So the morph from inhale increases the damage of the ability. So instead of doing 80% less damage than the other time delayed AoE burst abilities it gets to do about 55% less damage then the other time delayed AoE burst abilities... and still costs twice as much... and it wont activate unless you hit someone with the initial cast...
Now call me crazy but I think that perhaps, just maaaaybe, this skill is complete garbage and no one uses it.
Perhaps it could like... oh, I don't know,
- No longer have a target requirement for activating the ability (I mean really... come on...)
- Increase the delayed damage by about 55%
- No longer stun/damage targets that are channeling when you make the initial cast (what a weird stun)
- Reduce the cost of this ability and it's other morph down to 2500-3000 magic
- Have some other effect when you cast the ability like "increase damage by x% for each person within X meters when you activate the ability" or literally any minor/major buff/debuff
Or maybe I'm just crazy and Mag DK's are totally fine with spending 4k magic on an ability that may not even do anything.
So the morph from inhale increases the damage of the ability. So instead of doing 80% less damage than the other time delayed AoE burst abilities it gets to do about 55% less damage then the other time delayed AoE burst abilities... and still costs twice as much... and it wont activate unless you hit someone with the initial cast...
Now call me crazy but I think that perhaps, just maaaaybe, this skill is complete garbage and no one uses it.
Perhaps it could like... oh, I don't know,
- No longer have a target requirement for activating the ability (I mean really... come on...)
- Increase the delayed damage by about 55%
- No longer stun/damage targets that are channeling when you make the initial cast (what a weird stun)
- Reduce the cost of this ability and it's other morph down to 2500-3000 magic
- Have some other effect when you cast the ability like "increase damage by x% for each person within X meters when you activate the ability" or literally any minor/major buff/debuff
Or maybe I'm just crazy and Mag DK's are totally fine with spending 4k magic on an ability that may not even do anything.
ResidentContrarian wrote: »"Make one morph stamina" when the skill on live server right now can reach 10-12k tooltip? That a serious suggestion or a joke?
All you would need to do is use that skill, uppercut once, and use executioner. Insert procs and no one would be able to counter it.
I think the game needs less of that kind of play...but hey...maybe I am the minority.
Can clearly see why PvP is in the sad state it's in this patch.
Ragnarock41 wrote: »ResidentContrarian wrote: »"Make one morph stamina" when the skill on live server right now can reach 10-12k tooltip? That a serious suggestion or a joke?
All you would need to do is use that skill, uppercut once, and use executioner. Insert procs and no one would be able to counter it.
I think the game needs less of that kind of play...but hey...maybe I am the minority.
Can clearly see why PvP is in the sad state it's in this patch.
Care to explain why it would be any different than a stam warden or stam necro doing the same thing with their timed burst skills? And how fair is it to balance classes around proc sets? Do you realize a build reaching 12k tooltip on inhale will reach a lot higher TTs with blastbones or deep fissure since they scale better? Do you also realize stamina builds also do not get bonus AoE fire damage like magDks do?
ResidentContrarian wrote: »Ragnarock41 wrote: »ResidentContrarian wrote: »"Make one morph stamina" when the skill on live server right now can reach 10-12k tooltip? That a serious suggestion or a joke?
All you would need to do is use that skill, uppercut once, and use executioner. Insert procs and no one would be able to counter it.
I think the game needs less of that kind of play...but hey...maybe I am the minority.
Can clearly see why PvP is in the sad state it's in this patch.
Care to explain why it would be any different than a stam warden or stam necro doing the same thing with their timed burst skills? And how fair is it to balance classes around proc sets? Do you realize a build reaching 12k tooltip on inhale will reach a lot higher TTs with blastbones or deep fissure since they scale better? Do you also realize stamina builds also do not get bonus AoE fire damage like magDks do?
Seriously doubt that a 6% boost would edge out the increased weapon damage, ability to stack even more damage because sustain is easier, and don't forget 2H also has follow up (10% damage), stam DK has corrosive...yeah...
As for the warden and necro argument, never said those classes weren't an issues, but even then inhale is superior since it's 360 degree targeting. You can roll from blastbones/fissure, but you won't roll from inhale's burst.
But you're entitled to your opinion.
ArcVelarian wrote: »
So the morph from inhale increases the damage of the ability. So instead of doing 80% less damage than the other time delayed AoE burst abilities it gets to do about 55% less damage then the other time delayed AoE burst abilities... and still costs twice as much... and it wont activate unless you hit someone with the initial cast...
Now call me crazy but I think that perhaps, just maaaaybe, this skill is complete garbage and no one uses it.
Perhaps it could like... oh, I don't know,
- No longer have a target requirement for activating the ability (I mean really... come on...)
- Increase the delayed damage by about 55%
- No longer stun/damage targets that are channeling when you make the initial cast (what a weird stun)
- Reduce the cost of this ability and it's other morph down to 2500-3000 magic
- Have some other effect when you cast the ability like "increase damage by x% for each person within X meters when you activate the ability" or literally any minor/major buff/debuff
Or maybe I'm just crazy and Mag DK's are totally fine with spending 4k magic on an ability that may not even do anything.
I imagine it would make sense to have a Stamina morph that deals the delayed and increased damage without any healing while a Magicka Morph would deal 25% more damage than the current version and still heal.