Chilly-McFreeze wrote: »TelvanniWizard wrote: »Or... they could eliminate that obnoxious bug from all systems, and have serious combat mechanics again.
Imagine the tears when you can't save yourself via dodge or block because the animation of a light attack has to play out.
If enemies were able to parse on players, most players would die in seconds, even to single trash mobs, and often to attacks they never saw. Considering how badly the game chokes on having relatively small numbers of active mobs in any area casting their limited skills, it would have severe issues with all enemies casting two skills every second. If this suggested change was implemented, the damage of all mobs and bosses would need to be changed dramatically, and players would be complaining about being out of resources constantly.
This is an "Animation Cancelling Bad" thread. OP probably died in PvP to someone weaving moments before posting his thread.joerginger wrote: »There is already a "make overland harder" thread anong the stickies. No need to try to disguise it this badly again.
They just need to hire some pvp players to operate all dungeon and trial enemies. Ofc queues would take longer because you'd need to get your team and all the enemies but all in all I think that would be really healthy for this game.
This is the biggest problem with the myth players like the OP perpetuate. Ask them for evidence or even an example of this mythical Animation Cancel which pros/cheaters, depending on the person making the accusation, use to bypass the GCD and they're never able to provide it. Then they move on from a thread they get backed up into a corner to just say the same falsehood again in the next thread.VaranisArano wrote: »all of those questions are answered in the OP.
Er, no, you actually didn't answer the question of "What specific multiple actions are players doing to kill mobs in 1 second?"
I want to know the specific multiple actions. Not just "It's animation canceling" because I gave an example where there's no animation canceling whatsoever, yet I can kill mobs in 1 second.
Another example: most PVPers are familiar with gankers who stack up snipes. Again, while it looks like a one-shot, actually the player took several GCDs to do it, and there's no animation canceling involved.
So yeah, I do want to know what specific multiple actions players are doing that take place instantly and kill mobs in 1 second.
What are they?
This is the biggest problem with the myth players like the OP perpetuate. Ask them for evidence or even an example of this mythical Animation Cancel which pros/cheaters, depending on the person making the accusation, use to bypass the GCD and they're never able to provide it. Then they move on from a thread they get backed up into a corner to just say the same falsehood again in the next thread.VaranisArano wrote: »all of those questions are answered in the OP.
Er, no, you actually didn't answer the question of "What specific multiple actions are players doing to kill mobs in 1 second?"
I want to know the specific multiple actions. Not just "It's animation canceling" because I gave an example where there's no animation canceling whatsoever, yet I can kill mobs in 1 second.
Another example: most PVPers are familiar with gankers who stack up snipes. Again, while it looks like a one-shot, actually the player took several GCDs to do it, and there's no animation canceling involved.
So yeah, I do want to know what specific multiple actions players are doing that take place instantly and kill mobs in 1 second.
What are they?
What's so difficult about posting a CMX or Log with 5 non-delayed dmg skills hitting you in 1 global cooldown? Should be a slam dunk. The difficult part is the fact that it doesn't happen and it's just a cope for getting outplayed.
It's a fair assumption when OP is notorious for wanting animation cancelling removed in many threads. He also wanted Jumping to cost Health, then Stamina in PvP because it gives people an "unfair advantage".VaranisArano wrote: »I'm not going to make assumptions about why the OP is upset about animation canceling, but I will say that the lack of specific answers makes me very skeptical that this is as much of a problem as they think it is.
If it was as big of a problem, I'd expect them to show the evidence.
So far...crickets.
It's a fair assumption when OP is notorious for wanting animation cancelling removed in many threads. He also wanted Jumping to cost Health, then Stamina in PvP because it gives people an "unfair advantage".VaranisArano wrote: »I'm not going to make assumptions about why the OP is upset about animation canceling, but I will say that the lack of specific answers makes me very skeptical that this is as much of a problem as they think it is.
If it was as big of a problem, I'd expect them to show the evidence.
So far...crickets.
Just grasping at straws on why they're killed in PvP.
all jokes aside, it would be nice if NPC enemies felt more dynamic;
rather than doing an LA, contemplating life for two seconds, maybe doing a skill, another contemplative pause, running awkwardly, charging a skill, contemplating, another LA...
you get the jist. they're out of touch with the rest of the game's speed level.