Honestly if there was better class and race parity, that would go a long way to adding diversity.
How many Templar Tanks are there? How many Sorc and Nightblades?
They exist but the incredible class imbalance makes it almost as if they didn't exist. I don't want them to be identical but those classes need more in their toolkits.
My nightblade and templar tanks are really strong. My sorc is really good as well. The only thing some classes are missing is a group buff, or a monster debuff. Templars and sorcs do not have those, and it does make some difference in dungeonspeed.Honestly if there was better class and race parity, that would go a long way to adding diversity.
How many Templar Tanks are there? How many Sorc and Nightblades?
They exist but the incredible class imbalance makes it almost as if they didn't exist. I don't want them to be identical but those classes need more in their toolkits.
AcadianPaladin wrote: »Loot/rewards won't make playing a tank more popular. Here's a couple things I would like to see in order to draw me in to pugging with a tank:
Mobs that cannot break taunt. If I devote my entire character to controlling a boss and the boss has mechanics that allow him to sometimes ignore my taunt, then I am not a happy tank. And pugs tend to think I don't know what I'm doing when a boss ignores my active taunt.
Tanks give up so much damage to be tanks that it sucks the fun out of things. I'm not asking to be a dps but at least let me be a main battle tank who can readily do 10k dps without sacrificing any tank abilities. A good solution would be to have at least one S&B skill that scales damage off heath - use battle spirit or whatever to address PvP concerns. Changing gear to go from dungeon tank to overland quester is is a pain in the neck that contributes to not wanting to be a tank.
These are just a couple things that I think could be done. The other challenges of pugs running ahead of the tank and creating a mess for the tank to clean up and poor dps are beyond the scope of the devs to fix.
With all the complaints of people being fake tanks, and the tank shortage when using the LFG tool, why doesn't this game have an incentive for being a tank? In HM Vet and trials, a tank is the class with the most abuse from strangers, the ones that have to know the fight mechanics (even sometimes explain it), have to do the extra work of gathering up all the mobs and leading the group through the dungeons/trials. Doing all this with virtually no incentives. The only counter-argument is that they get a shorter que time. This incentive alone isn't worth having to pay the respec costs to play as a tank in groups, than re-spec to solo. As a DPS you just have to wait on average for a 10 minute que (which can easily be done by just doing something else in the game while waiting like collecting a skyshard). So not only do you get the majority of the abuse and have to do extra work as a tank, you now have to even pay for it out of your own pocket. Other MMO's like World of Warcraft gives a random bag with some coin, etc. if you help the tank shortage by playing as one. I am not asking for a lot of incentives, just enough gold to at least be able to repay your respec costs and maybe a couple Telvar Stones after you are done helping by tanking so you can respec and have gear for soloing. The incentive can also only be tied to veteran dungeon content as well since the fake tanks are the ones that run the normal dungeons for the daily. With the tank shortage and the negativity around tanking for other strangers, why wouldn't ESO have some benefits to help solve these issues like other MMO's after 7+ years?
Grandchamp1989 wrote: »Edit: I give up trying to to argue for a reasonable Tank experience.
In other news the new house on PTS looks cool, and Summer is drawing closer!
With all the complaints of people being fake tanks, and the tank shortage when using the LFG tool, why doesn't this game have an incentive for being a tank? In HM Vet and trials, a tank is the class with the most abuse from strangers, the ones that have to know the fight mechanics (even sometimes explain it), have to do the extra work of gathering up all the mobs and leading the group through the dungeons/trials. Doing all this with virtually no incentives. The only counter-argument is that they get a shorter que time. This incentive alone isn't worth having to pay the respec costs to play as a tank in groups, than re-spec to solo. As a DPS you just have to wait on average for a 10 minute que (which can easily be done by just doing something else in the game while waiting like collecting a skyshard). So not only do you get the majority of the abuse and have to do extra work as a tank, you now have to even pay for it out of your own pocket. Other MMO's like World of Warcraft gives a random bag with some coin, etc. if you help the tank shortage by playing as one. I am not asking for a lot of incentives, just enough gold to at least be able to repay your respec costs and maybe a couple Transmute Crystals after you are done helping by tanking so you can respec and have gear for soloing. The incentive can also only be tied to veteran dungeon content as well since the fake tanks are the ones that run the normal dungeons for the daily. With the tank shortage and the negativity around tanking for other strangers, why wouldn't ESO have some benefits to help solve these issues like other MMO's after 7+ years?
