KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
Sylvermynx wrote: »CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
Some folks both here and that I know in game have said that getting her NOT to reset bosses depends on having her using an ice staff? Seems weird to me, but I don't use companions so I don't really know other than what I've read/been told.
CaffeinatedMayhem wrote: »Sylvermynx wrote: »CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
Some folks both here and that I know in game have said that getting her NOT to reset bosses depends on having her using an ice staff? Seems weird to me, but I don't use companions so I don't really know other than what I've read/been told.
If you have either companion set up as a tank (that's what Ice staves are for) they stay closer. However, I need a healer when I solo, not a very bad tank. Apparently in healer setup, all the companions do is keep backing up. Falkreath's first boss does reset fairly early for a dungeon boss, because the "circle of death" means PLAYERS cannot move very far. However, companions are immune to one-shot mechanics, so Mirri just keeps backing up. You know, the bug that was half-way fixed when Blackwood released and now will not be touched for YEARS, if ever again.
I farmed the lead by myself with only Bastian there to be a distraction. Falkreath is a dungeon you can complete by yourself. Also either don't use Mirri or give her melee weapons, or do the command keys for them so they won't attack or have them attack the target you want.
CaffeinatedMayhem wrote: »Devs, love y'all but WHY FOR THE LOVE OF ALL DID YOU PUT A LEAD IN DUNGEON CHESTS?!?!?!?!
Here's my experience trying to get the Crimson Diamond lead:
1. Ask in 5 guilds if anyone wants to run nFH for lead. Response: silence (asked in guild discords too, no response) Multiple days, multiple times of day. No one will ever run nFH.
2. Queue in Dungeon Finder for normal Falkreath: either a 30+min wait for queue, OR group rushes through, skips adds and chests. Can't get anyone to stay grouped so I can go back for chests.
3. Try Soloing normal Falkreath: Went pretty well until Mirri kept resetting Cenuronn or "planting" OUTSIDE the circle so the 3 adds die where I can't run their souls.
Why is ESO so against players coming in when they have time to play and being able to do things relatively easily? Or at least not having companions screw us out of doing the things when other players refuse to help?
Heaven forbid players help other players.
Sylvermynx wrote: »CaffeinatedMayhem wrote: »Sylvermynx wrote: »CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
Some folks both here and that I know in game have said that getting her NOT to reset bosses depends on having her using an ice staff? Seems weird to me, but I don't use companions so I don't really know other than what I've read/been told.
If you have either companion set up as a tank (that's what Ice staves are for) they stay closer. However, I need a healer when I solo, not a very bad tank. Apparently in healer setup, all the companions do is keep backing up. Falkreath's first boss does reset fairly early for a dungeon boss, because the "circle of death" means PLAYERS cannot move very far. However, companions are immune to one-shot mechanics, so Mirri just keeps backing up. You know, the bug that was half-way fixed when Blackwood released and now will not be touched for YEARS, if ever again.
Ah, I see. The things one doesn't know.... Thanks for explaining!
Holy problem Batman.
With the new port to the boss when someone engages the next boss I can see how getting the chests can be an issue.
I would think dungeon leads should only drop from a boss that needs to be defeated to clear the dungeon. Even trash would not be a good lead source since the dungeons are now designed to skip trash more easily with the port-to-boss function.
BTW, rants are much longer and pretty much just run on. Your post is to organized and concise to be a true rant. We will classify it as constructive feedback.
spartaxoxo wrote: »
Ice staffs are also useful for dps, just don't slot the first ice staff skill as it's a taunt.
Sylvermynx wrote: »spartaxoxo wrote: »
Ice staffs are also useful for dps, just don't slot the first ice staff skill as it's a taunt.
Eh, I've never been much into magicka in ES games, unlike all the previous single-player games I've played, as well as WoW and RIFT. So I just don't "get" it very well.
spartaxoxo wrote: »Sylvermynx wrote: »spartaxoxo wrote: »
Ice staffs are also useful for dps, just don't slot the first ice staff skill as it's a taunt.
