Just dont put points into the passive that makes ice staff taunt
ESO_Nightingale wrote: »Just dont put points into the passive that makes ice staff taunt
That hasn't existed since markarth.
don't use Arctic Blast since that will heavily interfere with the tank's cc. It's also absurdly expensive for how little dps it does. Due to the heal and stun and very limited duration.
I see what you did there.Really cool to play.
ESO_Nightingale wrote: »Just dont put points into the passive that makes ice staff taunt
That hasn't existed since markarth.
don't use Arctic Blast since that will heavily interfere with the tank's cc. It's also absurdly expensive for how little dps it does. Due to the heal and stun and very limited duration.
Well I a guess I am removing this one from the bar. Would be nice to have some ice DPS options for ice themed builds.
Did you get your ice bear mount?
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Just dont put points into the passive that makes ice staff taunt
That hasn't existed since markarth.
don't use Arctic Blast since that will heavily interfere with the tank's cc. It's also absurdly expensive for how little dps it does. Due to the heal and stun and very limited duration.
Well I a guess I am removing this one from the bar. Would be nice to have some ice DPS options for ice themed builds.
Did you get your ice bear mount?
sure did! but yeah, for "endgame viable" builds, you can run frost wall backbar, but it's not really necessary. my group got annoyed with the immobilise, so i swapped to fire which is still more dps even with frostbite. your only 2 frost dmg skills that you can run without having to sacrifice damage, are Winter's Revenge, and Frost Reach. everything else is a damage loss and doesn't help you much.
There's a couple things with Ice DPS, not really insurmountable.
Several patches ago, just heavy attacking with an ice staff would Taunt enemies (if you had a particular passive trained), and many times players would do it by accident. That would cause things to get messy.
The Taunt was taken away from Heavy Attacking and put onto a specific morph of the Destruction Staff Skill Destructive Touch. When using an Ice staff, one morph of the skill does decent ice damage, the other morph Taunts (Frost Clench is the Taunting one).
You will typically not want to be slotting Taunt unless you're the tank.
The other issue is far less serious, but certain abilities which cause Immobilize can interfere with a tank's plans for crowd controlling and grouping trash enemies. This is also generally not a huge issue and you can avoid the trouble spots.
For example the Wall of Elements skill for frost will Immobilize enemies already Chilled. You want to be careful with Immobilize and Stun abilities because they prevent the target from being crowd-controlled again for a few seconds time after the first one.
If you Stun/Immobilize an archer shooting at your group, that will root it there and the tank won't be able to use Dragonknight Chains or other Pull abilities to group it in with the other trash.
So be careful not to drop abilities/skills unnecessarily at ranged targets and grant them temporary Crowd Control Immunity if the tank will likely try to pull them in.
Once enemies are already bunched up, there's not much reason to avoid immobilizing them again. Presumably, they're already where you want them to be. It's rare that a particular 'trash' enemy would be so problematic that temporary crowd control immunity would cause problems once they've been corralled already.
Bosses are immune to that type of crowd control so there's no issue.
Bitter_Apple21 wrote: »Folks
So two things
1) how long for Major Maim on Frost Clench
2) does Choking talons apply Minor Maim to bosses, even if the screen says "Immune"
Thanks in advance.
Only partially correct. Ice staves are not inherintly bad for tanks when on DDs. The skill which causes taunt is frost clench, not frost reach (different morphs). Which also means you can have a Brittle Warden in dungeons (not that useful considering the tank could be doing it), and also in trials (more useful as it allows the tank to focus on other things; e.g. stagger as DK).Hey all, I guess the topic says it. Having played Necro DPS for a long time I decided to play around with something new and I am having an absolute blast levelling my Ice Warden (no bear) DPS with 2 ice staves.
She is only level 30 and I have not taken her into a dungeon yet (other than to solo with Mirri) and am wondering if this build is a no-no for group content, unless with very tolerant friends.
Am I correct that and ice DPS build really messes up the tank?
As already mentioned, the answer to your questions is 5 seconds (see screenshot attached) and yes. There's also good Minor Maim from status effects these days, so using it isn't necessarily as useful, depending on the group.Bitter_Apple21 wrote: »Folks
Not sure if this is the correct thread, but I thought I would ask anyway.
DK Tank. Frost/crusher on back bar. Been wondering about also putting Clench in a slot on back bar to trigger the Major Maim debuff.
But I cannot find anywhere where it says how long.
Also, looking to confirm on Choking talons, something I just read, that even though I get a warning that this or that boss is "Immune" that the Minor Maim still affects them.
So two things
1) how long for Major Maim on Frost Clench
2) does Choking talons apply Minor Maim to bosses, even if the screen says "Immune"
Thanks in advance.
Bitter_Apple21 wrote: »@robpr
Thanks. 5 seconds.....
I guess I could clench, wall, swap, pierce, choking, and back again to maintain maim.....lots of swapping. Just to keep normal tank stuff up as well as major and minor maim.
Comments on if it is worth it?? Thinking of the benefit of a 15% damage reduction on the boss. I will probably be burning thru magicka...
Don't know. Still learning tank basics.