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Would you like to mute the Vestige's voice?

  • wheresbes
    wheresbes
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    I wouldn't use that option, I like my character's voice and I mostly like battle sounds.

    My two issues are class-specific: NB Impale be like "Ah! Ah! Ah! Ah!" and so on, I mean, it's a flying blade, not a heavy spear. And then there's Offering; "ugh, ugh" "I'm fine, I'm healing" "ugh, ugh"
  • joerginger
    joerginger
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    I don't really care.
    The game is almost always muted for me because all that annoying repetitive background chatter got on my nerves really fast. I switch on the sound for the short time that I'm playing a new zone quest or when a quest requires you to hear audio cues for progression. And yes, I turned off the noise even before companions were introduced. Their chatter is even more grating because you have them around you a lot more than the "So you're the one who saved the queen" dude in Vivec City or the loathsome gladiators.
    Edited by joerginger on December 3, 2021 10:51AM
  • Danikat
    Danikat
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    I don't really care.
    I often play with the sound off, but when I have it on I can't remember any of my characters bothering me. But I'm not opposed to having the option there for other people if they want it.

    (Oddly the one game I would like this in is A Link to the Past. For someone who famously (almost) never speaks Link is surprisingly noisy. I mean yeah, you give a 10 year old a sword and you're going to get a racket, but still.)
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  • joseayalac
    joseayalac
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    Yes, add that option!
    I've noticed that magicka characters don't yell as much, but stamina character on the other hand tend to yell when attacking with melee weapons. Also some class skills will make you scream, like Vigor or the Dragonknights' Spiked Armor.
  • TiberX
    TiberX
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    Yes, add that option!
    Personally i would like an option to silence all NPCs when i don't need them to talk. Just an option, especially cos they say the same thing on and on and on and if u have a favourite place to stay u will hear the same NPCs.
  • Tandor
    Tandor
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    I don't really care.
    I can't say it's ever been a problem for me.
  • Kiralyn2000
    Kiralyn2000
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    I don't really care.
    My character has a voice?
    (I'll have to pay attention next time I play)

    So I remembered to check today. Part of the reason I haven't heard anything is that I've been playing my bow Stamblade recently - and all the bow skills have no grunting. The big "yaaaahhh" for the Ult seems appropriate (and doesn't happen all that often). And I don't need Vigor all that often.

    I slotted a couple class skills, and the noises weren't that loud or distracting. Maybe I just picked the right voice? (female bosmer)


    I'll need to load up one of my others (like the jab-plar) to compare.
    Edited by Kiralyn2000 on December 1, 2021 11:41PM
  • Shawn_PT
    Shawn_PT
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    Funny. I was just now wishing our characters spoke more. Actually spoke, not just battle grunts and emote sounds. The player characters share their grunt-actors with existing NPCs, who have many lines already recorded.

    Nothing too fancy would be a nice little change. They might comment randomly and as often (or not at all) at things much like companions do. That'd be a pretty cool thing in my opinion.
  • DreamyLu
    DreamyLu
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    I don't really care.
    Am not against it, just, it will make no difference to me as I play sound off most of the time.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    I don't really care.
    There's an option to turn voices down in the menu.
    Angua Anyammis Ae Sunna
  • GoldenGirl
    GoldenGirl
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    Oh yeah, would love to mute my character's sound effects. Especially with my templar, when jabbing... "Errah! Errah! Errah! Errah!" It gets old really quick, and now that we're stuck at home more and there are others nearby or in the same room, I'm even more aware of it.
  • redlink1979
    redlink1979
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    I don't really care.
    Lag bothers me, not the music/sounds fx.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Slyclone
    Slyclone
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    No, don't add the option!
    Actually I'd rather then VO every line in the game.
    That's it, that's all.
  • SnottyKitty
    SnottyKitty
    Soul Shriven
    I would go further and love to see the option to mute other player's musically related emotes. One of the best, and perhaps most underappreciated parts of this game is the music soundtrack. It is a HUGE part of my enjoyment of the world of Tamriel and its lore. I'll be riding along and the music will carry me along. I'll be in a zone either feeling exhilarated after just finishing a multistep questline or sadly contemplating the melancholia of Yokuda lost to the sea. Then I'll hit an area with players gathered and there is always someone pretending to be a musician emoting a lute or flute or drum and the glorious mood is gone.

    In Vivec City crafting area there will be someone playing on one end and someone else playing a few meters away or up on a building and if you're in the space between them, you hear them both and it's painful. Worse even are those 2 or 3 who try to emote different instruments together and have no clue how irritating they are. Or doing guild events and there's always someone who thinks it's time to play the lute because we have to wait 2 minutes for the boss/dragon to spawn. So I end up always on the fringe so I can hear the music I prefer.

