Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

please make Bosses animation cancel

  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
    ✭✭✭
    Or... they could eliminate that obnoxious bug from all systems, and have serious combat mechanics again.

    Imagine the tears when you can't save yourself via dodge or block because the animation of a light attack has to play out.

    Or they can do like any serious developer, and make animation cancelling also cancel the damage, giving you reactive combat with no bs. You wanna interrupt your attack to roll or block? Go ahead, but no damage will come out from the cancelled skill.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gundug wrote: »
    If enemies were able to parse on players, most players would die in seconds, even to single trash mobs, and often to attacks they never saw. Considering how badly the game chokes on having relatively small numbers of active mobs in any area casting their limited skills, it would have severe issues with all enemies casting two skills every second. If this suggested change was implemented, the damage of all mobs and bosses would need to be changed dramatically, and players would be complaining about being out of resources constantly.

    Nobody is casting two skills per second though, even when parsing. That's what the global cooldown prevents.

    Skill + light attack, yes. Is that what you meant?
  • Magio_
    Magio_
    ✭✭✭✭
    joerginger wrote: »
    There is already a "make overland harder" thread anong the stickies. No need to try to disguise it this badly again.
    This is an "Animation Cancelling Bad" thread. OP probably died in PvP to someone weaving moments before posting his thread.
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    Naftal wrote: »
    They just need to hire some pvp players to operate all dungeon and trial enemies. Ofc queues would take longer because you'd need to get your team and all the enemies but all in all I think that would be really healthy for this game.

    My god, that's an awesome idea, live dungeons! 😃

    On topic: if enemies could just have "rotations" it would help a lot, animation cancelling might look weird and it'll be difficult to read, reading and recognizing patterns is often a good thing in PVE games that's why rotations might be a better alternative.
    Edited by Aardappelboom on December 7, 2021 6:47PM
  • Magio_
    Magio_
    ✭✭✭✭
    Gilvoth wrote: »
    all of those questions are answered in the OP.

    Er, no, you actually didn't answer the question of "What specific multiple actions are players doing to kill mobs in 1 second?"

    I want to know the specific multiple actions. Not just "It's animation canceling" because I gave an example where there's no animation canceling whatsoever, yet I can kill mobs in 1 second.

    Another example: most PVPers are familiar with gankers who stack up snipes. Again, while it looks like a one-shot, actually the player took several GCDs to do it, and there's no animation canceling involved.

    So yeah, I do want to know what specific multiple actions players are doing that take place instantly and kill mobs in 1 second.

    What are they?
    This is the biggest problem with the myth players like the OP perpetuate. Ask them for evidence or even an example of this mythical Animation Cancel which pros/cheaters, depending on the person making the accusation, use to bypass the GCD and they're never able to provide it. Then they move on from a thread they get backed up into a corner to just say the same falsehood again in the next thread.

    What's so difficult about posting a CMX or Log with 5 non-delayed dmg skills hitting you in 1 global cooldown? Should be a slam dunk. The difficult part is the fact that it doesn't happen and it's just a cope for getting outplayed.
    Edited by Magio_ on December 7, 2021 7:12PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magio_ wrote: »
    Gilvoth wrote: »
    all of those questions are answered in the OP.

    Er, no, you actually didn't answer the question of "What specific multiple actions are players doing to kill mobs in 1 second?"

    I want to know the specific multiple actions. Not just "It's animation canceling" because I gave an example where there's no animation canceling whatsoever, yet I can kill mobs in 1 second.

    Another example: most PVPers are familiar with gankers who stack up snipes. Again, while it looks like a one-shot, actually the player took several GCDs to do it, and there's no animation canceling involved.

    So yeah, I do want to know what specific multiple actions players are doing that take place instantly and kill mobs in 1 second.

    What are they?
    This is the biggest problem with the myth players like the OP perpetuate. Ask them for evidence or even an example of this mythical Animation Cancel which pros/cheaters, depending on the person making the accusation, use to bypass the GCD and they're never able to provide it. Then they move on from a thread they get backed up into a corner to just say the same falsehood again in the next thread.

    What's so difficult about posting a CMX or Log with 5 non-delayed dmg skills hitting you in 1 global cooldown? Should be a slam dunk. The difficult part is the fact that it doesn't happen and it's just a cope for getting outplayed.

