I wonder if it has to do with the fluctuating nature of the cost increase. Since it is a % value, it is constantly providing a different value against different skills every second. A skill could cost 1K resources 1 second and 1.2K the next, because of passives, or even enemy debuffs, requiring the set to constantly check against the current cost of the skill to apply the cost reduction.
Doesn't exactly explain why they would exclude this, but include Battlefield Acrobat and Alteration Mastery.
But it was clear back when they first removed proc sets from Cyrodil that Proc doesn't mean some sort of ability that procs. PROC explicitly means a set that runs a check against the server to provide an action. In this case, the set checks the cost of your skill and adds 5%. That is a proc because it is running a check to do an action.
I wonder if it has to do with the fluctuating nature of the cost increase. Since it is a % value, it is constantly providing a different value against different skills every second. A skill could cost 1K resources 1 second and 1.2K the next, because of passives, or even enemy debuffs, requiring the set to constantly check against the current cost of the skill to apply the cost reduction.
Doesn't exactly explain why they would exclude this, but include Battlefield Acrobat and Alteration Mastery.
But it was clear back when they first removed proc sets from Cyrodil that Proc doesn't mean some sort of ability that procs. PROC explicitly means a set that runs a check against the server to provide an action. In this case, the set checks the cost of your skill and adds 5%. That is a proc because it is running a check to do an action.
ExistingRug61 wrote: »Pure speculation:
I suspect that perhaps ZOS is actually changing something in the background for the sets on the list so their effects work in slightly different ways to no longer be classed as “procs” so they can get around whatever global change has been introduced to block procs from working.
If this is the case it would explain why there are some extra sets that are included initially (ie they have changed these ones), and then some more to be included soon (they are working on changing these ones).
This would mean whether a set gets included isn’t based purely on the type of effect but rather whether ZOS has got around to identifying the set as one that could be changed and actually changing it. This is the only thing I can think of to explain the inconsistency.
YandereGirlfriend wrote: »ExistingRug61 wrote: »Pure speculation:
I suspect that perhaps ZOS is actually changing something in the background for the sets on the list so their effects work in slightly different ways to no longer be classed as “procs” so they can get around whatever global change has been introduced to block procs from working.
If this is the case it would explain why there are some extra sets that are included initially (ie they have changed these ones), and then some more to be included soon (they are working on changing these ones).
This would mean whether a set gets included isn’t based purely on the type of effect but rather whether ZOS has got around to identifying the set as one that could be changed and actually changing it. This is the only thing I can think of to explain the inconsistency.
This is likely true in a general sense but it is not clear at all their criteria for allowing some sets (like Pariah) and disallowing other sets (like Clever Alchemist) even though the former is FAR more computationally complex than the latter.
Spurius_Lucilius wrote: »Also I did not see Heartland Conqueror on the list... This is my favorite set this patch
ExistingRug61 wrote: »Pure speculation:
I suspect that perhaps ZOS is actually changing something in the background for the sets on the list so their effects work in slightly different ways to no longer be classed as “procs” so they can get around whatever global change has been introduced to block procs from working.
If this is the case it would explain why there are some extra sets that are included initially (ie they have changed these ones), and then some more to be included soon (they are working on changing these ones).
This would mean whether a set gets included isn’t based purely on the type of effect but rather whether ZOS has got around to identifying the set as one that could be changed and actually changing it. This is the only thing I can think of to explain the inconsistency.
StarOfElyon wrote: »I don't get it? It's not even a proc set.
Interesting. I assume there are more sets that would work but are not listed. Does Gaze of Sithis work in no-proc too ?Cyrdemaceb17_ESO wrote: »StarOfElyon wrote: »I don't get it? It's not even a proc set.
tested it on no cp/no proc. NMA still works it is just not listed.
Tommy_The_Gun wrote: »Interesting. I assume there are more sets that would work but are not listed. Does Gaze of Sithis work in no-proc too ?Cyrdemaceb17_ESO wrote: »StarOfElyon wrote: »I don't get it? It's not even a proc set.
tested it on no cp/no proc. NMA still works it is just not listed.