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Cooldown on endeavors?

SeaGtGruff
SeaGtGruff
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Has anyone else noticed that when you're trying to complete an endeavor that requires doing something multiple times, there seems to be a short cooldown period?

For instance, the other day when I was killing enemies using my weapon skills, if I killed 1 enemy and got credit for it, then almost immediately killed another enemy-- because they were close together, surrounding me-- it seemed like I wasn't getting credit for the second kill. But if I killed yet another enemy a minute or two later, I'd get credit for the kill.

This didn't apply to all such endeavors; for instance, if I crafted several copies of an item at once, I'd get credit for the number of items crafted.

I'm not complaining about it, just wondering if anyone else noticed this, and if indeed it's a thing then wanting to make people aware of it so they know what's going on.
I've fought mudcrabs more fearsome than me!
  • Arunei
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    I haven't noticed this myself, sorry to say. The Endeavors that require killing X number of Y targets I've been able to complete by killing numerous enemies at once.
    Character List [RP and PvE]:
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    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
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  • Skall66
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    Are you using a companion? with mine I had to kill about 10 crocs to have 5 to register, it seems it don't register if your companion is making the killing blow
    Mudcrab magnet
    Xbox EU
  • Sanctum74
    Sanctum74
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    I noticed that too, I think the final kill has to be with a weapon skill so if you light attack weave or your enchant kills them it won’t count.
  • PeacefulAnarchy
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    Yeah it's the above. Companions steal kills and for the ones that require class/weapon skills if you weave a light attack or have a different DOT running that kills them or a proc set effect, then it won't register. The killing blow is what matters and when you have different sources of damage it's hard to know which one is killing.

    When I'm careful about avoiding those things I've had no issues, even killed multiple at once with cleave or impulse and had no issue with them counting.
  • Bat
    Bat
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    That specific endeavour which you mentioned felt like that to me, too, until I asked the internet what weapon skill even means. Apparently the only "weapon" skill I had was the Unstable Wall of Elements morph on my Destruction Staff skill tree; after realising this was the only "weapon skill" I had slotted, I continued just spamming this on enemies and sure enough the following kills counted properly.
  • redlink1979
    redlink1979
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    I don't think there's a cooldown. I think you might had some issues, as I did, due to the killing blow method: if it's required that you kill the targets with weapons skills, class skills and light/heavy attacks won't count. If you are required to kill targets with class skills then weapons skills and light/heavy attacks won't count. Also, targets to who the killing blow was made by the companion aren't accounted.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • B0SSzombie
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    There's currently a bug where you only get credit for "Kill X Thing" if you deal the last hit, and won't get credit if another player or companion gets the hit.

    They said they're working on a fix in another thread.
  • Sylvermynx
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    Arunei wrote: »
    I haven't noticed this myself, sorry to say. The Endeavors that require killing X number of Y targets I've been able to complete by killing numerous enemies at once.

    This is what I've seen. But that might be a function of my "special" satellite high ping?
  • Linaleah
    Linaleah
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    Skall66 wrote: »
    Are you using a companion? with mine I had to kill about 10 crocs to have 5 to register, it seems it don't register if your companion is making the killing blow

    this. you have to be the one to land a killing blow or it doesn't count. and the game counts your companion as another person
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    B0SSzombie wrote: »
    There's currently a bug where you only get credit for "Kill X Thing" if you deal the last hit, and won't get credit if another player or companion gets the hit.

    They said they're working on a fix in another thread.

    oh its a bug? thank goodness. I genuinely thought it was intended, since its how pvp kills count for battleground achievements. only killing blows, no assists.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • SeaGtGruff
    SeaGtGruff
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    In my case, I wasn't using a companion, and I made sure to just use a weapon skill over and over-- no light attack, no heavy attack, just 1, 1, 1, 1, as many times as needed to kill the NPC.
    I've fought mudcrabs more fearsome than me!
  • DarcyMardin
    DarcyMardin
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    I’ve noticed something similar, although it didn’t occur to me that there might be a cool down. Makes sense, though. I’ve seen this on the “kill X number of whatever” endeavors and I also noticed that I had to harvest a lot more than 5 clothing nodes before I finished that one a couple of days ago.
  • Linaleah
    Linaleah
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    I’ve noticed something similar, although it didn’t occur to me that there might be a cool down. Makes sense, though. I’ve seen this on the “kill X number of whatever” endeavors and I also noticed that I had to harvest a lot more than 5 clothing nodes before I finished that one a couple of days ago.

    that is very odd and honestly sounds bugged. I was able to get it done just by doing a survey and they all counted, since there are 6 nodes and i had one left when seals popped up....
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sylvermynx
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    Linaleah wrote: »
    I’ve noticed something similar, although it didn’t occur to me that there might be a cool down. Makes sense, though. I’ve seen this on the “kill X number of whatever” endeavors and I also noticed that I had to harvest a lot more than 5 clothing nodes before I finished that one a couple of days ago.

    that is very odd and honestly sounds bugged. I was able to get it done just by doing a survey and they all counted, since there are 6 nodes and i had one left when seals popped up....