Eh, I've never been much into magicka in ES games, unlike all the previous single-player games I've played, as well as WoW and RIFT. So I just don't "get" it very well.
The reason the ice staff works well as a dps tool for companions is it lets them be ranged, but they aren't going to roll dodge everywhere either. This is because it can double as a tank weapon. She has 3 skills on her ice staff. The first skill taunts but the other 2 do not. Mirri will also use all of her personal skills and guild skills still with the ice staff.
So if you want Mirri to stay out of stupid by playing at range but still dps, the ice staff is the best choice. All other ranged weapons makes her roll dodge a lot.
Sylvermynx wrote: »spartaxoxo wrote: »Sylvermynx wrote: »spartaxoxo wrote: »
Ice staffs are also useful for dps, just don't slot the first ice staff skill as it's a taunt.
Eh, I've never been much into magicka in ES games, unlike all the previous single-player games I've played, as well as WoW and RIFT. So I just don't "get" it very well.
The reason the ice staff works well as a dps tool for companions is it lets them be ranged, but they aren't going to roll dodge everywhere either. This is because it can double as a tank weapon. She has 3 skills on her ice staff. The first skill taunts but the other 2 do not. Mirri will also use all of her personal skills and guild skills still with the ice staff.
So if you want Mirri to stay out of stupid by playing at range but still dps, the ice staff is the best choice. All other ranged weapons makes her roll dodge a lot.
Oh! Well, that actually makes sense. Of course, I just don't mess with the companions (can you even imagine how BAD a companion would be when I have 750ms ping - the pets work okay, but I can visualize how awful another body is going to be with that kind of lag.... mine, not the companion....)
Again, thanks for taking the time to explain stuff that's not immediately transparent to me!
A companion is really just another pet, and acts similarly to them. That said, I have yet to come across content in which a companion was the deciding factor or even helped create a "win". More often than not, it is the exact opposite of helping, and slows you down. If however you want a virtual buddy to do content with and say crazy (sometimes hilarious) things, they excel at that.
cmetzger93 wrote: »Absolutely agree. Just got the lead after running it more times than I can count. This was an abysmal lead hunting experience. The ones that drop from mobs are annoying but dungeon chests are another matter
CaffeinatedMayhem wrote: »If you have either companion set up as a tank (that's what Ice staves are for) they stay closer. However, I need a healer when I solo, not a very bad tank.
KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Depends on your definition.oldbobdude wrote: »Just curious. Does using a companion count as solo?
CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
Depends on your definition.oldbobdude wrote: »Just curious. Does using a companion count as solo?
Technically, they count as a summonable pet. Much like a sorcerer pet, and can be commanded as such using Y+Left/Right Click to Attack and Passive modes respectfully. Following that logic, it counts as solo. It's also an AI controlled only by you, the player. So further evidence points to this.
However, sorcerer pets have no guaranteed taunt or way to specifically hold aggro and companions can act -- be customised and have extra skills, buffs, and ultimate (which can be hotkeyed and controlled by the player) -- not in a way like any other pets. Following that logic, no, it doesn't/shouldn't count as solo. Additionally, companions cannot be used in solo arenas like summonable pets can be and they take a player spot in a group (e.g. two players and two companions can enter a dungeons, or three players and one companion; upon more players entering the instance the companion(s) will be unsummoned; unlike any other pet in the game), leading again more evidence to the latter.
I'm not sure this has ever really been a debated topic, though it's certainly a subjective one with varying opinions on what counts as solo.
Maybe OP needs the heals to solo the dungeon. Did you think of that?KhajiitLivesMatter wrote: »CaffeinatedMayhem wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Honestly, I probably could solo Falkreath up to the last boss, IF Mirri wouldn't keep resetting the boss. Or otherwise screwing over my attempts to solo. I just need to be able to access all the chest locations, not complete the dungeon.
maybe just disable miri for the fight? did u think of that?