    Lord of the Rings Online had a beautiful thing that allowed players to queue up and sync various parts of the same song and actually play as an ensemble. THAT was spectacular. If Zos would implement something like that, it would truly be wonderful. As it is, I would pay real money to have the option to NOT have to hear tone and rhythm deaf players attempt to be performers.
  • Folkb
    Folkb
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    No, don't add the option!
    Nah just need better voices.
  • Elvenheart
    Elvenheart
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    I don't really care.
    I try to find a normal sounding voice when creating a new character, but there really aren't any. I don't know how they create these sounds but it would be nice if they used voice actors so the sounds were realistic. In the meantime a mute would be nice.

    It’s obvious, they squeezed the voice actors’ toes.

    (If anyone is wondering what that is a reference to, google “Brooke Shields squeezed toe” and see what a popular movie trivia website says about a movie from 1981.) 😂
  • Jaimeh
    Jaimeh
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    I wouldn't mind the option being available for those who want it, but sometimes I just run in overland spamming boundless storm just to hear the Vestige's 'Rahhh' :smile:
  • katanagirl1
    katanagirl1
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    I don't really care.
    BretonMage wrote: »
    I must have picked the quiet option, because I don't really remember her making that much noise, much less any screaming.

    Oh yeah I forgot my Orc stamplar really screams when she does her jabs. It’s awesome too!

    I don’t just spam jabs, though, so I forgot about that.
    Khajiit Stamblade
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP

    PS5 NA

  • kind_hero
    kind_hero
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    No, don't add the option!
    I am more for adding more voice samples and making it very cheap to change/correct little things, like voice, hair color, default piercing/scar or tattoo (not the main features).

    The voice of your char is a main feature, but problem with it is the samples in the char creation screen aren't so foretelling about how your char will sound during game play, and many chars got stuck with a random voice set after char creation (my case). I am not going to pay 1.5k crowns just to change that.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Beardimus
    Beardimus
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    Yes, add that option!
    I'm fine with all the normal noises

    BUT MUTE THAT STUPID GRUNT THEY HAVE TURNED ON FOR STREAK!!!!!
    Xbox One | EU | EP
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  • Minyassa
    Minyassa
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    Yes, add that option!
    Yeah, my main gets on my nerves sometimes. They only had one voice that was even vaguely youthful so I got it because he is supposed to be under thirty, but he sounds like a dang fratboy sometimes, especially his laugh. He laughs like he just watched someone eat the Ex-lax brownies he gave them. >__<
  • stcairo
    stcairo
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    Yes, add that option!
    Why would someone be against having an option in the game? Seems crazy to me... I want and need a voice/emote sound toggle. In my opinion, there is too much screaming, and many of the voices can be quite annoying and completely destroy the good vibes I have with a character.
    It's nice to be important, but it's more important to be nice.
  • DP99
    DP99
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    No, don't add the option!
    N0, I like my character's voice. I think she sounds cute. :)
  • Kalik_Gold
    Kalik_Gold
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    No, don't add the option!
    No, but the should give you a way to change the voice if wanted. I don’t think making him a GTA mute is better though.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Amottica
    Amottica
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    No, don't add the option!
    This is such a small thing I rarely even noticed characters asking any noise. I don’t think any options are needed bt I wouldn’t object to Zenimax doing anything about this.

    I expect this is why a minority of votes find it objectionable.

    Edited by Amottica on July 3, 2022 10:25PM
  • TaSheen
    TaSheen
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    Yes, add that option!
    I just don't want voices at all for anything. I can at least mute NPCs, but yes, I really don't want my characters making any noise at all.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

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  • Acetriad
    Acetriad
    I don't really care.
    My character doesn't bother me, but EVERY time I run through a city "So you know how long I've been looking for you!?" Screams at me, and all I want is for my Blade of Woe to work on her.
  • BretonMage
    BretonMage
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    I don't really care.
    An option to change the frequency our character's voice is used, like the one for the companions, would be helpful.

    I've just realised that using a Lightning Staff for Wall of Elements makes my character yell much louder than using an Inferno Staff, and it can actually be pretty annoying when part of a rotation.
  • shadyjane62
    shadyjane62
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    I don't really care.
    Since I never turn on the sound due to the awful background sounds, (do we really need a drum roll with every death?) it's not a problem.
  • ZOS_Bill
    ZOS_Bill
    admin
    As this discussion is now over two years old, we have decided to close the thread. If there are no recent discussions on this topic, please feel free to start a new thread.
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