starkerealm wrote: »
Can't tell what you are using but for another example I cannot use body markings with the Bright Throat Skin equipped
Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
They're talking about how Argonian and Khajiit can't use body markings without getting their original scale/fur patterns removed.
Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
They're talking about how Argonian and Khajiit can't use body markings without getting their original scale/fur patterns removed.
starkerealm wrote: »Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
They're talking about how Argonian and Khajiit can't use body markings without getting their original scale/fur patterns removed.
That is the same thing.
starkerealm wrote: »Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
They're talking about how Argonian and Khajiit can't use body markings without getting their original scale/fur patterns removed.
That is the same thing.
yes they are both technically body markings - which doesn't make sense.
For Argonians and Khajiit they should be skins - not body markings
Also Body Markings should not be covered by skins
starkerealm wrote: »starkerealm wrote: »Versispellis wrote: »It actually does work like that, I think. I'm using Void Pathos and Gloom Lurker on a khajiit, so she looks like a black sphinx cat with white points. The Void Pathos has holes in it that the body marking shows through. I think your complaint is that the skin is on a layer above the body marking, so body markings don't show through an opaque skin.
They're talking about how Argonian and Khajiit can't use body markings without getting their original scale/fur patterns removed.
That is the same thing.
yes they are both technically body markings - which doesn't make sense.
For Argonians and Khajiit they should be skins - not body markings
Also Body Markings should not be covered by skins
Yeah, except, it's a legacy system. Originally, the only skin layer item in the game (that was player "accessible") were the vampire stages. So, it made sense that those would go over the fur/scale patterns.
Almost a year and a half later, ZOS was like, "okay, skins are a real cosmetic item now." It was even later than that when we got the option to swap out or body markings on the fly. So, Argonian Scale and Khajiit Fur patterns used the body marking structure because that's what existed at the time. Redoing it now would require a lot of work to deal with an issue that relatively few players are vocal about.
Not saying it couldn't be better, just, there's a real reason why we haven't seen improvements.