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Why does heavy armor Constitution skill get penalized in PvP while other armors aren't penalized?

Scalax
Scalax
Soul Shriven
This is in regard to the -50% health recover penalty change. Heavy armor already has penalties, yet it's getting penalized again for something the player actually puts skill points into. If someone wants to build for health recovery in PvP they usually have to sacrifice other stats to build for it. So not only are they penalized for wearing heavy armor by giving up other stats, but are now penalized again because of the -50% health recovery. It's a double-dip penalization. Technically, triple-dip penalization because of the penalties added to heavy armor in the last update.

On the flip side, medium and light armor wearers can spec for their respective stat recovery to fire off more abilities yet have no penalty? I feel like this change should be an all or nothing penalty to all recovery stats. It doesn't make much sense that one stat would get penalized but not the others because each have their advantages and drawbacks. Regardless of how other players feel about health recovery builds, this change really restricts the freedom of choice/character builds. It's bad game design.
  • Urzigurumash
    Urzigurumash
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    I see you're new here. Let me clue you into the Three Laws of ESO PvP discussion:

    1. Tanks are bad, and they should feel bad.

    2. The nail that sticks out the furthest deserves to be hammered down the hardest.

    3. An ideal world is a smooth, featureless sphere.

    Anyhow there are some other on-going discussions on the subject:

    https://forums.elderscrollsonline.com/en/discussion/571123/health-recovery-inconsistency-and-viability

    https://forums.elderscrollsonline.com/en/discussion/570739/zos-adding-health-recovery-to-battle-spirit-is-only-logical-but-you-forgot-to-buff-it-first

    Edited by Urzigurumash on April 23, 2021 2:20AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Anyron
    Anyron
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    Why is argonian racial skill penalized in pvp and high elf Isn't?

    Why is my resourceful health gain cut in half?
    Why is my healing done bonus cut in half?

    This is same. Its different kind of armor so you should expect different rules. I am not saying its right. It is just how it is.
  • Sangwyne
    Sangwyne
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    Heavy armor already has the most penalties and fewest bonuses of any armor type. The least damage, least mobility, least sustain, and for some reason it takes more magic damage too. Now HP regen of all things is nerfed. Why? Couldn't tell you. Just another kick while it's lying face-down in the dirt.
  • ResidentContrarian
    ResidentContrarian
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    Disagree.

    Other armor types are penalized when hp regen competes with crit healing but doesn't have to crit.

    Making their investment into crit return less even less than it already does because of other external factors like Malacath.
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