From PTS 7.1.0 Notes:
The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
Agility: Now grants equal Weapon and Spell Damage.
Balanced Warrior:
Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
Now grants equal Weapon and Spell Damage values.
Brutal Carange’s bonus: Now grants equal Weapon and Spell Damage values.
Concentration: Now grants equal Offensive Penetration.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Flawless Dawnbreaker’s bonus: Now grants equal Weapon and Spell Damage values.
Prodigy: Now grants equal Critical Chance.
Savage Strength: Now grants equal Weapon and Spell Damage values.
Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
Slayer: Now grants equal Weapon and Spell Damage values.
So can I ask why NB's Hemorrhage still grants only Minor Savagery instead of both Minor Savagery and Minor Prophecy?
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Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." -
@AlexanderDeLarge