    Yeah. When the cloth one was on the other day, I was convinced the leather wasn't going to count since the endeavor specified "harvest 5 cloth plants". But the furrier traps also counted.
  • SeaGtGruff
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    I don't remember if I noticed a similar issue with the clothier nodes endeavor, but one thing I'll add is that I was in Bal Foyen when I was killing enemies with weapon skills, because I wanted to harvest clothier nodes at the same time. There were a LOT of other players running around killing everything in sight, and it was sometimes difficult to get credit for killing an enemy because another player would one-shot it before I could finish killing it. However, I specifically tried to stay away from other players for that reason, and there were definitely times when I killed a pair or trio of enemies at nearly the same time but only got credit for 1 kill. The reason I mention the zone is because of the number of other players and the number of skills being used simultaneously in a relatively small area, which might have been taxing the server more.
    I've fought mudcrabs more fearsome than me!
  • tomofhyrule
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    iirc there were two 'kill X enemies' endeavors yesterday - kill enemies with class skills, and kill 2 WBs.

    Hovering over then to look at the description text was very explicit about the 'kill with class skills' one requiring the killing blow to come from one of your weapon skills, so I don't think it was a bug. If the final hit on them was anything else (other players, companions, pets, class skills), it didn't count.

    The WB one wasn't as specific in the description text, and indeed it counted as long as you assisted with the kill.

    I don't think that was a bug. I know there was one version of 'kill something' that was bugged where it needed a killing blow and shouldn't have, but the description text was pretty explicit about you needing to finish them off with this one.
  • SeaGtGruff
    SeaGtGruff
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    As I said, I was using ONLY weapon skills, because I was anticipating that the killing blow needed to be a weapon skill. I didn't use any LAs, HAs, or class skills, just Wrecking Blow for single enemies and occasionally Carve for a pair or trio of enemies. I had my hand completely off of my mouse and was just pressing 1 (Wrecking Blow) or 2 (Carve) over and over.

    The only other possible explanation I can think of, aside from a quirky connection or a short cooldown, is that I was using a two-handed axe, so maybe I didn't get credit if an enemy died of bleeding damage folliwing the actual hit?
    I've fought mudcrabs more fearsome than me!
  • Sephyr
    Sephyr
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    SeaGtGruff wrote: »
    The only other possible explanation I can think of, aside from a quirky connection or a short cooldown, is that I was using a two-handed axe, so maybe I didn't get credit if an enemy died of bleeding damage folliwing the actual hit?

    Could be, cause I had similar issues with Burning due to the Destro-staff. Once I swapped my staff to Lightning and AoEd them down that way I didn't seem to have an issue with the final three. More testing I think is in order for that to be confirmed though cause my experience is strictly anecdotal since I don't have the combat logs anymore. But based on what I was seeing, it felt like status affects that put out damage attributed to difficulties progressing the track.
  • AcadianPaladin
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    I'm comfortable from filling soul gems and making kills with 'weapon skills' that light and heavy attacks count as 'weapon skills. I've also found that, as mentioned above, if the companion gets the killing blow without a weapons skill, you will not get credit.
    PC NA(no Steam), PvE, mostly solo
  • Sylvermynx
    Sylvermynx
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    SeaGtGruff wrote: »
    I don't remember if I noticed a similar issue with the clothier nodes endeavor, but one thing I'll add is that I was in Bal Foyen when I was killing enemies with weapon skills, because I wanted to harvest clothier nodes at the same time. There were a LOT of other players running around killing everything in sight, and it was sometimes difficult to get credit for killing an enemy because another player would one-shot it before I could finish killing it. However, I specifically tried to stay away from other players for that reason, and there were definitely times when I killed a pair or trio of enemies at nearly the same time but only got credit for 1 kill. The reason I mention the zone is because of the number of other players and the number of skills being used simultaneously in a relatively small area, which might have been taxing the server more.

    I tend to pick zones besides starter or second level ones because there are so many people in them. In fact, I gravitate toward Crag or Coldharbour if the endeavors match up okay, or DLC zones otherwise.
  • Djennku
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    I just want to point out that a LA or HA is considered a weapon skill for passives, and I've gotten points for deaths by LA
    @Djennku, PCNA.

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