Oreyn_Bearclaw wrote: »I simply don't believe Vet HM should be balanced around pugs. In fact, I think pugs should struggle to clear a Vet HM, otherwise the content is a faceroll for any organized group. It is certainly one of the harder, if not hardest, of the non-DLC Vet HM dungeons, but a nerf it needs not. (COA2 is prob the hardest Non DLC, but we are splitting hairs).
Camb0Sl1ce wrote: »BC2 hm? Pretty much light attack the boss until tank has enough daedroth then nuke the boss, personally don't find it difficult at all. Unless you're the tank and damage is really low and you end up with like 10 daedroth.
This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.Caligamy_ESO wrote: »Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.
That's it, the whooole enchilada.
The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.
You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.Caligamy_ESO wrote: »Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.
That's it, the whooole enchilada.
The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.
You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
I say HM BC2 is easier then BC1 on an low cp character in an decent group.
The final boss in tempest Island is a bioche, excuse my language. If you have the tiniest minutest of lag you can forget beating her nasty butt.
I'd like it to be slightly nerfed may take away the lil tornadoes idk anything. I just want my transmute crystals and not dread that damn dungeon. It is a nightmare with pugs cos you never know who youre gonna get....no offence but im seeing 200 cp players doing vet hm now and sometimes standing around not doing anything.
The problem is that they are low ranking dungeons with an nasty last boss one shot. An 1 dungeon should be easier than the 2, who is not true for BC and Spindlecluch. No I don't find them hard but they are nasty in an low cp group.spartaxoxo wrote: »This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.Caligamy_ESO wrote: »Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.
That's it, the whooole enchilada.
The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.
You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
I say HM BC2 is easier then BC1 on an low cp character in an decent group.
No. They are not. None of the vet base game dungeons are too hard. Not all of the games content can cater to casuals
The problem is that they are low ranking dungeons with an nasty last boss one shot. An 1 dungeon should be easier than the 2, who is not true for BC and Spindlecluch. No I don't find them hard but they are nasty in an low cp group.spartaxoxo wrote: »This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.Caligamy_ESO wrote: »Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.
That's it, the whooole enchilada.
The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.
You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
I say HM BC2 is easier then BC1 on an low cp character in an decent group.
No. They are not. None of the vet base game dungeons are too hard. Not all of the games content can cater to casuals
The final boss in tempest Island is a bioche, excuse my language. If you have the tiniest minutest of lag you can forget beating her nasty butt.
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]There are a lot of us that want to succeed and get our hm done . Im in a guild but oi cant always get a group of guildies wanting to do it at the same time.
VaranisArano wrote: »As a tank, I learned the hard way to block as soon as I see certain mechanics, or else I'll be yelling at a death recap from Selene's Bear ...