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If you were in charge of the next Chapter/year long story...

brassmaster12
brassmaster12
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Where would you like to see it take place and why? Feel free to add a storyline if you have an idea for one.
  • Iccotak
    Iccotak
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    Capitalizing on Nostalgia (Sheo) while bringing something New & Unexplored (Peryite)
    One of my ideas for a Peryite was to bring him in as an Antagonist in a "Shivering Isles" Chapter.

    Q2 Chapter: Shivering Isles
    Q4 Zone dlc: The Pits

    Prince of Madness vs Taskmaster, Lord of Natural Order

    Madness & Pestilence.
  • hcbigdogdoghc
    hcbigdogdoghc
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    I would ditch the year long story idea
  • Sheezabeast
    Sheezabeast
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    Easy!

    The College of Winterhold!

    Finally introduce 1 hand and Rune/Spell

    Finally introduce spellcraft

    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Wolfpaw
    Wolfpaw
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    Goblin &/or Imga anything anywhere.

    Goblin lore interests me.
    https://en.m.uesp.net/wiki/Lore:Goblin

    Fought alongside Orcs
    Adanced Civilization at one time
    Rune magic & Shamans
    Edited by Wolfpaw on April 29, 2021 4:07AM
  • Tethilia
    Tethilia
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    I thought about this, and while I really want Telvanni Islands or more Skyrim (with more Blackreach). I would really want an expansion set in Pyandonea themed around navigating an entirely hostile enviroment. The capitol city is not friendly and there are dangerous enemies patrolling the city, so navigation needs to be kept through secret passages caves and tunnels, however in the deep reaches of these underground passageways lies dangerous monsters. It could be an chapter themed around espionage while being an open zone that really pushes players to the limit.
  • Caligamy_ESO
    Caligamy_ESO
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    I probably wouldn't add another area at all.

    I would devastate the original game areas with an overhaul. Make the Dolmens, Geysers, Dragons, and Harrowstorms actually matter and have armies of mobs march onto the cities they spawn near and actually attack/destroy portions of towns if not kept in check. I would look for ways to make it not feel so rigidly static with randomized spawns/attacking, actual roaming world bosses, enemy spawns at x,y coordinates, attacks z.. is boring as hell.

    I would separate all map zones by non-cp, and cp players and adjust the difficulty accordingly for both instead of this hilariously easy face roll nonsense we have now. New players don't learn much of anything when Mr. 1600 cp 2-second boss kill Jones comes up behind them and blasts away the bad guys for them. Adjusting difficulty to the same degree for everyone with the immensely wide skill gap that exists between players we have is just silly, and gives us content like Oblivion "Gates" on PTS that a lvl 3 new character with no cp can clear on their own. Who wants that?

    I would bring back Slowfall, Jump, Levitate, Telekinesis, etc.. maybe as consumables aka Spell Scrolls.. which could pave the way for some interesting attack spells along the way. Put underwater swimming back into Elder Scrolls and make some locations/discoveries/dungeons partially submerged. Change Slaughterfish back into a real thing you can see and fight against, and not just have them as generic kill zones.

    Necromancer's would actually be able to "Raise dead" and use them for a substantial amount of time, so tired of the 10 second summons/spells to keep me button mashing in a cyclic rhythm. Mages would summon real Daedra again, ie Frost Atronachs as tanks Flame/storm Atronachs as dps, etc.. I would make all Ultimates.. feel as though they're really Ultimate, not just something to animation cancel and be on your merry way for extra damage per second points.

    There is so much I would undo/redo I could probably go on forever.. lol
    love is love
  • ArchMikem
    ArchMikem
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    HAMMERFELL

    Practically an expansion of the Thieves Guild and Dark Brotherhood Questlines, this Chapter would involve political intrigue around the region's Nobility. The Daedra are NOT involved, save for possibly side quests. The TG and DB are reintroduced, (including special dialogue if you've completed their content and are one of them) and the main questline can even entwine the two into encounters. The Chapter's main city will draw inspiration from Abah's Landing, having tightly packed structures where you can traverse the rooftops to get around quickly, and outside the walls would be vast desert dunes.

