There are never ending problems with gear, especially proc sets, because of balance problems in PvP. They are always or too powerfull for PvP or too weak for PvE. Disabling proc sets was healthy for game, but this is not solution in long term. We for example cannot nerf tank gear over nad over, because of tank meta in PvP. This is so pointless and it always broke game for some players.
So I have idea.
Normal gear should be disabled in PvP and instead ZOS should add 3 new slots (two weapons and 1-item full cloth/armor) for special PvP only gear (something like companions gear). They can recreate some popular sets (especially original pvp ones) and make completely new ones with stats adjusted for balanced experience. It's not only keep PvE in peace, but also is so much easier to balance when you have only 3 items per player. It not destroy build diversity, because ZOS can make hundreds and hundreds weapons and 1-slot armors.
It also makes room for making PvP oriented traits(again, like companions gear) and remove/change Impen trait from PvE.
Why 1-slot armor in place of all 7 body and 3 jewelry pieces? Because we don't want to clutter inventory and multiple gear in storages. With 3-slot system we can have easily change and storage favourite sets. Let's keep more complex system for PvE where unbalanced and OP combinations don't ruin other players experience. In PvP we need less complexity to clean this mess and make working system. This doesn't mean less diversity, because there are endless possibilites to make new and new sets, which we should have with every update.
Of course 1-slot armor can and should have multiple bonuses.
What you think about it?
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