Give me more of that! The outcome is the same, but I can pick whatever I prefer. Not every quest has to have an evil option but if 5% of all new quests had an option to be evil, then a lot of us would already be a lot happier."Nope, just make yourself at home. Spruce things up a bit! Honestly, I can't wait to see how you arrange the place. Hopefully you'll end up with a few less Daedric shrines than another former tenant of mine. Like zero. Zero's a good number."
- Of course! I don't even worship Daedra.
- [Lie] Of course! I don't even worship Daedra.
Chips_Ahoy wrote: »In my adventures in Tamriel I have met the worst murderers, thieves, slave traders, etc.
and the worst insult I've ever heard is ...
milk drinker
zelaminator wrote: »Would require way too much work, and people would never be satisfied.. if the evil people gets a story, it's an entirely new story line that needs to be written.. then the neutral people requires THEIR story line, and so on and on..
DarcyMardin wrote: »Well you do have the chance to make the evil choice in the final Mages Guild storyline. For me, it was distasteful choosing to leave poor mad Valaste in Sheo’s clutches, but I wanted the power he offered me (I.e., those skill points).
zelaminator wrote: »Would require way too much work, and people would never be satisfied.. if the evil people gets a story, it's an entirely new story line that needs to be written.. then the neutral people requires THEIR story line, and so on and on..
zelaminator wrote: »Would require way too much work, and people would never be satisfied.. if the evil people gets a story, it's an entirely new story line that needs to be written.. then the neutral people requires THEIR story line, and so on and on..
"Would require too much work" it's almost as if we pay these guys salary to provide us with GOOD content. Players such as yourself intentionally or unintentionally breed lazy game devoloping because you keep defending blatantl lack of inspiration. Imagine working to make the game and it's elemtns more fleshed out and sustainable for all players. But nah too much work..
zelaminator wrote: »Would require way too much work, and people would never be satisfied.. if the evil people gets a story, it's an entirely new story line that needs to be written.. then the neutral people requires THEIR story line, and so on and on..
"Would require too much work" it's almost as if we pay these guys salary to provide us with GOOD content. Players such as yourself intentionally or unintentionally breed lazy game devoloping because you keep defending blatantl lack of inspiration. Imagine working to make the game and it's elemtns more fleshed out and sustainable for all players. But nah too much work..
I don't want voiced player characters. I am already conflicted about the Battleground voice lines, since my character is clearly being misrepresented to other players.
What we can and honestly should change however is adding more character to the lines you can choose to say. Often enough we can get away with completely different answers having the same result. Take the housing introduction quest for example.Give me more of that! The outcome is the same, but I can pick whatever I prefer. Not every quest has to have an evil option but if 5% of all new quests had an option to be evil, then a lot of us would already be a lot happier."Nope, just make yourself at home. Spruce things up a bit! Honestly, I can't wait to see how you arrange the place. Hopefully you'll end up with a few less Daedric shrines than another former tenant of mine. Like zero. Zero's a good number."
- Of course! I don't even worship Daedra.
- [Lie] Of course! I don't even worship Daedra.
kmontywrwb17_ESO wrote: »It's an MMO. The problem is making us central to the world story at all. If everyone is the hero or villain, no-one is.
Just build a world and let us make our way through it. Now *that's* an MMO.
zelaminator wrote: »I agree it would be awesome, I just don't see it being feasible in an mmo.. how many storylines would need to be written, how many versions of the world should be created.?
kmontywrwb17_ESO wrote: »zelaminator wrote: »I agree it would be awesome, I just don't see it being feasible in an mmo.. how many storylines would need to be written, how many versions of the world should be created.?
But that's the point - we shouldn't feature in the main story at all. The world moves and flows without us. We can choose to be a part of it or not. That means by definition there is only ever one story - the world story. Our part in it only affects us and those around us.
This idea that players should be able to affect the world and be it's hero is the big problem. It's juvenile stuff, and belongs in single player games IMO. An MMO should be an expansive world that is far bigger than me.
SammyKhajit wrote: »It’d just bring up a whole vipers nest of pro slavery, women hating, homophobic and racist bunch of waste of space bigots polluting the game, chats and forums about how they aim to do this or that anti social actions. Sammy has enough of that in real life. Sammy likes ESO for its wholesome approach.
SammyKhajit wrote: »It’d just bring up a whole vipers nest of pro slavery, women hating, homophobic and racist bunch of waste of space bigots polluting the game, chats and forums about how they aim to do this or that anti social actions. Sammy has enough of that in real life. Sammy likes ESO for its wholesome approach.