nvm.

Grandchamp1989
Grandchamp1989
✭✭✭✭✭
✭✭✭
NVM.
Edited by Grandchamp1989 on December 28, 2021 4:58PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not 100% sure from your description: was this during Midyear Mayhem or afterwards?
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    I'm not 100% sure from your description: was this during Midyear Mayhem or afterwards?

    During and up until today
  • Dagre2
    Dagre2
    ✭✭✭
    With Midyear Mayham being done I finally got to witness some of the performance issues the PvP crowd has been talking about.

    The performance issues (while present) were few and far between, and yes that include a full Cyro server.

    A couple enemies teleported in BG, some lag skill delay is cyro.. But far from every fight.

    Coming from Trials I witness a lot more performance issues in trials than I did in PvP to be perfectly honest.

    I did what I do when I do any "competitive" modes and lower my graphics to Minecraft level and disable any none critical addons. So no more than 3-4.

    I know we're all supposed to think Cyro performance is the devil incarnated but I gotta admit.. It's not really worse than the bad performance I see in Trials and many dungeon runs.
    Even in parsing alone in my house my character will sometimes slow down, and suddenly speed up all the animations.
    It seems to be the usual suspects

    Random spike in ping for no apparant reason
    Skills not going off
    Lag
    Skill delay
    Desynch

    Am I saying PvP performance is ideal? No, far from it.
    Do I think PvP Performance is worse than the rest of the game? Honestly.. Not really. I think it got more do with players being more rage happy in PvP when they die than, they do in a 12 man trial group on Discord.

    Unpopular opinion? Surely - but these are my observations.

    same with me, inside and outside of cyrodiil and i dont' go to cyrodiil only during midyear mayhem, since people seem to use that as an excuse also.

    still performance issues that should be worked out but I experience it similar in all content. maybe i miss the narrow time period it gets way out of hand though i do play at peak.
    Edited by Dagre2 on July 7, 2021 10:07PM
  • Munkfist
    Munkfist
    ✭✭✭
    I have to strongly disagree there. As someone that spends most time in PVE (parsing, trials, dungeons, farming), the performance is barely an issue with the odd lag spike.

    While in Cyrodiil, the lag and disconnects are nearly constant, even after being sure to turn off all addons. Cyrodiil has hands down the worst performance in the game, at least on PCNA.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • coletas
    coletas
    ✭✭✭✭
    You play little in cyro lol while in trials there are lag spikes... Cyro is usually unplayable. You can be minutes without casting anything, stucked in the same bar or just a random kick out. Dont know at 3am, but from 21 to 00:00h is normally impossible to play anything
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    as someone who plays both I can tell you that lag causes my skills to fail much more in cyro then trials amongst other issues that are cyro only problems. In trials you have the occasional CTD or that techno sound during big fights but it's nowhere near as painful as not seeing the aoe or initial dmg of a siege then suddenly just dropping dead :weary:
    Edited by waterfairy on July 7, 2021 10:17PM
  • robpr
    robpr
    ✭✭✭✭✭
    To be honest the bad instances are much fewer in trials than year ago but still memory leaks persists, so the longer you stay in an instance, the worse fps gets. Ping is "stable" 150 once I start combat with some odd lag spikes here and there.

    Cyro is another story, skills not firing, enemy skill animations not playing at all (it's not animation cancel, even if you cancel something you see at least few first frames of character doing something, char stands still and you get hit by invisible Dizzy), sometimes rubberbanding even.
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    robpr wrote: »
    To be honest the bad instances are much fewer in trials than year ago but still memory leaks persists, so the longer you stay in an instance, the worse fps gets. Ping is "stable" 150 once I start combat with some odd lag spikes here and there.

    Cyro is another story, skills not firing, enemy skill animations not playing at all (it's not animation cancel, even if you cancel something you see at least few first frames of character doing something, char stands still and you get hit by invisible Dizzy), sometimes rubberbanding even.

    I've heard that if you spend too long in a trial it starts to fall apart so maybe that's the op's problem...their group takes too long to complete a trial so it ends up seeming more buggy then pvp which we all know isn't true
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not 100% sure from your description: was this during Midyear Mayhem or afterwards?

    During and up until today

    Okay, thanks. I asked because it's my experience that PVP performance dramatically improves during the event and then decreases following the event.

    There's some speculation as to why that is - whether it's the lack of many ball groups running around or whether ZOS does something to boost performance during the biggest demand for PVP - I dunno. I've heard lots of ideas about why, but it's a thing we've noticed.

    That being said, my experience in non-MYM on PC/NA is that large, primetime fights get very laggy to the point that players are rubberbanding on my screen, my skills are not working properly, or where I will crash repeatedly when getting close to a hotly contested keep. I swear, there's like an invisible line I cross where I'm still running up to the keep but I've already disconnected.

