M0R_Gaming wrote: »As ZOS intended, higher values of cp points don't mean vertical progression anymore, it's about the choices. The 2400 CP points on top of 1200 are there to allow you to simply swap out 2 stars without needing to spend 3000 gold on it. While this may not seem like much, if you constantly play multiple roles, such as pve and pvp on the same character, or dps, healing and tanking, then this saves tons of money.
Most of all, it gives some players a goal to work towards. There are always people who only play MMOs to grind, and the 3600 CP cap is a great way to give that to them.
Even back in CP 1.0, people could still hit very high numbers if they had only 400-600cp.
M0R_Gaming wrote: »As ZOS intended, higher values of cp points don't mean vertical progression anymore, it's about the choices. The 2400 CP points on top of 1200 are there to allow you to simply swap out 2 stars without needing to spend 3000 gold on it. While this may not seem like much, if you constantly play multiple roles, such as pve and pvp on the same character, or dps, healing and tanking, then this saves tons of money.
Most of all, it gives some players a goal to work towards. There are always people who only play MMOs to grind, and the 3600 CP cap is a great way to give that to them.
Even back in CP 1.0, people could still hit very high numbers if they had only 400-600cp.
YandereGirlfriend wrote: »M0R_Gaming wrote: »As ZOS intended, higher values of cp points don't mean vertical progression anymore, it's about the choices. The 2400 CP points on top of 1200 are there to allow you to simply swap out 2 stars without needing to spend 3000 gold on it. While this may not seem like much, if you constantly play multiple roles, such as pve and pvp on the same character, or dps, healing and tanking, then this saves tons of money.
Most of all, it gives some players a goal to work towards. There are always people who only play MMOs to grind, and the 3600 CP cap is a great way to give that to them.
Even back in CP 1.0, people could still hit very high numbers if they had only 400-600cp.
The problem though is that there aren't actually any choices to be made.
You have the clear meta stars for every role and every build. Having meaningful choices would necessitate there being competing options with which to accomplish the same goal.
CP 2.0 has been astoundingly underwhelming.
CP its just a small (really small) bonus to char. There no much difference in PvP for ex. if u w/CP or w/o CP.
Since they're not touching gear and stuff (because it would be really dumb and sux to craft gear every new DLC or Expansion) they can do whatever they want with CP system.
CP is the majority of your game progression. So a really small bonus makes zero sense.
And yes, they do touch gear every DLC, and release new, nerf or buff old gear. That said because gear bonus lines are static amounts, balanced by spreadsheet. Whatever is BiS stays there for a long, long time.
CP its just a small (really small) bonus to char. There no much difference in PvP for ex. if u w/CP or w/o CP.
Since they're not touching gear and stuff (because it would be really dumb and sux to craft gear every new DLC or Expansion) they can do whatever they want with CP system.
Finedaible wrote: »The only "choices" left after the 4 slotted perks will be RP choices at this point. Being able to swap perks in and out is not a choice, it's an inconvenience that did not exist before. You can't slot more stars than the limit so what is the point of investing into other stars? Is it supposed to be more convenient than respeccing? Marginally. You could have achieved the same convenience in the old cp system by removing the gold cost which really doesn't need to be there since they've shown they can put cooldowns on changes anyway.
YandereGirlfriend wrote: »M0R_Gaming wrote: »As ZOS intended, higher values of cp points don't mean vertical progression anymore, it's about the choices. The 2400 CP points on top of 1200 are there to allow you to simply swap out 2 stars without needing to spend 3000 gold on it. While this may not seem like much, if you constantly play multiple roles, such as pve and pvp on the same character, or dps, healing and tanking, then this saves tons of money.
Most of all, it gives some players a goal to work towards. There are always people who only play MMOs to grind, and the 3600 CP cap is a great way to give that to them.
Even back in CP 1.0, people could still hit very high numbers if they had only 400-600cp.
The problem though is that there aren't actually any choices to be made.
You have the clear meta stars for every role and every build. Having meaningful choices would necessitate there being competing options with which to accomplish the same goal.
CP 2.0 has been astoundingly underwhelming.
If you take the meta too seriously, every meaningful choice in the game disappears.
At that point, is it even the developer's fault? The best they can do at that point is nerf the "meta" options, to make the more interesting and fun options more appealing.
honey_badger82 wrote: »CP its just a small (really small) bonus to char. There no much difference in PvP for ex. if u w/CP or w/o CP.
Since they're not touching gear and stuff (because it would be really dumb and sux to craft gear every new DLC or Expansion) they can do whatever they want with CP system.
what they do with changes in the CP system does indeed affect what gear you need to wear. In CP 1.0 each of my dps had 4k pen and 6% crit chance. CP 2.0 launches and now I get 1400 pen and 3% crit chance. How do you think these losses are made up for? That's just one small example of how this new system dictates what a character needs to wear set wise.
grumpy_pants95 wrote: »That was the whole point of CP 2.0
In CP 1.0 you had the same basic stats so obviously you "had to" use the same "meta setup" everyone used in matter "to perform the meta level" otherwise people wouldn't let you join any content because "meta" and "3918k DPS" - therefore not a lot of sets were used, there was no build diversity really.