Been seeing these mentioned in a lot of crit based discussion and, while I don't have the pts downloaded and can't check for sure, unless someone can go onto pts and prove this one way or the other, both of these 'crit damage sources' are debuffs applied to the enemy after your own outgoing critical damage is determined, meaning that neither are impacted by the crit damage cap. Just wanted to mention that in one place rather than in multiple topics.
Grandchamp1989 wrote: »Been seeing these mentioned in a lot of crit based discussion and, while I don't have the pts downloaded and can't check for sure, unless someone can go onto pts and prove this one way or the other, both of these 'crit damage sources' are debuffs applied to the enemy after your own outgoing critical damage is determined, meaning that neither are impacted by the crit damage cap. Just wanted to mention that in one place rather than in multiple topics.
Well, since your crit damage can't go over 125% it shouldn't matter if crit is added from a debuff or buff. It still can't go over 125% I believe.
avgDamage = SkillScaling * (1 + CritChance * (CritDamage + CritDmgTaken)) * (1 + DmgDone) * (1 + DmgTaken) * ExecuteStuff * MitigationStuffIs what was discovered through testing. So yea, I suppose it is worth testing again on PTS, but still doubt the cap will not include CritDmgTaken.
avgDamage = SkillScaling * (1 + CritChance * min((CritDamage + CritDmgTaken), 2.25) * (1 + DmgDone) * (1 + DmgTaken) * MitigationStuff
Grandchamp1989 wrote: »Been seeing these mentioned in a lot of crit based discussion and, while I don't have the pts downloaded and can't check for sure, unless someone can go onto pts and prove this one way or the other, both of these 'crit damage sources' are debuffs applied to the enemy after your own outgoing critical damage is determined, meaning that neither are impacted by the crit damage cap. Just wanted to mention that in one place rather than in multiple topics.
Well, since your crit damage can't go over 125% it shouldn't matter if crit is added from a debuff or buff. It still can't go over 125% I believe.
First the game gets your outgoing damage, then it calculates the final damage done based on the target. Unique, target specific debuffs only serve to raise the damage number after your outgoing number is calculated, aka EC and brittle are calculated after the critical damage is determined.
MashmalloMan wrote: »Hmmm.. I'm questioning this aswell because for pvp, like Penetration/Armor, you're still able to build over that 32k cap if you wanted to counter a targets Armor/Penetration bonuses.
Eg. If you're building for max crit damage, don't stop at 125%, go for 145% since everyone in pvp has at least -20% crit damage taken.
Trixterion wrote: »MashmalloMan wrote: »Hmmm.. I'm questioning this aswell because for pvp, like Penetration/Armor, you're still able to build over that 32k cap if you wanted to counter a targets Armor/Penetration bonuses.
Eg. If you're building for max crit damage, don't stop at 125%, go for 145% since everyone in pvp has at least -20% crit damage taken.
As far as I understand, damage taken is multiplicative, not addictive, therefore:
125%=x*(1-0.2)
x=125%/0.8=156.25%
More precise value should be determined, I am to lazy to calculate actual maximum crit resistance into%.
Trixterion wrote: »MashmalloMan wrote: »Hmmm.. I'm questioning this aswell because for pvp, like Penetration/Armor, you're still able to build over that 32k cap if you wanted to counter a targets Armor/Penetration bonuses.
Eg. If you're building for max crit damage, don't stop at 125%, go for 145% since everyone in pvp has at least -20% crit damage taken.
As far as I understand, damage taken is multiplicative, not addictive, therefore:
125%=x*(1-0.2)
x=125%/0.8=156.25%
More precise value should be determined, I am to lazy to calculate actual maximum crit resistance into%.