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Would you like it if tempest Island hm was nerfed slightly?

Recent
Recent
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The final boss in tempest Island is a bioche, excuse my language. If you have the tiniest minutest of lag you can forget beating her nasty butt.

I'd like it to be slightly nerfed may take away the lil tornadoes idk anything. I just want my transmute crystals and not dread that damn dungeon. It is a nightmare with pugs cos you never know who youre gonna get....no offence but im seeing 200 cp players doing vet hm now and sometimes standing around not doing anything.

There are a lot of us that want to succeed and get our hm done . Im in a guild but oi cant always get a group of guildies wanting to do it at the same time.
Edited by Recent on October 14, 2021 9:27PM
  • AVaelham
    AVaelham
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    A difficulty nerf? The biggest heresy to some on this forum! :o
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I simply don't believe Vet HM should be balanced around pugs. In fact, I think pugs should struggle to clear a Vet HM, otherwise the content is a faceroll for any organized group. It is certainly one of the harder, if not hardest, of the non-DLC Vet HM dungeons, but a nerf it needs not. (COA2 is prob the hardest Non DLC, but we are splitting hairs as any decent group will stack and burn them all).
    Edited by Oreyn_Bearclaw on October 14, 2021 9:40PM
  • Araneae6537
    Araneae6537
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    I understand your frustration but vet HM is supposed to be most challenging so players have to know what is going on. Unforgiving mechanics are often a part of HMs. I have done Tempest vet HM with PUG groups and it didn’t seem unreasonable to me, although it has been a while. I don’t think HM has much bearing on transmute crystals or at least the most come from doing a random. It’s okay to not do HM if the group isn’t up for it.
  • Casul
    Casul
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    It's just a dps check imo, longer then fight goes on the more tornadoes.
    PvP needs more love.
  • Vevvev
    Vevvev
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    Vet HM... on a non-DLC dungeon. No, it's fine and I'd look into improving your build and bringing along at least one friend that has their stuff together.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
    VaranisArano
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    The "standing around doing nothing" is more the problem than the CP 200, just saying.

    This is mostly my experience, but lag can turn a normally easy fight into a real problem for anyone. As a tank, I learned the hard way to block as soon as I see certain mechanics, or else I'll be yelling at a death recap from Selene's Bear or the Blessed Crucible lady "I blocked that!" because I blocked in time on my screen, but lag meant that the server hadn't registered it.


    However, even though lag can be a problem, I'm not sure that older dungeons need to be nerfed to accommodate it unless it's making mechanics impossible for a lot of groups. I mean, like I said, I regularly have lag issues with Selene's Bear, but I don't think the one-shot heavy attack needs to be changed because sometimes lag prevents me from blocking in time.

    Is this something causing problems for lots of groups doing Tempest?
    Edited by VaranisArano on October 14, 2021 9:42PM
  • jaws343
    jaws343
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    It's a fairly easy fight. Just stay right outside of the range of her AOE and she will never jump to anyone and the AOE will never hurt anyone. She will stay in one spot the whole fight and then you just burn her down.
  • Araneae6537
    Araneae6537
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    I simply don't believe Vet HM should be balanced around pugs. In fact, I think pugs should struggle to clear a Vet HM, otherwise the content is a faceroll for any organized group. It is certainly one of the harder, if not hardest, of the non-DLC Vet HM dungeons, but a nerf it needs not. (COA2 is prob the hardest Non DLC, but we are splitting hairs).

    I agree although about it not needing a nerf; most of the non-DLC HMs are quite doable with a PUG group as it is, although it might take a few tries. Regarding which is hardest, I would think that BC2 Vet HM is actually the hardest non-DLC, no? It was certainly the last of those achievements that I got!
  • perfiction
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    Most of the time pugs die in Tempest beause they either:
    - don't roll out of the AOE
    - they stand far away from the boss so she teleports to them and oneshots them

    Tornadoes are not an issue, it's the people standing in stupid.
    Edited by perfiction on October 14, 2021 9:46PM
  • Camb0Sl1ce
    Camb0Sl1ce
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    BC2 hm? Pretty much light attack the boss until tank has enough daedroth then nuke the boss, personally don't find it difficult at all. Unless you're the tank and damage is really low and you end up with like 10 daedroth.
  • Araneae6537
    Araneae6537
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    Camb0Sl1ce wrote: »
    BC2 hm? Pretty much light attack the boss until tank has enough daedroth then nuke the boss, personally don't find it difficult at all. Unless you're the tank and damage is really low and you end up with like 10 daedroth.