    I'm not going to make assumptions about why the OP is upset about animation canceling, but I will say that the lack of specific answers makes me very skeptical that this is as much of a problem as they think it is.

    If it was as big of a problem, I'd expect them to show the evidence.

    So far...crickets.
  • krachall
    krachall
    ✭✭✭✭✭
    Unfair to whom?
  • Magio_
    Magio_
    ✭✭✭✭
    I'm not going to make assumptions about why the OP is upset about animation canceling, but I will say that the lack of specific answers makes me very skeptical that this is as much of a problem as they think it is.

    If it was as big of a problem, I'd expect them to show the evidence.

    So far...crickets.
    It's a fair assumption when OP is notorious for wanting animation cancelling removed in many threads. He also wanted Jumping to cost Health, then Stamina in PvP because it gives people an "unfair advantage".

    Just grasping at straws on why they're killed in PvP.
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    I'm not really sure why people think the OP hates animation cancelling. They seem to just want more threatening enemies.
    That said, offensive animation cancelling is a bad way to do this. Frankly, the NPCs in this game already attack at an ungodly slow rate. They could bump up their speed by 4x and the animations would still never clip each other. Not really sure why they'd need to have invisible attacks as well.

    This is also a terrible idea from a gameplay perspective. Actual competitive games already limit what animations can be cancelled, and into what other actions. This is because it's essential to actually see what your enemy is doing to be able to react. Go play baseball, the ball doesn't magically fly forwards while he remains still. Imagine how many players would straight up quit the game if suddenly enemies were just killing them without moving.

    Defensive animation cancelling is okay, and I could actually see them incorporating this into NPC behavior. But again, most of them are stationary for half the fight anyway, so there's no action or animation to cancel in the first place.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magio_ wrote: »
    I'm not going to make assumptions about why the OP is upset about animation canceling, but I will say that the lack of specific answers makes me very skeptical that this is as much of a problem as they think it is.

    If it was as big of a problem, I'd expect them to show the evidence.

    So far...crickets.
    It's a fair assumption when OP is notorious for wanting animation cancelling removed in many threads. He also wanted Jumping to cost Health, then Stamina in PvP because it gives people an "unfair advantage".

    Just grasping at straws on why they're killed in PvP.

    Fair enough - I thought I remembered having that sort of discussion before. :smile:
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    Can you imagine if they did this with a game that has a large majority of casual players that play the game for fun and then suddenly every single mob has unreactable burst combos? You might as well ask for non-optional open-world PVP everywhere cuz it's basically the same thing.
  • Deter1UK
    Deter1UK
    ✭✭✭✭✭
    Muttsmutt wrote: »
    all jokes aside, it would be nice if NPC enemies felt more dynamic;
    rather than doing an LA, contemplating life for two seconds, maybe doing a skill, another contemplative pause, running awkwardly, charging a skill, contemplating, another LA...
    you get the jist. they're out of touch with the rest of the game's speed level.

    Really! No need to knock my playstyle!
  • DagenHawk
    DagenHawk
    ✭✭✭✭✭
    Personally I don't want to one shot everything in a Dungeons because a level 10 Khajiit is bunny hopping behind me.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    I think it would make combat more interesting if we had more algorithms to boss AI so that their attack patterns were more at random rather than formulaic/static.

    Arkasis in Stone Garden HM for example, is one of the few fights I have had were the boss basically has little rhyme or reason to his attacks compared to other bosses. The pattern of his heavy attacks, fire dagger, and fire geyser are never really quite the same so it makes the fight more challenging and more fun. If more bosses completed their attack pattern in a random way vs the way most do now, you would have to learn to be much more focused in all roles in order to deal with the consequences of those attacks.

    As is though, most are really predictable. "Harder" bosses just pack on more health to peg down, more adds and/or mechanics, but rarely on truly randomized patterns. Once you learn the fights, it's just a matter of dps to either kill them before certain phases start if possible, or just deal with them as you go.

    More random, reactive type of AI from them would be cool but I guess we just don't really have that kind of game here in the first place... are there any like that I wonder?
  • ZOS_GregoryV
    Greetings,

    As there are currently plenty of threads in regards to Animation Cancelling, we have decided to close this one.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.