    I have two points. First, is I've gotten pretty tired of the big bad almost always being a Daedric Prince, or anything Daedric related. I really enjoyed the Thieves Guild when the antagonists were just people. Second is the setting, I loved what they tried to do with Abah's Landing, giving it cramped streets as well as pathways above the streets across rooftops. Very nostalgic for my Assassin's Creed days.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AVaelham
    AVaelham
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    I would drop the year-long story and I would bring the focus back to the core game stories such as the Three Banners War and the alliances themselves.

    I know ZOS Is really not a fan of pushing the timeline forward from the never-ending year, but I would do that with a tangible change to the political environment of Tamriel.

    Q1 2 new dungeons in Wayrest and Glenumbra related to some new threat and something related to the old alliances zones, maybe some revamp and a new set of questlines that happen after the events of the main story and such

    Q2 Hammerfell, a civil war between the Forebears and the Crowns with a severely brutal outcome for the Daggerfall Alliance, as Fahara'jad's death could break the whole alliance. End the chapter with the tragic news of Emeric's death.

    Q3 Orsinium (or maybe the united forces of Skyrim?) invades the High Rock kingdoms following Emeric's death, have one dungeon as a search for some powerful artefact that could change the tides and the other being the battle for the fate of High Rock itself.

    Q4 Ayrenn summons you to Auridon with some dire news. Razum-dar informed her that the assassin that killed High King Emeric is now after her and won't stop until she's dead. Since the Summerset Isles are done, we need a new zone, so the assassin could be some daedric agent of uhh...Boethiah? Maybe a renewed Veiled Inheritance. S/he is the prince of deceit, conspiracy, treachery so it could work. Have the hero enter his/her realm and the zone for Q4 could be Attribution's Share. In the last moment of the DLC, when the hero thought the mighty Boethiah has fallen just like Molag Bal, Nocturnal and Mehrunes Dagon, pull a plot-twist and have Ayrenn killed anyway. The whole alliance rests on her shoulders, so it should be dead.

    And the story could continue in the next year with the dissolution of the Ebonheart Pact.

    With all the alliances dead, a new force could rise in say, the Colovian Estates, have a chapter there and forge a new empire with Q4 being a new version of the Imperial City.

    Maybe it's too much but I really want some groundbreaking change. :D Dagon was perfect for this, as a prince of revolution but I doubt the effects of his plot would be felt anywhere other than Blackwood.
  • tsaescishoeshiner
    tsaescishoeshiner
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    ArchMikem wrote: »
    HAMMERFELL

    Practically an expansion of the Thieves Guild and Dark Brotherhood Questlines, this Chapter would involve political intrigue around the region's Nobility. The Daedra are NOT involved, save for possibly side quests. The TG and DB are reintroduced, (including special dialogue if you've completed their content and are one of them) and the main questline can even entwine the two into encounters. The Chapter's main city will draw inspiration from Abah's Landing, having tightly packed structures where you can traverse the rooftops to get around quickly, and outside the walls would be vast desert dunes.

    I have two points. First, is I've gotten pretty tired of the big bad almost always being a Daedric Prince, or anything Daedric related. I really enjoyed the Thieves Guild when the antagonists were just people. Second is the setting, I loved what they tried to do with Abah's Landing, giving it cramped streets as well as pathways above the streets across rooftops. Very nostalgic for my Assassin's Creed days.

    I literally was typing out a response like this!! So agree. Abah's Landing is an amazing city, the best so far honestly. The Thieves Guild wasn't my favorite story, but it was character-driven, thematic, and didn't involve saving the world (yay).

    Returning characters: Walks-Softly, Zajji, Caska. And Fa-Nuit-Hen as the client/benefactor? Pretty please.

