Yes swarming is better morph. But if you say Perfect Scion is bad that means the negative effect aren't that bad (because the point of that morph is to remove those while in that form). Maybe they should increase that morph's time to 45s-1min and/or lower cost.
Yes swarming is better morph. But if you say Perfect Scion is bad that means the negative effect aren't that bad (because the point of that morph is to remove those while in that form). Maybe they should increase that morph's time to 45s-1min and/or lower cost.
I mean... think of it. Let's actually compare Swarming Scion to Perfect Scion on it's strengths vs weaknesses.
Swarming Scion:
- Can see enemies through walls
- Heal for 15% of all damage done
- 10k health, magicka, and stamina
- Instant full heal
- Damage dealing AoE over 20 seconds that heals for 15% of all damage it does
Perfect Scion:
- Can see enemies through walls
- Heal for 15% of all damage done
- 10k health, magicka, and stamina
- Instant full heal
- No non-vampire ability cost weakness
- No health recovery weakness
- All vampire passives active
- 24% reduced vampire ability costs
- Around 10 ultimate cheaper
Perfect Scion looks like it wins on paper, but the devil's in the details when you consider Swarming Scion's strength, the bat swarm. The damage per target the bat swarm deals makes up for the health recovery you'd get back, Swarming Scion deals additional damage for being in the form applying constant pressure to enemies around you, the 10k extra magicka and stamina actually boosts the damage of the bat swarm making the tooltip inaccurate when viewing it as a mortal, and if you're running Swarming Scion odds are you're already a stage 3-4 vampire and have the passives you want.
The only reason to pick Perfect Scion over Swarming Scion is if you're fighting a magDK, and even then we're overlooking another problem... while a Perfect Scion you're still flagged in the game code as a vampire. Fighter's Guild abilities will still tear you a new one with their 20% increased damage meaning you don't actually lose all your weaknesses. You only lose your stage weaknesses, and you've probably already built around them for being this committed to being a vampire.
I’d like to understand why the developers chose to take such a punitive approach to the vampirism skill line. I know this topic has been discussed in the past, but I am not willing to let it go, giving the false impression that we are all happy with it now. Almost all of my past vampire friends sadly cured their characters because of the mess that was made of it. So….
My werewolf can remove the ultimate from her bar and proceed to play her class without any negative consequences. She can even choose to be a magic healer and provided she does not switch to werewolf mode, she is just that, an effective healer, no punishment for that.
Of the many other skill lines that are on offer, both class & non-class, I can not think of a single one that punishes us for take it.
Yet my vampire character seems to have taken the full senseless wrath of the developers. Just the act of having the vampirism skill line present, even if not a single skill or passive is taken, punishes my character so severely that she is completely unplayable, unless I choose to play in pure vampire mode. Just about all my other skills have been rendered useless.
Many of us enjoyed having a vampire skill on our bar, or not having any but role-playing a vampire. Many of us like to be able to offer other players a vampire bite, without necessarily embracing the whole vampire skill tree.
So why? Please tell me why you have taken such a punitive approach to just one of the many skills that can be taken in this game. There surely is a reason. I'd just like to hear it.
@Merforum
The penalties are a big deal considering what you get for them. Right now all the vampire skill line can be summarised in elusive mist (just this morph), undeath and swarming scion (which is still not always good for the cost)
All vampire skills either are quite expensive rendering the cost reduction from higher stages moot, or have very punishing penalties that reward only a solo gankblade.
* Stage 4 passive is good but not worth the penalties. Give it like extra movement speed that sticks for a few secs when out of invisibilty or just anything to sweeten the deal.
* Blood frenzy is actually good but make so it is disabled when you get cced or switch bars so you aren't forced to double-bar it.
* Vampire ult is still rather expensive for how short it is. I suggest keeping its cost at lower stages and give it a unique extra cost reduction at higher stages which would make stage 4 worthwhile for once.
* Eviscerate is a short ranged, single target, spammable with a slow animation that is only barely better than other spammables if you are already dying, a state you don't want to be in for long in any game mode. Blood for blood makes things worse with both hurting you and disabling heals from allies rendering it bad no matter how you think about it. Either reduce Blood for blood's cost or remove the heal from allies penalty. Also make Arterial burst has like 20% heal on damage dealt, instead of the crit bonus, so you can stay longer in low hp state.
