colossalvoids wrote: »Potions, cp and class related sustain tools?
(leeching strikes, netch, rune etc?)
Also not overcasting your dots and proper timing generally helps with sustain.
Trial dummy already has magickasteal debuff, it also sends shards every 30s (shards and orbs synergy cooldown is shared)I assume Orbs and magicka steal help
RandomKodiak wrote: »Race can also be an issue with sustain. Do you have the same CP slotted (only makes a bit of difference) also make sure you are using Ghastly Eye Bowl, there is another food that sounds a lot like it but does not give the right sustain. As Colossal said even 1 or two overcasts of DoTs and AoEs can really ruin sustain because they are so expensive. Can also switch from Orbs to Degeneration from mages guild it is a ton less expensive and not much less damage and many parsers use it.
You got a link to the youtube video and the timestamp of that moment, where his bar fills up?
gamerguy757 wrote: »RandomKodiak wrote: »Race can also be an issue with sustain. Do you have the same CP slotted (only makes a bit of difference) also make sure you are using Ghastly Eye Bowl, there is another food that sounds a lot like it but does not give the right sustain. As Colossal said even 1 or two overcasts of DoTs and AoEs can really ruin sustain because they are so expensive. Can also switch from Orbs to Degeneration from mages guild it is a ton less expensive and not much less damage and many parsers use it.
I use an high elf for my mag dps.
I use degen and consuming trap but of course this works more on trash than boss.
I’m just super confused on how they get like 26% resources back
He does activate the synergy then, though. He's at like 58% when you see the synergy prompt disappear from his screen, meaning he took it.gamerguy757 wrote: »Watch around 40s. He’s at like 60% and his magicka just jumps right back up. He didn’t activate the shards yet and the potion was still on cooldown
He does activate the synergy then, though. He's at like 58% when you see the synergy prompt disappear from his screen, meaning he took it.gamerguy757 wrote: »Watch around 40s. He’s at like 60% and his magicka just jumps right back up. He didn’t activate the shards yet and the potion was still on cooldown
Everest_Lionheart wrote: »gamerguy757 wrote: »RandomKodiak wrote: »Try using a metronome set to 54-55 BPM and cast LA-skill like a heartbeat pattern with the beat. All of your skills and LA will land which will in turn also make minor magicka steal even more effective. Plus the fact you are going slower will give your recovery the ability to keep up. Just because you can weave faster doesn’t mean you should. It’s a delicate balance between skills firing, skill timers, recovery, potions and synergy use. All of the pieces work together to create that kind of sustain.
Using a metronome to effectively weave is IMO frankly ridiculous. I’m speaking of the developer making this the way to achieve prime damage numbers rather than being far more dynamic and interesting.
If attacking just boils down to tick, tick, tick, tick ALL the time (which seriously it has been in PVE) then it’s no wonder ppl can’t enjoy content as they’re focused on the wrong thing.
Long story short, ZOS needs to redo combat.
gamerguy757 wrote: »He does activate the synergy then, though. He's at like 58% when you see the synergy prompt disappear from his screen, meaning he took it.gamerguy757 wrote: »Watch around 40s. He’s at like 60% and his magicka just jumps right back up. He didn’t activate the shards yet and the potion was still on cooldown
Then can you help me understand how his magic stays so high? It looks like he’s casting so much but he never runs low on resources
trackdemon5512 wrote: »Everest_Lionheart wrote: »gamerguy757 wrote: »RandomKodiak wrote: »Try using a metronome set to 54-55 BPM and cast LA-skill like a heartbeat pattern with the beat. All of your skills and LA will land which will in turn also make minor magicka steal even more effective. Plus the fact you are going slower will give your recovery the ability to keep up. Just because you can weave faster doesn’t mean you should. It’s a delicate balance between skills firing, skill timers, recovery, potions and synergy use. All of the pieces work together to create that kind of sustain.
Using a metronome to effectively weave is IMO frankly ridiculous. I’m speaking of the developer making this the way to achieve prime damage numbers rather than being far more dynamic and interesting.
If attacking just boils down to tick, tick, tick, tick ALL the time (which seriously it has been in PVE) then it’s no wonder ppl can’t enjoy content as they’re focused on the wrong thing.
Long story short, ZOS needs to redo combat.
I never play content with a metronome only parse with it. What it effectively does is allow me to get into a solid rhythm and learn to repeat a pattern that I can commit to muscle memory. This way if I have to deal with a mechanic I can pick right up where I left of in rhythm with very little breaks or start over if say the fight is a mobile one.
The bonus to working with a metronome is knowing that every X seconds there is a mechanic that means I can associate with a particular spot in my rotation. Say every 30 seconds is one mechanic that means every 3rd cast of wall or skill relative to that cast will be the repeat of that same mechanic. This equals less time watching timers and more time for raid awareness for those mechanics that are RNG based.
Overall by practicing with that metronome to engrain the rotation in my memory I can flow with the actual combat more than worrying about which skill I need to cast and when. With that comfort level in my rotation I can actually look at the boss animations and notice things in the background that may align me to a better position. That’s why I practice so hard on the dummy. It may seem mechanical to some but to me it makes the actual play time that much more rewarding.
False god for magic VO for stamina give lots of resources back then you kill stuff, awesome in trash fights.gamerguy757 wrote: »You got a link to the youtube video and the timestamp of that moment, where his bar fills up?
https://m.youtube.com/watch?v=qJTVicgG-sE
Watch around 40s. He’s at like 60% and his magicka just jumps right back up. He didn’t activate the shards yet and the potion was still on cooldown
JanTanhide wrote: »I don't find it difficult to maintain resources. Once you find the Skills that work with your rotation your sustain will improve. Throw a heavy attack in your rotation as well, esp if on a Mag Sorc with Crit Surge running.
Remember parses on a Dummy are not the same as running a dungeon with others or soloing a world boss. To me a parse means nothing if you cannot survive a fight. I've seen way too many high parse (100K DPS) players die within seconds of entering a Vet dungeon. They expect someone else to keep them alive and throw them resources. LOL.
Try soloing dungeons in normal then in vet including DLC dungeons. And world bosses but world bosses are pretty wimpy these days with a very few exceptions. Once you can do that and stay alive that top end parse won't mean so much.
Tbh statements like yours are not accurate with how combat in this game works. Players who can parse 100k should be experienced to know their class and build well. Most heals scale with offensive stats (crit, sd, primal resource), small alteration to parse build like adding class offheal skill will let you survive everything you’ll face as dd in group content. More often than not it’s players who new to the game or old but ignorant enough to do some research of meta builds, optimal skills and rotations die the moment they aggro basic mob or step in aoe.JanTanhide wrote: »I don't find it difficult to maintain resources. Once you find the Skills that work with your rotation your sustain will improve. Throw a heavy attack in your rotation as well, esp if on a Mag Sorc with Crit Surge running.
Remember parses on a Dummy are not the same as running a dungeon with others or soloing a world boss. To me a parse means nothing if you cannot survive a fight. I've seen way too many high parse (100K DPS) players die within seconds of entering a Vet dungeon. They expect someone else to keep them alive and throw them resources. LOL.
Try soloing dungeons in normal then in vet including DLC dungeons. And world bosses but world bosses are pretty wimpy these days with a very few exceptions. Once you can do that and stay alive that top end parse won't mean so much.