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Companions could use a macro system for combat

CaptainVenom
CaptainVenom
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Pretty much like Gambit System from Final Fantasy XII. It works in a simple way: you program their behavior in combat. Here some examples:
  • Enemy - Nearest aggressive foe = light attack
  • Enemy - Highest health foe = Savage Instinct (Inner Fire equivalent)
  • Enemy - Attacking an ally = Blazing Grasp (Bastian skill)
  • Ally (anyone) - Health under or equal 50% = Reverse Entropy (Entropy equivalent)
  • Self - Health under or equal 25% = Reverse Entropy (Entropy equivalent)
  • Ally (anyone) - Status: Stunned = Basalt Barrier (Bastian Skill)

What do you think?
Edited by CaptainVenom on June 8, 2021 2:08PM
🌈 Ride with Pride🌈
Magicka/Damage Sorcerer - PC - NA - DC
  • Lauranae
    Lauranae
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    i hope ESO will avoid macro for ever.
    My most recent characters
    AD - Chjara NB
    -
  • khyrkat
    khyrkat
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    No.
  • Alurria
    Alurria
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    Macros like this are not allowed because it plays the game for you.
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