    Maybe the yearlong story involves restoring a thieves/pirate base to glory, and by the end of all the quests, it's super dope :0 Or they're trying to discover a lost library, but the clues have to be stolen and swindled. But someone has dark reasons to want it all to come crumbling down ...

    Plus, we have grappling hooks now :0 Imagine Thieves Guild story quests and dailies with grappling hooks and whatnot.

    Or combine Thieves Guild with Winterhold for a Shadow & Magic theme? Maybe the zones would be too far apart.
    PC-NA
    in-game: @tsaescishoeshiner
  • rexagamemnon
    rexagamemnon
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    -Mysteries of Akavir
    The ones below i cant think of cool story names but are zones id like to see
    - whiterun
    - Atmora
    - Spiralskien
    - colovia
    - dawnstar and winterhold
    - More daedric realms
  • ArchMikem
    ArchMikem
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    The ones below i cant think of cool story names but are zones id like to see
    - colovia

    I'm pretty sure ZOS has a pin in Colovia for future content, ever since the Dark Brotherhood adventure zone. At the far East there's a gate in the wall, and it actually has a prompt to travel to the Colovian Estates, but it's grayed out. I've never seen another reason that takes us through there, but they gave it a travel prompt anyway, which makes me think the Colovian Estates is a placeholder for something down the road.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ZaroktheImmortal
    ZaroktheImmortal
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    Iccotak wrote: »
    Capitalizing on Nostalgia (Sheo) while bringing something New & Unexplored (Peryite)
    One of my ideas for a Peryite was to bring him in as an Antagonist in a "Shivering Isles" Chapter.

    Q2 Chapter: Shivering Isles
    Q4 Zone dlc: The Pits

    Prince of Madness vs Taskmaster, Lord of Natural Order

    Madness & Pestilence.

    I'd love to see more of Uncle Sheo.
  • Deep_01
    Deep_01
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    Something where you help the big bad guy do good things.

    A choice between two terrible acts in the beginning of Q2 chapter that entirely changes every action in Q4 story (giving two new ways to explore).

    Choose one of the 4 cities in Q2 zone and develop that as the capital in stages.

    Choose to make a functioning city a lawless area by aiding one of the heirs of the area or choose the other heir for different result.

    A proper one-time large scale battle that you can fail.

    Reclaiming bleakrock isle.
    Edited by Deep_01 on April 29, 2021 3:21AM
    @Deepan on PC-EU
  • prof-dracko
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    Fairies. We know they exist in ES lore, but basically nothing is known about them. ZOS could do whatever they wanted with the lore and no-one could really contradict them on it.
  • Snowstrider
    Snowstrider
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    I would make a zone like Craglorn and add a new class and weapon skill
  • Froil
    Froil
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    Here's something I guess.

    Jephre's Cradle, a Breton themed Dungeon located in Glenumbra, and The Chasm, found in that blocked door in the heart of Skywatch blocked by that mage.

    Falinesti. Venture forth into whatever outrealm holds the lost city and help protect it from some evil. New race: the Imga fight to defend Falinesti. Unless you have ARAA, Imga are locked to the Dominion.


    "Best" healer PC/NA
  • Nord_Raseri
    Nord_Raseri
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    Nothing extravagant, no bigger than life suprsized bad guy, no "saving the world". A more grounded, gritty story. Then full blown fantasy land for the q4 story. Not sure how or what, but something along those lines. As for feature, two new weapon skill lines. Maybe 1h + rune and a 2h spear. spear could be 2h equivalent of 1h's dagger (including looks, for motifs sake. Dagger on a staff's handle). Idk.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Amottica
    Amottica
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    I would create a story arc exploring the history of the Dwemer in attempts to discover a deeper explanation of their disappearance or discover where they are (probably became high elves). It must remain the mystery it has always been but I expect a great story could be written.

    Such an expansion could include a quest or two related to the thieves guild for those that have access, since over time some important dwemer antiquities may have been raided over the years. Maybe the dark brotherhood could be included as well.
  • JMadFour
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    Where would you like to see it take place and why? Feel free to add a storyline if you have an idea for one.

