Pretty much like Gambit System from Final Fantasy XII. It works in a simple way: you program their behavior in combat. Here some examples:
- Enemy - Nearest aggressive foe = light attack
- Enemy - Highest health foe = Savage Instinct (Inner Fire equivalent)
- Enemy - Attacking an ally = Blazing Grasp (Bastian skill)
- Ally (anyone) - Health under or equal 50% = Reverse Entropy (Entropy equivalent)
- Self - Health under or equal 25% = Reverse Entropy (Entropy equivalent)
- Ally (anyone) - Status: Stunned = Basalt Barrier (Bastian Skill)
What do you think?
Edited by CaptainVenom on June 8, 2021 2:08PM
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