SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
They also could start giving each skill and respective morphs 2 functions, one for PvE, one for PvP. That way no PvE player has to suffer, and we might actually reach a point of balance, eventually, in PvP.SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
Yeah, I mean, I am for buffing the other classes. So many classes have useless skills that just, suck in most content. Everyone's running the same handful of skills while the others collect dust.
SidraWillowsky wrote: »SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
Yeah, I mean, I am for buffing the other classes. So many classes have useless skills that just, suck in most content. Everyone's running the same handful of skills while the others collect dust.
That's also true- the only skill in the Warden toolkit that I don't see used is Nature's Grasp. All classes deserve to have that level of variety.
SidraWillowsky wrote: »SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
Yeah, I mean, I am for buffing the other classes. So many classes have useless skills that just, suck in most content. Everyone's running the same handful of skills while the others collect dust.
That's also true- the only skill in the Warden toolkit that I don't see used is Nature's Grasp. All classes deserve to have that level of variety.
Yeah, I love my wardens and I'd hate to see them gutted like the rest of the classes, IMPROVE the other classes and stop the gutting!
SidraWillowsky wrote: »SidraWillowsky wrote: »I personally think it's because the class needs those things to be decent in PvE. It took giving the class all of those buffs and that damage to get it to the point that it was worth running in PvE.
Unfortunately, that also made it beyond obnoxious in PvP- I completely agree with your assessment that it requires very little sacrifice to be a DPS, tank, and healer all at the same time. I wish there was a way to tone it down in PvP without killing it again in PvE (*cough*Battle Spirit*cough*).
Or, better yet, they could just, y'know, buff the other classes...
Yeah, I mean, I am for buffing the other classes. So many classes have useless skills that just, suck in most content. Everyone's running the same handful of skills while the others collect dust.
That's also true- the only skill in the Warden toolkit that I don't see used is Nature's Grasp. All classes deserve to have that level of variety.
Yeah, I love my wardens and I'd hate to see them gutted like the rest of the classes, IMPROVE the other classes and stop the gutting!
Nerfing arctic winds was kinda necessary, strong hp based heals can create some very toxic high hp builds, and even without sprockets getting good dmg while still having 40k hp isn't too hard.
VaranisArano wrote: »Wardens are as strong as they are because they were the first class designed to actually play according to the mag/stam divide that developed over time, and after it became clear that players wanted to be be able to play effective tanks, healers, and DDs on every class.
The four base classes were designed back when ZOS expected everyone to use magicka for class skills, with stamina and weapons being mainly for movement and flavor. There were caps and diminishing returns for stacking max resources. And it was expected that you would choose DK to tank, Templar for healer, and NB/Sorc were the damage dealing classes.
Wardens seem like the operate on a different plane because they do: they and necromancers are the only classes designed to fit ESO's current game design.
SidraWillowsky wrote: »
That's also true- the only skill in the Warden toolkit that I don't see used is Nature's Grasp. All classes deserve to have that level of variety.