zelaminator wrote: ยปHere we go again.. prepare for a long debate
Lady_Galadhiel wrote: ยปI will say it from my point of view,I play mostly as a healer character,I also quest with her as she is my main.
I do little dmg because you know,Healer.For me some enemies take some time to kill and I am fine that way.
Not everyone plays as a DD and one shots every mob.
If they would buff enemies with health and dmg it would just be more tedious to kill them.
If I want to have a challange I go into a vet dungeon/trial or I try to solo a DLC worldboss on my own
zelaminator wrote: ยปHere we go again.. prepare for a long debate
zelaminator wrote: ยปHere we go again.. prepare for a long debate
It's just impossible to ignore how good it feels to get your ass kicked by basic enemies but coming back a few minutes later to match or straight up beat them. It's a feeling of accomplishment with basically every fight, even if the enemies are your own level or slightly lower due to ability cooldowns.
Lady_Galadhiel wrote: ยปI will say it from my point of view,I play mostly as a healer character,I also quest with her as she is my main.
I do little dmg because you know,Healer.For me some enemies take some time to kill and I am fine that way.
Not everyone plays as a DD and one shots every mob.
If they would buff enemies with health and dmg it would just be more tedious to kill them.
If I want to have a challange I go into a vet dungeon/trial or I try to solo a DLC worldboss on my own
Healers stack magicka and could slot SOME damage abilities. Not ALL of your abilities will be heal abilities. Who are you even healing early game other than yourself with instant HP regen, potions, food, low enemy damage, and a single heal spell which is all you need? You also have a tank companion to make it even easier and there's not a single class in the game that does not provide you with at least one damage ability at all points of progression.
Lady_Galadhiel wrote: ยปLady_Galadhiel wrote: ยปI will say it from my point of view,I play mostly as a healer character,I also quest with her as she is my main.
I do little dmg because you know,Healer.For me some enemies take some time to kill and I am fine that way.
Not everyone plays as a DD and one shots every mob.
If they would buff enemies with health and dmg it would just be more tedious to kill them.
If I want to have a challange I go into a vet dungeon/trial or I try to solo a DLC worldboss on my own
Healers stack magicka and could slot SOME damage abilities. Not ALL of your abilities will be heal abilities. Who are you even healing early game other than yourself with instant HP regen, potions, food, low enemy damage, and a single heal spell which is all you need? You also have a tank companion to make it even easier and there's not a single class in the game that does not provide you with at least one damage ability at all points of progression.
I could change some skills and deal a bit more dmg yes,but I would surely not deal as much as a dd because my sets are still supporter sets what I wear.
If they would buff all overland mobs the result would be only more people skipping them as they already do.
98% of the people don't stop to kill overland mobs,they run by delve mobs,dungeon mobs,basically most people avoid fighting because they are in a rush.
I think if Zos would buff overland mobs more people would be annoyed rather than glad for it.
zelaminator wrote: ยปHere we go again.. prepare for a long debate
It's just impossible to ignore how good it feels to get your ass kicked by basic enemies but coming back a few minutes later to match or straight up beat them. It's a feeling of accomplishment with basically every fight, even if the enemies are your own level or slightly lower due to ability cooldowns.
No, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
[snip] You wanting tougher overland, for your reasons, is not what the game provides. And there is no way to tell what would happen if the game actually had tougher overland enemies. This makes your post to assume things, that fit your opinion on tougher overland enemies. For the record, your opinion is based on a game that is days old. A game which could be dead in 2 days for all we know. While ESO has been around for years, and seems to be growing.No, thank you!
Making overland enemies harder removes the relaxing aspect of the game, and many new players already struggle when they first start out. Me as a veteran player would not want more difficult overland enemies, as it would mean more hassle and more time wasted for me, while other players just run by me in overland/delves/public dungeons. Which they already do now that mobs are easy, making mobs harder would give players even more reason to skip them!
Most veteran players already skip mobs, no matter how hard they are. So making them harder only hurts those who actually fight them. ZOS should simply add an option where players can choose not to aggro overland/delves/public dungeon monsters.
In combat I use aoe's, so making enemies more difficult means more players will run a train of enemies in/through my aoe's. Making me aggro them, when I do not want it. Making enemies harder, would make it more difficult for players like me, who kill everything.