    Something that isn't just a re-imagining of a previous ES game.

    take a pause on the Nostalgia for a year.
  • Tethilia
    Tethilia
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    Yeah, honestly I would like a year off from saving the world. Maybe we are adventuring for more personal reasons one year?
  • Nisekev
    Nisekev
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    Ruins of Kemel-Ze, meeting Yagrum Bagarn before he got Corprus and main storyline involving Hermaeus Mora and some forbidden knowledge. Also dwemer engineering skill line to conjure automaton combat pets and traps.
  • Starlight_Whisper
    Starlight_Whisper
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    I will do next chapter

    Added New Potion for Minor Brittle

    Add new siege weapon... maybe pit or bear like trap?

    New world event that involves jumping out of trees Cause dolmen remake 4.0 is boring

    Added ladders to Houses

    Added cydriy bounty options to waste AP on. Also includes 24 hour cool down on user.

    Added guild updates like guild mail 😱.

    Added Guild House icon option and say number cal doesn't matter as never that many in house.

    Update to World Bosses and Added score board for guilds or teams

    Added Weekly Kill Target that is like Luxary vendor but you got to find and kill him.

    Added Healing done to scores in Trials!

    Made healer/buff sets scale to magicka regain so dps are at lost using it.

    Added rentalable Taverns for roleplayers

    Put npcs in safe zone for quests in cydrolli towns.

    Added roaming super boss in cydrolli

    Added decorator option for keep

    Added New styles of mail!

    Updated do not disturb option to actually work

    Added voice chat built in to pc

    Nerf Warden Healers

    #dreams
  • LonePirate
    LonePirate
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    I would expand the game into a new location on Nirn outside of the existing Tamriel map. We know there are other lands on the planet so introducing them and telling their stories would reinvigorate the game. I'm tired of the nostalgia. Give me something new which I have not seen before.
  • Lugaldu
    Lugaldu
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    When it comes to Tamriel, it is definitely Telvanni Isles. But I would rather like to see something other than Tamriel, Pyandonea and Thras in particular, playing a Maormer and fight against some nasty sloads. But I also belong to the group that would like to know where the Dwemer have gone, I would like to follow the time traveler from Greymoor.
  • geschmonz
    geschmonz
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    Something like a "Daedric civil war", where we can joine one side or the other.
  • Aliyavana
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    No daedra, no nostalgia for the sake of nostalgia, just a mundane story like orsinium works well
  • ListerJMC
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    Hammerfell, particularly around Skaven (Sunforge region I think it's called). I think I would also ditch the year long story idea, or at least make it more subtle than they have been lately (like the Morrowind-CWC-Summerset arc).

    Not sure about a story idea exactly. If I put something Daedric in there it'd be with Vaermina and/or Hermaeus Mora because they're my favourites, but I'd prefer the story to be less about them and more about some local struggle (like Wrothgar, Murkmire, Gold Coast etc).

    I'd love to delve more into Yokudan history, perhaps the story could even take you to whatever is left of it or see it before it sank in a flashback? And I am super partial to Dwemer and there are loads of ruins there so they'd definitely get some side quests at least!
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Agalloch
    Agalloch
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    I'll change the Chapter concept into a REAL Expansion, with more content and more features.

    First ESO Expansion made together with Microsoft would have :

    - 6 new zones
    - 6 group dungeons
    - 18 public dungeons
    - 48 delves
    - 400 quests
    - 2 Trials
    - 1 new class
    - 2 new weapons (ex crossbow and wand )
    - Spellcrafting
    - An upgrade class system
    - A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
    - Justice System 2.0 ( also, ZOS forgot TG and DB ? )
    - 1 solo arena
    - A dungeon/trial token system
    - new mount stats ( every mount can be upgraded to gain more stats)
    - 6 BG maps
    - a real working Cyrodiil as it was in 2014-2016
    - Mount combat in PVP
    - lots of motifs/styles
    -6 new houses


    This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.

