VaranisArano wrote: »Bug out Molag Kena, and that's pretty much what happens.
Turns out, it's rather frustrating.
You know what else is frustrating?
Being unable to punk Rada al-Saran and Dagon's High Priest before their story-appointed boss fight because they are rendered invincible by standing atop a head-high wall.
Seriously, Varanis has an inferno staff! That has a skill that knocks people off walls. Mirri, Eveli, and the Ivory Brigade all have bows! How can they not hit the guy?
It's like this.
PVP Devs: let's make a set that pulls players off siege and through walls!
PVE writers: People on walls have invincible plot armor.
How would you feel about a final boss in a story chapter that is impossible to defeat? They just take your character and flick them away like a bug. Would this ruin a story for you or would it increase your want to know more about the story?
phaneub17_ESO wrote: »I could face Molag Bal again without the sacrificed power, especially when that person comes back to life and goes questing with me. Still waiting on the DLC where Varen shows up.
It would be nice if the 'big bad' was a dungeon or trials boss from time to time. I know grouping up is scary for a lot of ESO players, but it's still an MMORPG, and having a challenging encounter would be awesome for once.
It would be nice if the 'big bad' was a dungeon or trials boss from time to time. I know grouping up is scary for a lot of ESO players, but it's still an MMORPG, and having a challenging encounter would be awesome for once.
spartaxoxo wrote: »Groups are great for farming gear or doing crazy boss fights, they suck for listening to dialogue.