Maintenance for the week of July 20:
• NA megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – July 20, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Living Dark

Stx
Stx
✭✭✭✭✭
✭✭
As much as I would love for this to go unnoticed.. there are several issues with this morph of eclipse that I would like to bring attention to.

1) it scales too well with spell damage. I can get my Living dark tooltip up to 7k healing on a magplar build that focuses on stacking spell damage. 7k every .5 seconds for 6 seconds while taking damage is a little nuts, that far outperforms rapid regen and vigor HPS. If this is intended, nvm. But I feel unkillable in duels.

2) Please allow living dark to scale with weapon damage or spell damage, whichever is higher. Over time, stamplar healing has been nerfed and now they have some of the lowest healing of any stamina build, which is odd considering the class identity. Living dark is a great defensive heal option for the stamina kit, it just needs a bit better scaling with a stat stamina builds would use.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheUndeadAmulet
    TheUndeadAmulet
    ✭✭✭✭✭
    Stx wrote: »
    As much as I would love for this to go unnoticed.. there are several issues with this morph of eclipse that I would like to bring attention to.

    1) it scales too well with spell damage. I can get my Living dark tooltip up to 7k healing on a magplar build that focuses on stacking spell damage. 7k every .5 seconds for 6 seconds while taking damage is a little nuts, that far outperforms rapid regen and vigor HPS. If this is intended, nvm. But I feel unkillable in duels.

    2) Please allow living dark to scale with weapon damage or spell damage, whichever is higher. Over time, stamplar healing has been nerfed and now they have some of the lowest healing of any stamina build, which is odd considering the class identity. Living dark is a great defensive heal option for the stamina kit, it just needs a bit better scaling with a stat stamina builds would use.

    I'm sorry, but how did you get a 7k tooltip? I tried to get as high as I could on half decent pvp build, but could only get to a 5k tooltip. The only way I can see that you can get that high a tooltip is by putting EVERYTHING into spell damage, forgoing sustain and mitigation, which wouldn't be viable in an actual PvP environment.
    Edited by TheUndeadAmulet on July 26, 2021 1:49AM
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.

    You're hardly going to kill anyone unless you use direct damage though so I mean you can't just not use direct damage. If it's scaling that high, it's too much.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.

    You're hardly going to kill anyone unless you use direct damage though so I mean you can't just not use direct damage. If it's scaling that high, it's too much.

    Still doesn't change the fact that it heals for nothing when you're not under attack which makes it infinitely less reliable than Vigor.

    Also, I'm not sure what the OP is talking about because my magPlar that uses Clever Achemist, Scathing Mage, and Balorgh (also known hard-stacking Spell Damage...) only gets to a little bit over 5k with ALL of those sets fully activated and buffed (including the rather unrealistic 500/500 Balorgh).

    7k is either before Battle Spirit halves it or it is the product of some CP shenanigans (I play and test in Non-CP). If it's a CP scaling problem then that's best addressed with changes to... the CP system itself rather than nerfing the skill back down into Oblivion for everyone who plays BGs and Non-CP Cyrodiil.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Stx wrote: »
    As much as I would love for this to go unnoticed.. there are several issues with this morph of eclipse that I would like to bring attention to.

    1) it scales too well with spell damage. I can get my Living dark tooltip up to 7k healing on a magplar build that focuses on stacking spell damage. 7k every .5 seconds for 6 seconds while taking damage is a little nuts, that far outperforms rapid regen and vigor HPS. If this is intended, nvm. But I feel unkillable in duels.

    2) Please allow living dark to scale with weapon damage or spell damage, whichever is higher. Over time, stamplar healing has been nerfed and now they have some of the lowest healing of any stamina build, which is odd considering the class identity. Living dark is a great defensive heal option for the stamina kit, it just needs a bit better scaling with a stat stamina builds would use.

    I'm sorry, but how did you get a 7k tooltip? I tried to get as high as I could on half decent pvp build, but could only get to a 5k tooltip. The only way I can see that you can get that high a tooltip is by putting EVERYTHING into spell damage, forgoing sustain and mitigation, which wouldn't be viable in an actual PvP environment.

    I was using soulshine / Desert rose for sustain while dual wielding and infused damage jewelry. About 8100 spell damage with zerker glyph and major/minor sorcery. No penetration but with that much damage it didn't matter.
    Edited by Stx on July 26, 2021 4:00AM
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.

    You're hardly going to kill anyone unless you use direct damage though so I mean you can't just not use direct damage. If it's scaling that high, it's too much.