Another reason why I am against harder monsters, is that it is easier to flow through quests and actually progress on the story while monsters are easier to kill. Harder monsters would put a delay on the stories we are going through.
PS: I practically always kill everything in my path!
[snip]
[snip] You wanting tougher overland, for your reasons, is not what the game provides. And there is no way to tell what would happen if the game actually had tougher overland enemies. This makes your post to assume things, that fit your opinion on tougher overland enemies. For the record, your opinion is based on a game that is days old. A game which could be dead in 2 days for all we know. While ESO has been around for years, and seems to be growing.No, thank you!
Making overland enemies harder removes the relaxing aspect of the game, and many new players already struggle when they first start out. Me as a veteran player would not want more difficult overland enemies, as it would mean more hassle and more time wasted for me, while other players just run by me in overland/delves/public dungeons. Which they already do now that mobs are easy, making mobs harder would give players even more reason to skip them!
Most veteran players already skip mobs, no matter how hard they are. So making them harder only hurts those who actually fight them. ZOS should simply add an option where players can choose not to aggro overland/delves/public dungeon monsters.
In combat I use aoe's, so making enemies more difficult means more players will run a train of enemies in/through my aoe's. Making me aggro them, when I do not want it. Making enemies harder, would make it more difficult for players like me, who kill everything.
Another reason why I am against harder monsters, is that it is easier to flow through quests and actually progress on the story while monsters are easier to kill. Harder monsters would put a delay on the stories we are going through.
PS: I practically always kill everything in my path!
[snip]
But we just simply disagree, for various reasons. And this is ok!
No, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Just don't say players will feel this and that.
zelaminator wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
zelaminator wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
zelaminator wrote: ยปzelaminator wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
But you yourself just told someone to not speak for everyone, yet you do that quite a lot too.. so now I tell you, on behalf of me and many many other people, that a harder overland is not necessarily a good thing.. there's a very good chance that it will drive away more players than it will attract
zelaminator wrote: ยปzelaminator wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
But you yourself just told someone to not speak for everyone, yet you do that quite a lot too.. so now I tell you, on behalf of me and many many other people, that a harder overland is not necessarily a good thing.. there's a very good chance that it will drive away more players than it will attract
I haven't though. And again, I can just tell you that on behalf of many many other people, you're wrong.
[snip] You wanting tougher overland, for your reasons, is not what the game provides. And there is no way to tell what would happen if the game actually had tougher overland enemies. This makes your post to assume things, that fit your opinion on tougher overland enemies. For the record, your opinion is based on a game that is days old. A game which could be dead in 2 days for all we know. While ESO has been around for years, and seems to be growing.No, thank you!
Making overland enemies harder removes the relaxing aspect of the game, and many new players already struggle when they first start out. Me as a veteran player would not want more difficult overland enemies, as it would mean more hassle and more time wasted for me, while other players just run by me in overland/delves/public dungeons. Which they already do now that mobs are easy, making mobs harder would give players even more reason to skip them!
Most veteran players already skip mobs, no matter how hard they are. So making them harder only hurts those who actually fight them. ZOS should simply add an option where players can choose not to aggro overland/delves/public dungeon monsters.
In combat I use aoe's, so making enemies more difficult means more players will run a train of enemies in/through my aoe's. Making me aggro them, when I do not want it. Making enemies harder, would make it more difficult for players like me, who kill everything.
Another reason why I am against harder monsters, is that it is easier to flow through quests and actually progress on the story while monsters are easier to kill. Harder monsters would put a delay on the stories we are going through.
PS: I practically always kill everything in my path!
[snip]
But we just simply disagree, for various reasons. And this is ok!
Just don't say players will feel this and that. Just say they may or may not while telling us what you feel will change for you. If you're going to speak about anyone else, use both sides of the argument as possibilities otherwise I take it as you trying to tilt the balance in your favor and that's disingenuous. The reason is because if we're going to go by that, then I can just simply reply "well many players disagree with you" until the end of time without getting anything done.
zelaminator wrote: ยปzelaminator wrote: ยปzelaminator wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Your mistake is thinking that we can't feel accomplishment with the current system.. your mistake is thinking that we can't feel that we have to be careful with the current system
Well, since you've been reading you probably already know I'm talking about myself. And I did say "should probably" when telling you to be careful which also assumes probably not.