    You can say it's just random spikes in ping, skills not going off, lag, skill delays, and desynchs. That's not untrue...in fact it's quite common in large scale, primetime fights when I do manage to stay logged in. I'll add the "stuck in combat" bug for when we manage to finish the fight, too.

    Of course, to some extent, it's down to the user. My raid leader has a lot better performance than most of us in raid, so by the time he's complaining about lag, the rest of us have had a very rough night of it.


    I'm not going to say you are wrong in your impression of Cyrodiil's performance...but if your trial performance is anything like my experience in primetime, I'm sorry. You have my condolences.
  • GlorphNoldorin
    GlorphNoldorin
    ✭✭✭✭✭
    Just stepping in to PC-NA I go from about 300 to 350 if the pvp server is not full (from Australia). if it is full and prime time it goes to 400.....this dos not happen in any trial I have run, brp or any arena.

    When low pop, mid or below, the game is usually playable but not nearly as playable as a few years ago.

    The level of game dysfunction in pvp is appalling. The 1s gcd is more like 2 or 3 seconds, ult and cast times are well over 2 or 3 sec if they go off at all , I counted 3 sec when using channeled acceleration before the animation finished, dodge roll causes skills to not be available for up to 4 sec, resulting in the only gameplay to be dodgerolling until stamina is out and the die. Breaking free from necro or tethers was impossible.

    In arenas and sometimes certain rounds are laggy, for me vMA rnd 5 and sometimes last round vateshran. If trials go on for too long they do become laggy but nothing on the scale of pvp in prime time.
  • Greasytengu
    Greasytengu
    ✭✭✭✭✭
    Were you on for primetime on Greyhost? Because playing for an hour during the off hours hardly qualifies you to make any assessment of the lag situation in Cyrodiil.

    My group battles constant desyncs and rubber banding, 3-5 second delays for skills and swapping hotbars, at least one disconnect when approaching a flagged keep, streak bugs that stop you from being able to sprint and break free, Break free not working for other unknown reasons, being stuck in combat until you die, siege being 'busy' until it decays without having ever been used, and I could probably go on, but I dont want to be typing all day.

    Also addons and graphics do not effect the lag.
    Edited by Greasytengu on July 8, 2021 12:42AM
    " I nEeD HeAlInG!!! "
  • PigofSteel
    PigofSteel
    ✭✭✭✭
    Imagine hundreds of craft bags clashing with so many items in it. Imagine that server constant calculation. Even if you dont have eso+ bag and stuff in it is still on.
  • JayKwellen
    JayKwellen
    ✭✭✭✭✭
    My normal experience during midyear was:

    2-3 second input delay, with skills not activating at all roughly half the time.

    Hitting ground based abilities, seeing the yellow circle go down, no ability actually being cast.

    Regularly casting ultimates only for all the ultimate to be used up, but no ulti being cast.

    2-3 seconds to break free. 2-3 seconds to roll dodge.

    Blocking meteors, leaps, etc, and watching the entire animation finish behind block, only to get stunned 2-3 later anyway.

    Bar swap no longer working.

    And that's not including the numerous crashes.

    I made multiple clips of it too. This wasn't an "occasional" thing either, this was the literal permanent state of existence every night until about 0000 PST. I clipped much of it too, so I could go back and watch it later with a more level head. And yeah, it was indeed that awful.

    I can guarantee you nothing in PvE comes close. You may have the same issues pop-up from time to time, but I will put it on literally everything that the frequency with which is happens is orders of magnitude less. If any part of PvE were this bad there'd be a full on riot.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Marillea
    Marillea
    ✭✭✭✭
    I think prime time PvP performance will always take the cake when it comes to running awfully.
    Getting stuck in animations when casting, breaking free 4-5 times and still being stuck in place, delay when spawning mount, entering keeps ecc...

    However, PvE performance can be incredibly bad too. I did experience minor issues in Trials, but had the worst in solo arenas. Maelstrom sometimes would rise up to 400 latency with crazy delays, meanwhile VH runs fairly okayish.
  • ajkb78
    ajkb78
    ✭✭✭✭✭
    I've had much worse performance in trials than in Cyrodiil Grey Host PS4 EU, both inside and outside of midyear mayhem, and talking about performance problems right from the start of trials before any memleaks have had the chance to build up.
    Cyrodiil isn't perfect, and maybe the occasional lag spike is more annoying when it means you get killed by a player you're better than than when it just means your DPS drops for a few seconds, but honestly it's as good and stable and I can remember in the 4 years I've been playing. Doesn't mean there isn't room for improvement but as someone who does both pve and PvP I'd rather see performance improvements focus on trial instances at the moment.
Sign In or Register to comment.