WySoSirius wrote: »As a West Aussie. And as much as I want. The player base for Oceania is just not big enough for ZoS to invest in a server afaik
Why do you think that is? Because the nearest server is EU and that is pure garbage. A lot of my Asian friends didn't like ESO because of the lag. They are not casual players, they like to play competitively and the lag is a major disadvantage.WySoSirius wrote: »The player base for Oceania is just not big enough for ZoS to invest in a server afaik
I can share the information I have from my main MMO where the same issue is raised regularly again and again: a SEA (with or without OCX) server is for most MMOs out of question, due to all the different regulations from each of the countries. It's close to impossible to manage.
kmontywrwb17_ESO wrote: »We're not talking geography here, but service distribution. *Anything* closer to SE Asia would be a boon. Come on MS, you can afford it.
These servers are not cheap to build, run, and maintain. Are they going to get millions of new players, and dump trucks full of money? If that was the case, they would have already done it.
kmontywrwb17_ESO wrote: »These servers are not cheap to build, run, and maintain. Are they going to get millions of new players, and dump trucks full of money? If that was the case, they would have already done it.
Amazon and Google pretty much own the international server infrastructure, and it's cheaper than you think to use their services. Nothing needs to be set up, it already exists. The benefit is it scales with demand as well. If a smallish company like Grinding Great Games can have multiple servers all over the planet for their ARPG, ZOS can provide one measley server cluster in SE Asia.
ESO does not run on cloud services. Each megaserver is an on-prem dedicated server, and that is never* going to change. The game was literally designed to run on that hardware.
The game is perfectly playable, although playing with higher ping definitely has disadvantages.