't think this thing is even server-sided, or has to be server-sided.
VaranisArano wrote: »@VaranisArano why would you need to specifically designate floors? Collision is already there for movements, just add collision for AoE grouds skill placement and we are set. I don't think this thing is even server-sided, or has to be server-sided.
What I'm saying is that really creative players use a fair amount of odd items as "flooring." While ZOS could potentially just add ground-based collision to all facets of objects, it might be simpler to just give players a way to designate a section of a build as "ground" for the purposes of ground-based skills.
It seems to me that the collision for players is not the same as collision for ground based effects, and so I don't assume that it's necessarily easy to add to ground-based collision to every facet of housing objects.