    Well, maybe I’ve been with newer tanks or lower damage groups or both. I didn’t recall CoA2 vet HM to be particularly difficult but maybe that’s luck of the draw
  • colossalvoids
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    And I still would advise to go with a premade if you cannot stand random people. I personally was an awful addition to the team when just started the game, got vICP at 140-150cp as my first vet but they probably didn't cared and we did the run successfully when it was still very punishing experience. Nowadays I'm trying to be the same they were to me, just pushing through with anyone random finder gave in my team without much regret or judging.

    I know it's frustrating when you start becoming the one who's understanding stuff around when the team is clueless newbies but improving further would give you enough ability to pretty much carry any team and have no negative thoughts coming.

    The problem with nerfs is that you'll be over it one day, probably pretty soon actually so it would just trivialise some already not that hard content that helped people to improve previously, made them analyse stuff around and their builds.
  • Folkb
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    Meh, its not that bad.
  • Camb0Sl1ce
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    @Araneae6537 probably just luck, ive pugged vet DLC dungeons and had smoother runs than vet base game. Even having to check if I didn't accidentally queue for normal.
  • spartaxoxo
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    I am pretty pro-PUGs being able to do things, but there does need to be content for the most skilled and/or most dedicated players seeking a challenge. This is the point of the hard modes, it's supposed to be harder than regular vet and not for everyone to complete.

    So, no. That hard mode should not be nerfed.
  • Caligamy_ESO
    Caligamy_ESO
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    Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.

    That's it, the whooole enchilada.

    The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.

    You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
  • Sheezabeast
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    No, I would not like it.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • KalyanLazair
    KalyanLazair
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    I've three manned that boss multiple times and one time my friends wiped and I almost soloed her. No, I think she's fine as she is. For the record, I'm not any sort of pro. I'm a pretty normal player, I think.
  • Jaraal
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    Why? That was my very first vet hardmode no death solo run. She’s very easy to deal with if you stay close to her.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • ZiggyTStardust
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    I remember really struggleing with her when I was pretty new, but if the entire group hugs her (except during the ground aoe) she isn't that scary.
    If you don't do that though is can be very punishing. I recall a few a times the tank had solo the last few percentages when I was low cp
  • Magdalina
    Magdalina
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    You can literally spend all of that fight in one place and get almost 0 damage whatsoever. All you need to do is stand like right outside her aoe, at that point she will neither jump you nor will the aoe reach you. This is it, that's all of the challenging mechs.

    Tornadoes can be annoying but not quite enough to warrant being unable to do it. If you're actually wiping there, you're doing a lot more wrong that being hit with tornadoes. ...besides, how do you actually wipe? Die, yes, but if you have an actual tank, he can always res everyone, I've done it on more than one occasion. Worst case tank can taunt her to death XD May have also had to do that one.

    I'm sure pugs can wipe there, especially if running a fake tank, but who's to say a veteran dungeon hardmode MUST be easily complete-able with every ignorant pug out there?
  • Artim_X
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    It's fine, no nerf needed.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • zaria
    zaria
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    Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.

    That's it, the whooole enchilada.

    The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.

    You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
    This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.
    I say HM BC2 is easier then BC1 on an low cp character in an decent group.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Amottica
    Amottica
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    After I learned what the simple mechanics were and what to do I found this fight very easy. I cannot see how this fight could be nerfed and still have any challenge.

    The most important thing is to stay close to the boss except when the boss is about to cast it's AoE. It is telegraphed so it is easy to see. Move out quickly and then return to the boss afterward.

    Just follow the mechanics.
  • spartaxoxo
    spartaxoxo
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    zaria wrote: »
    Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.

    That's it, the whooole enchilada.

    The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.

    You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
    This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.
    I say HM BC2 is easier then BC1 on an low cp character in an decent group.

    No. They are not. None of the vet base game dungeons are too hard. Not all of the games content can cater to casuals
  • Blood_again
    Blood_again
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    Recent wrote: »
    The final boss in tempest Island is a bioche, excuse my language. If you have the tiniest minutest of lag you can forget beating her nasty butt.

