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Half done stealth changes

ajkb78
ajkb78
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I like the changes to stealth, but they feel half done. It will be good to have a much clearer definition of what skills can pull you out of stealth when casting or having cast on you. It's reasonable to buff the detection areas of the counter spells.

But it would be nice to mirror the behaviour of NPC's with detection abilities, so that when stealthed you get an aoe indicator of the detection range (seeing as different abilities and morphs have different ranges) and the swirling lights that indicate when you are stealth blocked, so you know when you can return to stealth. It would also be kind of fair if detect could be purged. Given that stealth is the NB's main counter to incoming damage, it's very easily countered and will be pretty much guaranteed to be countered next patch as every group will have someone who can counter stealth assigned to do so. Yet there's no counter-countermeasure at all.
  • Firstmep
    Firstmep
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    ajkb78 wrote: »
    I like the changes to stealth, but they feel half done. It will be good to have a much clearer definition of what skills can pull you out of stealth when casting or having cast on you. It's reasonable to buff the detection areas of the counter spells.

    But it would be nice to mirror the behaviour of NPC's with detection abilities, so that when stealthed you get an aoe indicator of the detection range (seeing as different abilities and morphs have different ranges) and the swirling lights that indicate when you are stealth blocked, so you know when you can return to stealth. It would also be kind of fair if detect could be purged. Given that stealth is the NB's main counter to incoming damage, it's very easily countered and will be pretty much guaranteed to be countered next patch as every group will have someone who can counter stealth assigned to do so. Yet there's no counter-countermeasure at all.

    You already get the blue circling orb of you are unable to go back to stealth or invisibility, even in pvp.
    Not sure how I feel about making detect purgeable.
    Stealth mechanics should require finesse, if you go invisible in your opponent's face, then you should be punished by getting revealed.
    So many bad NB players hard spam cloak the second they are in trouble and expect it to save them 100%.
    I think the current iteration is looking good on pts.
    You have a lot fewer things pulling you out of cloak.
    Also don't forget that reveal abilities like magelight and expert hunter are super expensive to cast, people can't just spam.it ad nauseum.
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