* Vampiring drain. Uhm ... just remove that skill already. Give us a gap closer or a hot that gets better at low hp to keep with the theme.
* Don't have ideas for mesmerise or blood mist though.
* Maybe nerf Undeath to up to 25 or 20%.
As you can see I never suggested to make vampirism more accessible by reducing its stage penalties or blood frenzy's cost, because I still believe vampirism should still be a curse with good benefits and harsh penalties, as I don't want vampirism to be a must have like it used to be, nor I would like to see all of Tamriel's population turn into vampires, but right now the skill line feels like its main uses are like 3 skills, gankblade and role-playing. Myself I would rather modify all the skills and passives so they don't feel like a 4th skill line for gankblade as they are currently, and have more general use for everyone just like Psijic does.
It seems WW and vampire lines, and the effects of having the skill line, are not comparable by any means.
A vampire is a vampire 100% of the time and has access to their skills 100% of the time. As such it makes sense that any negative effect have a 100% uptime. Of course, we can manage the impact of that negative effect by managing our vampire level.
A WW is not permitted access or use of any skill unless they are in WW form which also means they are restricted on the choice of ultimates if they do plan on being in WW form. As such it makes sense they do not receive further punitive effects when they are not in WW form.
So the reality is both skill lines are punitive to a degree.
YandereGirlfriend wrote: »This answer is easy: because vampire used to be "mandatory" for end-game PvE play due to the permanent 10% Magicka regeneration bonus. That was back during a time when sustain was incredibly hard to come by so anyone wanting to min/max their character was basically obligated to become a vampire for the passive.
In the "re-vamp" they wanted to correct this but went too far in the other direction. On top of that, they made most vampire skills senselessly niche and/or weak to the point of uselessness.
And then, of course, in PvP, lots of players still feel compelled to take vampire because the 30% mitigation passive is "too good to pass up" - which is itself another problem.
TLDR; There have been innumerable good suggestions on how to improve the vampire skill line supplied by the forum over the last year but the developers appear to be too proud to consider any of them.
Yes swarming is better morph. But if you say Perfect Scion is bad that means the negative effect aren't that bad (because the point of that morph is to remove those while in that form). Maybe they should increase that morph's time to 45s-1min and/or lower cost.
I mean... think of it. Let's actually compare Swarming Scion to Perfect Scion on it's strengths vs weaknesses.
Swarming Scion:
- Can see enemies through walls
- Heal for 15% of all damage done
- 10k health, magicka, and stamina
- Instant full heal
- Damage dealing AoE over 20 seconds that heals for 15% of all damage it does
Perfect Scion:
- Can see enemies through walls
- Heal for 15% of all damage done
- 10k health, magicka, and stamina
- Instant full heal
- No non-vampire ability cost weakness
- No health recovery weakness
- All vampire passives active
- 24% reduced vampire ability costs
- Around 10 ultimate cheaper
Perfect Scion looks like it wins on paper, but the devil's in the details when you consider Swarming Scion's strength, the bat swarm. The damage per target the bat swarm deals makes up for the health recovery you'd get back, Swarming Scion deals additional damage for being in the form applying constant pressure to enemies around you, the 10k extra magicka and stamina actually boosts the damage of the bat swarm making the tooltip inaccurate when viewing it as a mortal, and if you're running Swarming Scion odds are you're already a stage 3-4 vampire and have the passives you want.
The only reason to pick Perfect Scion over Swarming Scion is if you're fighting a magDK, and even then we're overlooking another problem... while a Perfect Scion you're still flagged in the game code as a vampire. Fighter's Guild abilities will still tear you a new one with their 20% increased damage meaning you don't actually lose all your weaknesses. You only lose your stage weaknesses, and you've probably already built around them for being this committed to being a vampire.
Exactly right, level 5 vamp looks good on paper but the swarm is way better. But that is because the negative effects and skill cost increase isn't that big of a deal that this thread seems to be wanting to point out. The Scion should be about half the ULT cost or twice the duration of swarming and might still not be worth using.