    The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..

    The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)

    The third if not the second ..? :) could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat ;)

    Cheers!


    Edited by Agalloch on April 29, 2021 6:58AM
  • Sallymen
    Sallymen
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    Was thinking about a Winterhold / Dawnstar expansion and the year long story of Magic and Enchantments

    Q1 DLC Dungeons: Help Shalidor disable a magical artifact similar to the eye of magnus and rescue Vanus from rogue Illusion mages.

    Q2 Chapter: Winterhold zone + new trial "Deep Midden" accessed through under the College of Winterhold - New skill line involving College of Winterhold, example: Summon flame atro as a pet.

    Q3 DLC Zone: Dawnstar + 4 Man Arena, "The Battlespire" accessed through a mysterious portal that appears ontop of the tower that overlooks the small port town of Dawnstar.
    Current Undaunted Key Count: 4,902
  • Alpharos7
    Alpharos7
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    If I was in charge I would create a chapter called 'The Sands of Destruction and it would be based in Hammerfell, and would be focused around the dwemer and a battle between the Yokudan gods Hoonding and Satakal.

    Q1 :
    Dungeon 1: Join Throne Keeper Farvad and Prince Azah in a pilgrimage to a Holy temple which has been overrun by strange cultists and learn of a fight to come between Hoonding and Satakal.
    Dungeon 2: Help Merric investigate the disappearance of fighters guild members in a mysterious Dwarven ruin. You learn that agents of the Crown King recently visited the site to find something.

    Prologue Quest:
    Join Merric and Azah as they track down a mysterious prophet and ally of the Crown King who is declaring that Satakal is about to return and is inciting rebellion against King Fahara'jad.

    Q2: Main chapter- Western Hammerfell. When the Crown King (under the protection of the Fighters Guild) is assassinated by mysterious magic weilding cultists, you head to Southern Hammerfell to investigate what happened. You'll discover that the main villain wants to use power stored within a Dwemer ruin to remake reality, and that the assassination was merely a distraction (think Nchuthnkarst). You manage to stop them with the aid of Merric and Azah, but learn that they have bigger plans in Eastern Hammerfell.

    Trial: The Rise of Madooc.
    Join in the fight against Necromancers and Goblins who are attempting to bring the goblin God Madooc back to life. The final fight is between the players and the spirit of Madooc.

    New Skill Line: Rune Magic
    New Companion(s).

    Q3
    Dungeon 1: Join Divayth Fyr in investigating a rourken clan dwemer ruin in Hammerfell. This will reveal the location of a dwemer library.
    Dungeon 2: Join Divayth Fir as he investigates a ra gada tomb, which will provide the key to entering the library.

    Prologue Quest: Help Divayth Fyr gain access to the dwemer library which is located in a pocket realm and discover the last Dwemer Yagram Bagarn and that the Rourken Clan created a dangerous weapon.

    Q4 - Eastern Hammerfell

    Join Divayth Fyr and Yagram Bagarn as you search for the Rourken weapon. You discover that the weapon is a Numidium-like machine and that the main villain wants to sacrifice everyone in Eastern Hammerfell to create a massive soul Gem. This in turn will power this massive machine which will then use its power to destroy nirn and create a new world. Although you manage to save Eastern Hammerfell, the villain manages to power up the soul Gem by absorbing souls from the Far Shores.

    This leads to a final confrontation between Hoonding (the player) and Satakal (the machine). You are joined by Merric, Prince Azah and Divayth Fyr for the final battle, with Yagram Bagarn providing support.

    Solo arena - The Arena of Blades
    Pit your might against redguard sword masters before locking blades we an ancient Ansei swordsinger to discover the strongest warrior.

    Not 100% sure on the geography but I am sure it would work.
    Edited by Alpharos7 on April 29, 2021 11:45AM
    PS5 EU (UK) 668CP - Avid Roleplayer and Elder Scrolls fan!

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