    I'd like it to be slightly nerfed may take away the lil tornadoes idk anything. I just want my transmute crystals and not dread that damn dungeon. It is a nightmare with pugs cos you never know who youre gonna get....no offence but im seeing 200 cp players doing vet hm now and sometimes standing around not doing anything.

    HM is not supposed to be done with whoever joined your group.
    It requires knowledge of the battle and some experience with current boss. For first-timers that means some tries and wipes until people get the idea how to do things.

    There are plenty of ways how to get transmutes. If you can't manage one HM it's time to try it more or skip. Really next time you'd ask to send you transmutes for entering the game.

    As for difficulty of that current boss... Last time we did HM duo with random tank, because heal and other DD were dead all the time. Me worn training gear because of event. Do you really ask for nerfing the boss whose HM is doable duo with low damage?
  • zaria
    zaria
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    spartaxoxo wrote: »
    zaria wrote: »
    Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.

    That's it, the whooole enchilada.

    The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.

    You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
    This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.
    I say HM BC2 is easier then BC1 on an low cp character in an decent group.

    No. They are not. None of the vet base game dungeons are too hard. Not all of the games content can cater to casuals
    The problem is that they are low ranking dungeons with an nasty last boss one shot. An 1 dungeon should be easier than the 2, who is not true for BC and Spindlecluch. No I don't find them hard but they are nasty in an low cp group.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • spartaxoxo
    spartaxoxo
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    zaria wrote: »
    spartaxoxo wrote: »
    zaria wrote: »
    Literally the only dangerous mechanic in this fight is don't get too far away from her aoe circle.

    That's it, the whooole enchilada.

    The second someone tries to run further than a few meters past the range of her circle aoe, that's when she dashes and (usually) kills them. If that puts her at a distance further than her aoe circle from another group member because of the first persons blunder then she will continue her dash attacks.

    You can literally stand right outside her aoe circle radius and just ping her to death with whatever peashooter you have equipped.
    This, now vet Spindlecluch 1 and Banished cell 1 last boss one shot is too hard for the dungeons ranking.
    I say HM BC2 is easier then BC1 on an low cp character in an decent group.

    No. They are not. None of the vet base game dungeons are too hard. Not all of the games content can cater to casuals
    The problem is that they are low ranking dungeons with an nasty last boss one shot. An 1 dungeon should be easier than the 2, who is not true for BC and Spindlecluch. No I don't find them hard but they are nasty in an low cp group.

    It's hardmode. It's not supposed to be easy in a low cp group. Who cares if they are one instead of two? That's an outdated system anyway.
  • Kessra
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    Recent wrote: »
    The final boss in tempest Island is a bioche, excuse my language. If you have the tiniest minutest of lag you can forget beating her nasty butt.
    ...
    ]There are a lot of us that want to succeed and get our hm done . Im in a guild but oi cant always get a group of guildies wanting to do it at the same time.

    Unless your group has very good DPS you can always play the encounters like they were originally intended to. If you correctly play the mechanics than noone will die. Problem here is though that most of the people give a f*** about playing mechanics. All they care is rushing through to get those shiny crsystals.

    The boss is fine on vet HM. I've done it plenty of times with pugs where right after her first explosion I was the only man standing. There is room to recover, the number of tornados is also limited so at no point is that encounter unbeatable or unfair. Challenging? Sure, to some degree. But not unfair or super hard. Just compare her to more recent DLC Vet HMs.

    Players should be able to survive the explosion by blocking it, or even better, leave the area of her red circle. Right after the explosion went off, everyone should hug her and stand next to her. If one player keeps his distance, she will with high certainty do her charge/super-jump (however you want to call it) which kills players if not blocked. If I as a tank notice that to many tornados are nearby, I get a bit more proactive and run to a different location and force her to jump to me. The group then has a couple of seconds to hug her again. Rince and repeat till she has no HP left anymore.
  • Kessra
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    As a tank, I learned the hard way to block as soon as I see certain mechanics, or else I'll be yelling at a death recap from Selene's Bear ...

    Her bear-attack used to kill you even when you were trying to block it. So the only way to "survive" that ability was to actually make a side step and let the bear hit the air only.

    I wonder that people nowadays ask for a nerf on non-DLC vet HMs. They all used to be way harder back then and we had to play those encoutners rather clean to get through. Sometimes I miss the old difficulty of veteran overland zones where players usually were (almost) dead when they aggroed 2-3 mobs simultaneously. Nostalgia? Maybe ...
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