But you yourself just told someone to not speak for everyone, yet you do that quite a lot too.. so now I tell you, on behalf of me and many many other people, that a harder overland is not necessarily a good thing.. there's a very good chance that it will drive away more players than it will attract
I haven't though. And again, I can just tell you that on behalf of many many other people, you're wrong.
Guess we just have to disagree.. luckily though, it seems that the devs have realised that so far, I am on the right of this
No, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
[snip] You wanting tougher overland, for your reasons, is not what the game provides. And there is no way to tell what would happen if the game actually had tougher overland enemies. This makes your post to assume things, that fit your opinion on tougher overland enemies. For the record, your opinion is based on a game that is days old. A game which could be dead in 2 days for all we know. While ESO has been around for years, and seems to be growing.No, thank you!
Making overland enemies harder removes the relaxing aspect of the game, and many new players already struggle when they first start out. Me as a veteran player would not want more difficult overland enemies, as it would mean more hassle and more time wasted for me, while other players just run by me in overland/delves/public dungeons. Which they already do now that mobs are easy, making mobs harder would give players even more reason to skip them!
Most veteran players already skip mobs, no matter how hard they are. So making them harder only hurts those who actually fight them. ZOS should simply add an option where players can choose not to aggro overland/delves/public dungeon monsters.
In combat I use aoe's, so making enemies more difficult means more players will run a train of enemies in/through my aoe's. Making me aggro them, when I do not want it. Making enemies harder, would make it more difficult for players like me, who kill everything.
Another reason why I am against harder monsters, is that it is easier to flow through quests and actually progress on the story while monsters are easier to kill. Harder monsters would put a delay on the stories we are going through.
PS: I practically always kill everything in my path!
[snip]
But we just simply disagree, for various reasons. And this is ok!
Just don't say players will feel this and that. Just say they may or may not while telling us what you feel will change for you. If you're going to speak about anyone else, use both sides of the argument as possibilities otherwise I take it as you trying to tilt the balance in your favor and that's disingenuous. The reason is because if we're going to go by that, then I can just simply reply "well many players disagree with you" until the end of time without getting anything done.
I don't think they did. They just said most players skip mobs, which they do.
Lady_Galadhiel wrote: ยปNo, please donโt. If I want to have difficult combat I go to vet dungeons or trials.
If I want to chill or just farm resources or dig up a bunch of antiquities I do overland content.
Easy split.
My argument is that the journey from level 1 to 50 doesn't feel very accomplishing and it's just a "well it's a matter of time" rather than a "that was tough but it felt good and it was worth it", so why doesn't Zenimax just sell level 50 accounts and get this over with? I also think that if you're a gatherer or whatever, you should probably be careful out in the wild. It only makes sense.
Once I started playing the game,ESO was my first MMO ever.
I started questing and completing zones with someone else who was experienced in the game but made a new character to go on adventures with me.As I was super clueless how stuff works and I was so bad at everything I found even the most simple overland mobs hard enough,not to mention delve bosses with 120k HP I was like o.o.
Once I got to level 50 it did feel really rewarding to me.I think once you have achieved this rewarding feeling with one character you won't repeat it with different ones even when stuff would be more difficult to kill.
As someone who was new to MMO's I am very glad ESO is how it is.
I just got done playing New World beta for 10 hours and the difficulty level in that game is amazing. ESO is my first MMO and New World would be my second so I don't know if it's normal but, certain areas had specific level enemies and they just completely destroyed me every time I tried to fight them. It wasn't even discouraging, it just made me want to beat them even more. Someone please take a look at that system and replicate it because I feel much more incentivized to play that game. Even the combat is similar but feels much more fleshed out and with some weight behind each attack. It feels ALIVE and I want ESO to feel that way too.
Reminder that we already have companions that can make the game easier for casual players so it won't hurt them at all to make the overworld more difficult.
IF THIS GAME IS NOT ABOUT THE JOURNEY, THEN YOU MIGHT AS WELL START SELLING MAX LEVEL CHARACTERS IN THE SHOP.