Ippokrates wrote: »Due to a shortage of tanks, average time of queue is reduce almost to zero (at least in normal, where I was able to make 8 random dung in 2 hours, while I am not tanking in Vets so no opinion on that), instead of waiting 20-30 minutes as a DD - so here you have, reward for being tank. You're welcome.
AcadianPaladin wrote: »Loot/rewards won't make playing a tank more popular. Here's a couple things I would like to see in order to draw me in to pugging with a tank:
Mobs that cannot break taunt. If I devote my entire character to controlling a boss and the boss has mechanics that allow him to sometimes ignore my taunt, then I am not a happy tank. And pugs tend to think I don't know what I'm doing when a boss ignores my active taunt.
Tanks give up so much damage to be tanks that it sucks the fun out of things. I'm not asking to be a dps but at least let me be a main battle tank who can readily do 10k dps without sacrificing any tank abilities. A good solution would be to have at least one S&B skill that scales damage off heath - use battle spirit or whatever to address PvP concerns. Changing gear to go from dungeon tank to overland quester is is a pain in the neck that contributes to not wanting to be a tank.
These are just a couple things that I think could be done. The other challenges of pugs running ahead of the tank and creating a mess for the tank to clean up and poor dps are beyond the scope of the devs to fix.
Ippokrates wrote: »Due to a shortage of tanks, average time of queue is reduce almost to zero (at least in normal, where I was able to make 8 random dung in 2 hours, while I am not tanking in Vets so no opinion on that), instead of waiting 20-30 minutes as a DD - so here you have, reward for being tank. You're welcome.
It is not a reward, when dungeons you tank take extra 20 minutes because damage is horrible while on dd you can affect that.
Ippokrates wrote: »Ippokrates wrote: »Due to a shortage of tanks, average time of queue is reduce almost to zero (at least in normal, where I was able to make 8 random dung in 2 hours, while I am not tanking in Vets so no opinion on that), instead of waiting 20-30 minutes as a DD - so here you have, reward for being tank. You're welcome.
It is not a reward, when dungeons you tank take extra 20 minutes because damage is horrible while on dd you can affect that.
It is, cause you can make them kick you and then instantly get a new dung.
With all the complaints of people being fake tanks, and the tank shortage when using the LFG tool, why doesn't this game have an incentive for being a tank? In HM Vet and trials, a tank is the class with the most abuse from strangers, the ones that have to know the fight mechanics (even sometimes explain it), have to do the extra work of gathering up all the mobs and leading the group through the dungeons/trials. Doing all this with virtually no incentives. The only counter-argument is that they get a shorter que time. This incentive alone isn't worth having to pay the respec costs to play as a tank in groups, than re-spec to solo. As a DPS you just have to wait on average for a 10 minute que (which can easily be done by just doing something else in the game while waiting like collecting a skyshard). So not only do you get the majority of the abuse and have to do extra work as a tank, you now have to even pay for it out of your own pocket. Other MMO's like World of Warcraft gives a random bag with some coin, etc. if you help the tank shortage by playing as one. I am not asking for a lot of incentives, just enough gold to at least be able to repay your respec costs and maybe a couple Transmute Crystals after you are done helping by tanking so you can respec and have gear for soloing. The incentive can also only be tied to veteran dungeon content as well since the fake tanks are the ones that run the normal dungeons for the daily. With the tank shortage and the negativity around tanking for other strangers, why wouldn't ESO have some benefits to help solve these issues like other MMO's after 7+ years?
The incentive for me is that I have to know mechanics and fights inside out. I like the fact that I have to be on the ball or we wipe.
Problem with this game, too many casual players. Nobody wants to learn fights and different roles. About 75% of people that use group finder do bad damage and have no idea what's going on. Because there's so many casual players.
Which it is what it is. Not having a go at anyone. But Zenimax has been turning this game into that for a while. So I wouldn't expect too much from the playerbase.
I run a damage tank that pulls a good 15k dps as well, while tanking hardmode dungeons with no healer. Controlling a fight and doing damage is a lot of fun. Amazes me when I don't see more people run saptanks. It's so much fun to play.