iPeriphery wrote: »
iPeriphery wrote: »
I do both and that still a no. It was not better at all.
This simple sentence show that you've no clue how to balance PvP in a game.you can't even animation cancel the majority of ultimates now
ESO classic players could fly around casting endless ultimates on the plebes below. We don't need to go back to that.
Right now our choices are lag or roll back to cheat engine. I prefer lag. I am optimistic eventually they will smooth things out. Some nights aren't that bad now. Last night as far as performance went other than a couple of times when I died to a series of bow attacks before I was aware any of them went off it was pretty good. The dark convergence threw a wrench in things but that isn't really a performance issue.
This simple sentence show that you've no clue how to balance PvP in a game.you can't even animation cancel the majority of ultimates now
If you can cancel anime a skill, then the opponent have no way to counter play since he don't see the animation.
Hence why it was play gank or play tank and nothing else.
Pepegrillos wrote: »Someone asked Rich Lambert on his stream whether they had considered adding classic ESO servers. I don't remember exactly (literal) what he answered. But he mentioned that the numbers were not good back then, and that the game has improved significantly.
VaranisArano wrote: »Right.
I'll take a "DK Vampire Bat Swarm Infinite Ultimate Spam" and a "Pre-Morrowind Blazeplar 1vX God" to go with my "Cheat Engine Flying Meteor Spammer," please?
I mean, I main a MagDK, so you'd think I'd be leaping (pun intended) at the chance to get my old reflecting Wings back or regain the ability to chain myself up on keep walls...
Thing is, what nobody discusses is exactly which update we'd be going back to, or how we'd address the imbalances that have been present in pretty much every update.
And everyone ignores that "Classic" means doing without basic gameplay that we've had for years. Pre-Imperial City? We still had Vet Ranks back then! Wanna go back to the soft caps build design too?
"Classic" means a lot of things to many people, and some of those things were downright unbalanced and overpowered. At this point, it's probably impractical anyways.
But let's be honest. ZOS could give us "Classic" PVP and we PVPers would still complain...probably the same complaints as the first time.
iPeriphery wrote: »ESO classic players could fly around casting endless ultimates on the plebes below. We don't need to go back to that.
Right now our choices are lag or roll back to cheat engine. I prefer lag. I am optimistic eventually they will smooth things out. Some nights aren't that bad now. Last night as far as performance went other than a couple of times when I died to a series of bow attacks before I was aware any of them went off it was pretty good. The dark convergence threw a wrench in things but that isn't really a performance issue.
That isn't what I meant, it would built on the current version of the game but would be an option to select in the same way there is CP and No-CP as a campaign. Also you're over exaggerating, the Cheat Engine nonsense happened for maybe like a week or two and wasn't very common.This simple sentence show that you've no clue how to balance PvP in a game.you can't even animation cancel the majority of ultimates now
If you can cancel anime a skill, then the opponent have no way to counter play since he don't see the animation.
Hence why it was play gank or play tank and nothing else.
[snip] Animation canceling ults wasn't unbalanced with no counter play. Ganking no matter what will catch you off guard, and when it was a normal fight your enemy often telegraphs when they are about to burst so you knew when the ult is coming, on top of being able to hear the sound for it. [snip] It was way more skillful then the current brain dead PVP that is based on Gear > Skill.Pepegrillos wrote: »Someone asked Rich Lambert on his stream whether they had considered adding classic ESO servers. I don't remember exactly (literal) what he answered. But he mentioned that the numbers were not good back then, and that the game has improved significantly.
If by the game improving significantly you mean game balance, lag, and bugs getting worse and worse every year; than you would be correct. The game also was way newer and didn't have the amount of time to grow that it has had now. PVP was straight out better in every single way back then without question. That is the key difference.VaranisArano wrote: »Right.
I'll take a "DK Vampire Bat Swarm Infinite Ultimate Spam" and a "Pre-Morrowind Blazeplar 1vX God" to go with my "Cheat Engine Flying Meteor Spammer," please?
I mean, I main a MagDK, so you'd think I'd be leaping (pun intended) at the chance to get my old reflecting Wings back or regain the ability to chain myself up on keep walls...
Thing is, what nobody discusses is exactly which update we'd be going back to, or how we'd address the imbalances that have been present in pretty much every update.
And everyone ignores that "Classic" means doing without basic gameplay that we've had for years. Pre-Imperial City? We still had Vet Ranks back then! Wanna go back to the soft caps build design too?
"Classic" means a lot of things to many people, and some of those things were downright unbalanced and overpowered. At this point, it's probably impractical anyways.
But let's be honest. ZOS could give us "Classic" PVP and we PVPers would still complain...probably the same complaints as the first time.
Although I wasn't talking about going quite thaaat far back combat wise and was just saying it to emphasize a point, I'd much rather have the DK and Blazeplar non-sense any day over the current Hrothgar/DC Proc set BS. It wasn't perfect back then by any means, but it was a hell of a lot more fun than current gameplay. Obviously I'm not saying completely make a separate Classic game, but rather a selection for a Classic Mode style combat on the Battlegrounds/Cyrodil campaign/game mode selection screen based off of the Skills/Class balance back then with slight tweaks for stamina morphs that weren't available for some classes that desperately needed them like Sorc/Stamplar/StamDK, but without all the homogenization that ruined class design. Not an easy task but surely a worthy endeavor, because they obviously aren't going the right direction as things stand now.
