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https://forums.elderscrollsonline.com/en/discussion/679559/pts-offline-for-maintenance/

Fairly definitive evidence of broken gameplay on PTS

Susurrus
Susurrus
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Someone posted this in a different forum and I think it needs to be seen widely. TLDR guy solos entirely and IC boss without pressing a single button.

https://www.youtube.com/watch?v=MymYuAqIE5k
  • MrZeDark
    MrZeDark
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    I can see how that would be annoying in PvP - not sure how much dmg he'll do though wearing Alma and Crimson. Seems like a more annoying tank build than a DPS build.

    This is just more evidence on why PvP and PvE need to be broken into two different meta's, buffs, dmg, everything..

    That would never work in PvE Vet trials on bosses.. due to the constant flow of high dmg and mechanics that often require 1 person doing something to prevent wipes.

    Edit: nerfing proc that effects PvE because it effects PvP is just going over the same wheel again and why proc as nerfed. Everyone who cries about proc keeps doing so with context to PvP... and I can agree, it can be unruly. But they HAVE to break up PvP vs PvE armor sets... like if nerfing proc sets by 20% fixed it in pvp -- then it should just be a damn pvp debuff that says all proc dmg does 20% less.. instead of nerfing all sets by 20% globally.
    Edited by MrZeDark on April 28, 2021 4:57PM
  • Waffennacht
    Waffennacht
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    Imo just shows why the scaling needs a second look
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • MurderMostFoul
    MurderMostFoul
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    Imo just shows why the scaling needs a second look

    Yes, especially HP->Damage scaling.
    “There is nothing either good or bad, but thinking makes it so.”
  • WoppaBoem
    WoppaBoem
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    MrZeDark wrote: »
    I can see how that would be annoying in PvP - not sure how much dmg he'll do though wearing Alma and Crimson. Seems like a more annoying tank build than a DPS build.

    This is just more evidence on why PvP and PvE need to be broken into two different meta's, buffs, dmg, everything..

    That would never work in PvE Vet trials on bosses.. due to the constant flow of high dmg and mechanics that often require 1 person doing something to prevent wipes.

    Edit: nerfing proc that effects PvE because it effects PvP is just going over the same wheel again and why proc as nerfed. Everyone who cries about proc keeps doing so with context to PvP... and I can agree, it can be unruly. But they HAVE to break up PvP vs PvE armor sets... like if nerfing proc sets by 20% fixed it in pvp -- then it should just be a damn pvp debuff that says all proc dmg does 20% less.. instead of nerfing all sets by 20% globally.

    20% all proc healing and dmg minus 50% at least, its garbage, remove it all together please
    Xbox EU & NA - PVP Only
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