    Still doesn't change the fact that it heals for nothing when you're not under attack which makes it infinitely less reliable than Vigor.

    Also, I'm not sure what the OP is talking about because my magPlar that uses Clever Achemist, Scathing Mage, and Balorgh (also known hard-stacking Spell Damage...) only gets to a little bit over 5k with ALL of those sets fully activated and buffed (including the rather unrealistic 500/500 Balorgh).

    7k is either before Battle Spirit halves it or it is the product of some CP shenanigans (I play and test in Non-CP). If it's a CP scaling problem then that's best addressed with changes to... the CP system itself rather than nerfing the skill back down into Oblivion for everyone who plays BGs and Non-CP Cyrodiil.

    Yes the 7k tooltip is before battlespirit
  • jecks33
    jecks33
    ✭✭✭✭✭
    Stx wrote: »
    Yes the 7k tooltip is before battlespirit


    so you're asking for a nerf to a 3.5k healing skill?

    PC-EU
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    A conditional 7K heal (that's buffed with everything) before battlespirit is meh.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.

    Guess I'll just stop light attack weaving, using any direct damage skills ( i.e. every single skill that does meaningful damage) and hope that a class with access to purge and a burst heal will die to Dots or runs out of resources...

    That skill is asking for players to stall fights infinitely with little to no counterplay for most specs, especially when you factor in blocking you actually heal the target when attacking and "just stop attacking" has been a bad argument when wings reflected most damage ranged specs had access to, and wings wouldn't even last 3 gcds against a single player.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    jecks33 wrote: »
    Stx wrote: »
    Yes the 7k tooltip is before battlespirit


    so you're asking for a nerf to a 3.5k healing skill?

    3.5k healing every .5 seconds for 6 seconds for 3800 magicka. It can crit too.

    Compare that HPS to vigor or Rapid. And the stop attacking argument is interesting because if your opponent stops attacking you then that's a huge win.

    I'm not saying it needs a nerf for sure, but the scaling seems a little iffy and it just feels too good. Open for discussion.
  • itscompton
    itscompton
    ✭✭✭✭✭
    Ratzkifal wrote: »
    The reason the tooltip gets so high is because it only heals you when an enemy is hitting you with direct damage. Without an enemy present or with only dots on you, it doesn't heal you at all while Rapid Regen and Vigor do heal every time. An experienced player might also stop using direct attacks against you for the time you have that skill active to make you waste your magicka. Also it costs substantially more than Rapids and needs to be reapplied about as often.

    You're hardly going to kill anyone unless you use direct damage though so I mean you can't just not use direct damage. If it's scaling that high, it's too much.

    Still doesn't change the fact that it heals for nothing when you're not under attack which makes it infinitely less reliable than Vigor.

    Also, I'm not sure what the OP is talking about because my magPlar that uses Clever Achemist, Scathing Mage, and Balorgh (also known hard-stacking Spell Damage...) only gets to a little bit over 5k with ALL of those sets fully activated and buffed (including the rather unrealistic 500/500 Balorgh).

    7k is either before Battle Spirit halves it or it is the product of some CP shenanigans (I play and test in Non-CP). If it's a CP scaling problem then that's best addressed with changes to... the CP system itself rather than nerfing the skill back down into Oblivion for everyone who plays BGs and Non-CP Cyrodiil.

    C'mon man, think through what you're saying. How can a heal that only heals you when you're being attacked be unreliable? Because it won't heal fall damage? Cause otherwise any time you need to be healed it's going to heal you.
    Vigor is a bad skill to use for comparison as that's meant to be the main heal for many of the stam classes (especially if not using 2h) and thus needs to be fairly strong. Whereas Living Dark is defensive ability that provides a supplemental heal on a class that also has Hots from Extended Ritual and Channeled Focus on top of the best burst heal in the game. Not to mention the class has a spammable that provides decent healing while doing damage as well.
    Edited by itscompton on July 26, 2021 6:02PM
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    I've used Living Dark for years. Nowadays the healing from it is negligible compared to other options. It's usually one of my lowest total healing sources - hence why I don't use it anymore.

    - It's inconsistent. Some fights it heals for almost nothing, other times it heals a decent amount.
    - It's expensive to cast and doesn't guarantee you'll get much in heals from it.
    - It only works when you're being hit. When you're kiting or LoSing you get no heals as opposed to Vigor/Rapid Regen.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
Sign In or Register to comment.