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Lorebreak - resurrected companions.

Parasaurolophus
Parasaurolophus
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Resurrection of companions with soul gems - very much breaks lore. Players can resurrect using soul gems because they are special soulshrivens. This, incidentally, confirms that we are not the only prisoners of Molag Bal who have escaped. We can also resurrect other players because they are soulshrivens too. But companions? These are ordinary mortals, just like other characters, and they can only be resurrected as undead. God ... How many dead characters could our Vestige resurrect? But can only companions be resurrected?
Honestly, I’ve come to terms with the nonsense of the story, when we can complete Elsweyr and Greymoor before the main quest. I love that the story moves forward, albeit at such a cost. I resigned myself to various minor assumptions, like Seyda Ning in the second era, exactly copying. Or for example, I accepted the fact that we can also absorb skyhards before becoming Vestige.
But raising regular mortal companions from the dead looks like a total disregard for the lore and setting. Yes, I think that companions should be "exhausted" when they have no hp.
Edited by Parasaurolophus on May 6, 2021 1:19AM
PC/EU
  • VaranisArano
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    Mostly%2BDead.png

    But yes, it would make more sense if they crawled around for a bit like Lydia. It might not be totally balanced in group content, but on the other hand, it might compensate for their inability to not stand in stupid.
  • crazepdx
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    Resurrection of companions with soul gems - very much breaks lore. Players can resurrect using soul gems because they are special soulshrivens. This, incidentally, confirms that we are not the only prisoners of Molag Bal who have escaped. We can also resurrect other players because they are soulshrivens too. But companions? These are ordinary mortals, just like other characters, and they can only be resurrected as undead. God ... How many dead characters could our Vestige resurrect? But can only companions be resurrected?
    Honestly, I’ve come to terms with the nonsense of the story, when we can complete Elsweyr and Greymoor before the main quest. I love that the story moves forward, albeit at such a cost. I resigned myself to various minor assumptions, like Seyda Ning in the second era, exactly copying. Or for example, I accepted the fact that we can also absorb skyhards before becoming Vestige.
    But raising regular mortal companions from the dead looks like a total disregard for the lore and setting. Yes, I think that companions should be "exhausted" when they have no hp.

    It would be awesome if we could do resurrecting with soul gems on regular mortals. I can think of a few deaths in this game that sucked in the various zone quests I've done.
  • Ryuvain
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    This just makes me miss Lydia and Serana.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Should make it so companions cannot die unless you die first, otherwise they will just be in a bleedout state, however do consider that a ritual in Skyrim involving a Soul Gem can bring a Vampire back to life so maybe it is not so far fetched, just be thankful they get up straight away and do not float in the air as a blue spectre before reforming, that is Vestige only.

    I would just chalk this up to the developers simply forgetting that our ability to revive is not just a game mechanic, just think about how many times we get called a "Mortal" despite the fact a being that can bring themselves back to life should be considered "Immortal" unless the Vestigial body still ages before reforming again but if we are a Vampire then we would not only have the ability to revive after being destroyed from being the Vestige but we would also have eternal life.

    The only way the Vestige could become more immortal then that is if they simply could not be killed in the first place and no being in TES has that luxury, even Daedric Princes can be temporarily killed before they reform.
    Edited by TX12001rwb17_ESO on May 6, 2021 4:27AM
  • rei91
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    Yes, this is what I thought too, they should just kneel on the ground for 10-20 sec.
  • colossalvoids
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    ✨ zenimax ✨

    Tbh after resurrection of one of the five companions it's not much surprising.
    Edited by colossalvoids on May 6, 2021 5:00AM
  • ealdwin
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    We're also playing a game where it's possible to cast Restoration spells (healing) through sheer physical prowess without having to tap into the Aetherial energy flowing through the stars that enables all Magickal endeavours and spell casting, so...
  • divnyi
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    rei91 wrote: »
    Yes, this is what I thought too, they should just kneel on the ground for 10-20 sec.

    Or until you bring them back, just change the animation. Auto-bringback will allow to use them as bots, assuming you tap a button once a 5min they will kill stuff themselves.
  • Dagoth_Rac
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    Be careful. We will end up with some kind of special "companion salve" that you need to administer to an injured companion to get them to re-enter fight. With different salves for different companions. And they won't stack in our inventory. And they are rare drops that only have a chance to drop when the companion gets the killing blow.

    Soul gems are lore breaking, but at least it fits in easily with existing gameplay mechanics. :-)

    Also, if you get smacked in the face for 100,000 damage and die, but companion gets smacked in the face for 100,000 damage and just becomes briefly winded until you give them a pat on the back or something, that is kind of immersion breaking, too.
  • dsalter
    dsalter
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    this is likely the correct answer for any lore inconsistencies.
    im-not-saying-943e21409a.jpg
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • jecks33
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    Make sense. To not break the lore every time a companion dies we should repeat the questline to have another companion, re-level it, re-build it and enjoy our lore-friendly friend
    PC-EU
  • HankTwo
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    Its just a gameplay mechanic. Certain characters being labelled as essentials in single player elder scrolls games was also 'lore breaking' by that logic...
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • RedMuse
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    Mostly%2BDead.png

    But yes, it would make more sense if they crawled around for a bit like Lydia. It might not be totally balanced in group content, but on the other hand, it might compensate for their inability to not stand in stupid.

    I see you beat me to this joke sir.
  • divnyi
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    HankTwo wrote: »
    Its just a gameplay mechanic. Certain characters being labelled as essentials in single player elder scrolls games was also 'lore breaking' by that logic...

    It was. The only true way to do that is "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created".
    jecks33 wrote: »
    Make sense. To not break the lore every time a companion dies we should repeat the questline to have another companion, re-level it, re-build it and enjoy our lore-friendly friend

    Hardcore ESO server with permadeath when?
  • Fennwitty
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    Who says they're *not* soulshriven vestiges?
    PC NA
  • TempestM
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    They've dropped this idea of "soulshrivens reviving" long time ago, that's why each Chapter have story that isn't related to Coldharbor plot in the slightest. It's just a purely gameplay feature now
  • This_0ne
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    why you think what soulgems cant resurect someone? I remind TES 5 and how Falion resurect our hero from vampirism (technicle vampirism make us undead and power of full black soulgem heal our cursed soul and body from it). I just think what powers of soulgems is more complicated, then mortals know about them.
    Edited by This_0ne on May 9, 2021 12:11PM
  • BlueRaven
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    They are not dead, they are just pinning for the fjords.
  • Dark_Lord_Kuro
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    Since the get up on their own at the end ogf the fight they are most likely knocked out
    I think soul gem could have restorative property on living person
  • Vevvev
    Vevvev
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    I'll just assume using the soul gem wakes then up.

    "What're you doing to me?!?" - Companion

    "Trying to bring you back to life..." - Vestige

    "You were just trying to take my soul weren't you!" - Companion

    Hides the soul gem behind their back. "We got a dungeon to complete! We can just put this behind us and move on, right?" - Vestige
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Athan1
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    Normal NPC's being like:
    smso3s09ff711.png
    Athan Atticus Imperial Templar of Shezarr
  • JobooAGS
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    Companions when "dead" should be in a bleed out state like skyrim followers as for resurrecting them, I guess a soul gem's energy will give them vitality for them to get back up? idk
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