1. the first step was the change of the racial passives. High Elves got weapon damage, Orcs got spell damage, etc...
2. the second step now will be the armor changes... Magickas wearing medium armor, Staminas wearing light armor.
These armor changes are not allowing Staminas to "wear what they want" but they are forced to wear certain pieces of light armor. But the sets do drop in medium. This is kinda stupid. I mean I do like the classic leather/cloth armor philosophy of RPGs... if it is different here it should have been in the game from the beginning and everything should be designed around it. Now this change just makes everything weird.
What will be next? I imagine something like:
3. "Hey I play Magicka Templar with Two handed. Why not change Momentum to also give Major Sorcery (20% more spell power)?"
4. "On my Stamplar my class passive buff is Minor Sorcery but I'd like some ego support, why not change it to also give Minor Brutality?"
You see where this is going? In the end all races, classes and specs will be very similar. I mean the general idea of the developers is "play what you want" but I think this goes too far. There will always be a meta. Instead of making all specs similar the devs should focus on the differences of each spec and improving on them.