The point is, whatever has been done in the past few years clearly isn't working and is only making the game worse. Heck, when is the last time you saw something like a Magblade actually viable outside ganking/bombing with proc sets? There are plenty of other examples like this.
[snip]
[Edited for Bashing & Baiting]
This simple sentence show that you've no clue how to balance PvP in a game.you can't even animation cancel the majority of ultimates now
If you can cancel anime a skill, then the opponent have no way to counter play since he don't see the animation.
Hence why it was play gank or play tank and nothing else.
TheEndBringer wrote: »Hold up.
They lack the resources to buff up or replace the servers we currently have to deal and the lag that comes with and people think they can pull off creating basically a whole new sub game that operates without taking a dump?
Also no way you'd get the community to remotely settle on when the best "classic" patch to go back to.
It's also very much a case of remembering things more fondly than the actual experience.
This simple sentence show that you've no clue how to balance PvP in a game.you can't even animation cancel the majority of ultimates now
If you can cancel anime a skill, then the opponent have no way to counter play since he don't see the animation.
Hence why it was play gank or play tank and nothing else.
Block canceling is the same thing and it’s op nerf please
iPeriphery wrote: »TheEndBringer wrote: »Hold up.
They lack the resources to buff up or replace the servers we currently have to deal and the lag that comes with and people think they can pull off creating basically a whole new sub game that operates without taking a dump?
Also no way you'd get the community to remotely settle on when the best "classic" patch to go back to.
It's also very much a case of remembering things more fondly than the actual experience.
[snip] the original post says "PVP Campaign option in Cyrodil/BG Campaign selection." Not making a completely different game. [snip]
TheEndBringer wrote: »iPeriphery wrote: »TheEndBringer wrote: »Hold up.
They lack the resources to buff up or replace the servers we currently have to deal and the lag that comes with and people think they can pull off creating basically a whole new sub game that operates without taking a dump?
Also no way you'd get the community to remotely settle on when the best "classic" patch to go back to.
It's also very much a case of remembering things more fondly than the actual experience.
[snip] the original post says "PVP Campaign option in Cyrodil/BG Campaign selection." Not making a completely different game. [snip]
What you proposed would be a new fork of the game which would require it's own server, rewritten to be a poor mashup of features YOU think are desirable by a new team with new directors and producers. Not to mention the engine has changed significantly since those early days and that would also need major work to be what you think would be the best "classic" ESO.
It would be it's own game, just like what other companies had to do to make classic versions of their games.
I have to admit that making your point by insulting anyone who disagrees with you isn't the best way to present an argument. Please, just chill out.
Ok, well then.
iPeriphery wrote: »iPeriphery wrote: »
I do both and that still a no. It was not better at all.
[snip] you can't even animation cancel the majority of ultimates now. If you prefer the current version, fine. But it is clearly inferior, and the PVP population decline clearly indicates that. Every class has lost it's identity, and so many of the mechanics that made classes unique were stripped away. Idk how anyone could enjoy dumbed down skill-less PVP content. It's not even satisfying killing someone anymore, all the good hardcore pvpers have already long quit, nobody knows wtf they are doing anymore so fights feel like meaningless beating of a dog that can't defend themselves. Even on the off chance they did know how to fight semi-properly, the combat just doesn't even feel the same, it's so stiff and slow. [snip]
Or they can just fix the weird lag, ability not firing after screen indicates click, not in CC but can't swap bar, etc. I even had bar swapped after a later ability fired and because of frequent lags I can't tell if it's my mistake or if I did swap bar.
Also auto break-free by server if player has enough stamina would help a lot in no-CP, if they can't fix the lag. It's hilarious most of my kills and deaths are caused by break-free not working, and my build is basically made on the bug.
While there are some technical difficulties, it seems like most of the problems were in fact introduced by ZOS themselves because apparently not one of them is playing PvP.
Franchise408 wrote: »iPeriphery wrote: »iPeriphery wrote: »
I do both and that still a no. It was not better at all.
[snip] you can't even animation cancel the majority of ultimates now. If you prefer the current version, fine. But it is clearly inferior, and the PVP population decline clearly indicates that. Every class has lost it's identity, and so many of the mechanics that made classes unique were stripped away. Idk how anyone could enjoy dumbed down skill-less PVP content. It's not even satisfying killing someone anymore, all the good hardcore pvpers have already long quit, nobody knows wtf they are doing anymore so fights feel like meaningless beating of a dog that can't defend themselves. Even on the off chance they did know how to fight semi-properly, the combat just doesn't even feel the same, it's so stiff and slow. [snip]
You shouldn't even be able to animation cancel period.
Animation cancel weaving was a bug that was left in, and is one of the absolute worst things about ESO combat.
[edited to remove quote]