HP regen:

AyaDark
AyaDark
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So, HP regen gives 1/2 less in PVP and is useless in PVE, and add to this, that healing sets, that heal more in PVE + heal more in PVP than HP regen.

As example Almalexia and Alessian sets.

1300 HP regen vs 5 k healing per 3 seconds as example

HP regen will give you before changes 1300*3/2 in PVE and pvp.

Now it gives 1300*3/4 in pvp that is <<< Almalexia will give + Almalexia is AOE heal.

Just one question:

WHERE IS LOGICK ???

And no changes to cross healing, so people can have 10 mutagens on them from different sources ... .

Was HP regen really a problem ?

It was 1/2 like all other regens in combat, not it is 1/4.

What the balance is this ?
Edited by AyaDark on May 3, 2021 9:53PM
  • Raegwyr
    Raegwyr
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    Hp regen is free healing that dont cost resources and you can stay offensive instead of using one more gcd to cast heal. There are some powerful builds in pvp that stacked hp regen with minimal effort. Hp regen was always a nice stat in pvp (remember the time when troll king was second monster set in terms of popularity in cyro). Now it is just more accessible then ever and yes, on some build it was problematic as hell
  • xylena_lazarow
    xylena_lazarow
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    Raegwyr wrote: »
    Now it is just more accessible then ever and yes, on some build it was problematic as hell
    I think OP means Almalexia set now does the same thing with free healing letting you stay offensive, except better than Alessian ever did, and it also heals your allies. PvP healing needs to be gutted like HP regen just was...
    PC/NA || Cyro/BGs || RIP ground oils
  • divnyi
    divnyi
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    Raegwyr wrote: »
    some build it was problematic as hell

    noCP and with procs?
  • divnyi
    divnyi
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    PvP healing needs to be gutted like HP regen just was...

    I'd start from cutting cross-heals in half. Given they gonna nerf best HP% heals this patch, the rest of the self-heals gonna be manageable. Except sorc shields I guess.
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