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Yes, the CP system again

painsworth01
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I have just spent some unrewarding minutes placing 14 CP points in each of the three CP trees and i now realize that adding any more points after 1200 or so is just wasted effort since i can only use four 50-pt enhancements at a time per tree. I am a longterm player but not an elite player and i am unlikely to switch active enhancements to match the game content from one day to the next.

I am commenting on the disheartening effect of this CP system, not threatening or throwing out abusive statements. This system is flawed as presently executed. It provides little incentive after 1200 pts plus the benefit from adding an individual CP point (or even 14 points) is so minimal as to be indistinguishable in gameplay.

I get it but given a choice, I would prefer the old CP system. If we must use this new system, please modify it to give more passives to the tree than actives that have to be barred. I am tired of wasting CP points on active points i will never use as they are less important than the four points i maxed for the bar.
  • tsaescishoeshiner
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    I would be much more disheartened if all 3600 CP were necessary to be optimized. 1200-1400 is a reasonable grind, and all you get after that is the ability to swap slottable stars without respeccing. Which is just a minor convenience, so I get it's not that hype. But at least it's not an endless grind for marginal combat benefit.
    PC-NA
    in-game: @tsaescishoeshiner
  • bridgetrose
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    I have just spent some unrewarding minutes placing 14 CP points in each of the three CP trees and i now realize that adding any more points after 1200 or so is just wasted effort since i can only use four 50-pt enhancements at a time per tree. I am a longterm player but not an elite player and i am unlikely to switch active enhancements to match the game content from one day to the next.

    I am commenting on the disheartening effect of this CP system, not threatening or throwing out abusive statements. This system is flawed as presently executed. It provides little incentive after 1200 pts plus the benefit from adding an individual CP point (or even 14 points) is so minimal as to be indistinguishable in gameplay.

    I get it but given a choice, I would prefer the old CP system. If we must use this new system, please modify it to give more passives to the tree than actives that have to be barred. I am tired of wasting CP points on active points i will never use as they are less important than the four points i maxed for the bar.

    I have a question because I'm newish and not sure I understand the CP system completely. Are the points that aren't slottable passive? By getting to 1200 pts have you used up all the passive points? Like I said, I'm not sure I understand it all.
  • bruta
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    I have a question because I'm newish and not sure I understand the CP system completely. Are the points that aren't slottable passive? By getting to 1200 pts have you used up all the passive points? Like I said, I'm not sure I understand it all.

    yeah, if slot is not required then they are passively equipped.
    zos should increase the number of slots from 4 to 5 for each tree, or remove the slot requirement from some of them. when a person hits cp1000 most important passives and all slots are already filled with best choices, gaining points after that is just meaningless
  • Wolfenbelle
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    I have a question because I'm newish and not sure I understand the CP system completely. Are the points that aren't slottable passive? By getting to 1200 pts have you used up all the passive points? Like I said, I'm not sure I understand it all.

    The problem is that there are more slottable stars than there are slots to put them in, but for some stars you have to spend points in passives you might not want just to activate the slottable one you want. And then there are slottables that stand alone and do not require using points for useless stars to get to them. You need to spend a large amount of CP points to max out some stars and not many for others.

    There is a whole tree (green) that is useless after you get the few useful stars maxed, while the blue tree has so many stars that some are reached by opening a sub tree. They are going to do the same for the red tree too in the next patch.

    This is just my opinion, but this new approach is unnecessarily complicated and not very logically laid out. The mix of slottables to passives is all out of whack -- too few useful passives and too many slottables. I have somewhere in the range of 830 CP at the moment and spend most of them only because I have them, not because what I spend them on is any genuine use in the game. You could probably get/max most, maybe all of the more useful stars when you have around 300 to 400 CP.
  • painsworth01
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    Seems many of us have drawn the same conclusion once we placed the first 1000=1200 CP's. What's the point (Pun noted ironically!) to placing the rest?
  • Ratzkifal
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    You would prefer the old system? You mean the old system where you couldn't even spend any point beyond 810CP? Even if the cap was raised again every update, once you are past the cap there is absolutely no point in earning more CP since you can't spend them.
    In CP2.0 you can spend them on alternative stars, which a lot of players do switch between. That saves you money, because you won't have to reallocate your CP every time anymore but instead you can just switch out your slottables.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Sun7dance
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    Ratzkifal wrote: »
    You would prefer the old system? You mean the old system where you couldn't even spend any point beyond 810CP? [...]

    Yes!

    Btw you can't spend every single point in the new system, coz you often have to get 10 points and sometimes 20 or more to get the bonus you want.

    The new Cp should be better for performance, coz of less complicated passives.
    But ZOS brings these passives back step by step.

    Sense?


    PS5|EU
  • Ratzkifal
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    Sun7dance wrote: »
    Ratzkifal wrote: »
    You would prefer the old system? You mean the old system where you couldn't even spend any point beyond 810CP? [...]

    Yes!

    Btw you can't spend every single point in the new system, coz you often have to get 10 points and sometimes 20 or more to get the bonus you want.

    The new Cp should be better for performance, coz of less complicated passives.
    But ZOS brings these passives back step by step.

    Sense?

    Sense? Yes, sense. Because in the old system you had 36 CP effects active at the same time and now you only have 12. Nothing was wrong with any of the effects from the old system in isolation, but with all of them active at once checking all of these conditions was a pain for the server. Even if they bring back a lot of these effects now it won't change that every player only has 12 instead of 36.

    And in the old system you had "jump points" which weren't even properly explained, so it really is the same as needing to spend 10 points now to get any bonus at all.

    The new system is more clear in its function, asks you to make choices in your build and opens up build diversity while the old system had a one-size-fits-all type of deal and there was always a objectively best CP allocation.

    I much prefer the new system, even though it can still be improved.
    This Bosmer was tortured to death. There is nothing left to be done.
  • alberichtano
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    I was thinking about this, and I had an idea.

    Why not make the slottables passives as well, but with far stronger effects when slotted?

    Say that you have a slottable that gives 10% damage bonus for AoE-damage when slotted. But instead of being utterly useless when not slotted, it gives a small bonus. Say, 2,5%, a fourth of what it gives when active. It isn't much, but it at least does some small difference, rather than just sitting there.

    This way every point spent beyond "real" (unslottable) passives still count, but using the slottables is still greatly advantageous as it multiplies the passive bonuses (to the level that they are at present, hence not improving them when active, only giving them a small usefulness when passive.

    Hm. I hope you understand what I mean. :-P
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