Maintenance for the week of September 16:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 16, 4:00AM EDT (8:00 UTC) – 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 18, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 18, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Wouldn't it be cool if there were world bosses roaming cyrodiil, each alliance having a boss each that will help capture random keeps or even bosses fighting each other with the help of players. That would be cool right.
Would be cool if there was random events like the Imperials attack a random keep or Daedric portals open up and alliances can get involved for special rewards.
I would want them if we could kill them to get the AP buff without having to go into a delve, which takes a ton of time and sometimes results in stuck door/DCs.
PvE'ers hate Imperial City because of the fact they might get attacked by players while fighting bosses.
But they also want exactly the same thing in Cyrodiil?
Am I missing something?
Also, PvP needs to be fixed first, before anything. The amount of PvE content compared to PvP is insane.
PvP has two zones.
Two.
Yet the PvP community is selfish for wanting these two zones to simply work, when we have a large portion of the PvE community who don't ever touch PvP demanding these be removed entirely?
Talk about calling the pot calling the kettle black...
In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!